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SystemProperties

Struct SystemProperties 

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pub struct SystemProperties { /* private fields */ }
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System properties It can’t be created directly. Use system_properties() or system_properties_area() instead.

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impl SystemProperties

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pub fn read_with<R, F>(&self, name: &str, f: F) -> Result<R>
where F: FnOnce(&str) -> R,

Reads name’s value and passes it to f as &str without ever materialising an owned String. Intended for the parse-and-discard hot path (get<T>, get_or<T>) where the caller does not need ownership of the value bytes.

Mirrors bionic’s __system_property_read_callback pattern. The callback runs while the seqlock-validated bytes are still borrowed (from buf for short properties, from the mmap for long ones), so it should be cheap and non-blocking.

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pub fn get_with_result(&self, name: &str) -> Result<String>

Get property value that returns error for missing properties.

Allocates a String; for the parse-and-discard hot path prefer Self::read_with, which hands the value as &str without allocating.

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pub fn find(&self, name: &str) -> Result<Option<PropertyIndex>>

Get the property index of a system property by name. The property index is used to update the property value. If the property is not found, it returns Ok(None)

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pub fn context_serial(&self) -> u32

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pub fn serial(&self, idx: &PropertyIndex) -> Option<u32>

Reads the per-property serial counter, or None if the context/property lookup fails. 0 is a valid initial serial, so callers cannot use a numeric sentinel — use the Option to distinguish absence.

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pub fn wait_any(&self) -> Option<u32>

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pub fn wait( &self, index: Option<&PropertyIndex>, timeout: Option<&Timespec>, ) -> Option<u32>

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