rsbullet 0.3.10

Compiles bullet3 and exposes rust bindings to the C API
Documentation
import pybullet as p
import time
import pybullet_data

#p.connect(p.UDP,"192.168.86.100")

cid = p.connect(p.SHARED_MEMORY)
if (cid < 0):
  p.connect(p.GUI)
p.resetSimulation()

p.setAdditionalSearchPath(pybullet_data.getDataPath())

meshScale = [.1, .1, .01]
shift = [0, 0, 0]

visualShapeId = p.createVisualShape(shapeType=p.GEOM_MESH,
                                    fileName="marble_cube.obj",
                                    rgbaColor=[1, 1, 1, 1],
                                    specularColor=[1, 1, 1],
                                    visualFramePosition=shift,
                                    meshScale=meshScale)
#collisionShapeId = p.createCollisionShape(shapeType=p.GEOM_MESH, fileName="textures/marble_cube.obj", collisionFramePosition=shift,meshScale=meshScale)
collisionShapeId = -1
uiCube = p.createMultiBody(baseMass=0,
                           baseInertialFramePosition=[0, 0, 0],
                           baseCollisionShapeIndex=collisionShapeId,
                           baseVisualShapeIndex=visualShapeId,
                           basePosition=[0, 1, 0],
                           useMaximalCoordinates=True)

textOrn = p.getQuaternionFromEuler([0, 0, -1.5707963])
numLines = 1
lines = [-1] * numLines

p.stepSimulation()
#disable rendering during loading makes it much faster
p.configureDebugVisualizer(p.COV_ENABLE_RENDERING, 0)
#objects = [p.loadURDF("plane.urdf", 0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,1.000000)]
kitchenObj = p.loadSDF("kitchens/1.sdf")
#objects = [p.loadURDF("samurai.urdf", 0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,1.000000)]
objects = [
    p.loadURDF("pr2_gripper.urdf", 0.500000, 0.300006, 0.700000, -0.000000, -0.000000, -0.000031,
               1.000000)
]
pr2_gripper = objects[0]
print("pr2_gripper=")
print(pr2_gripper)

jointPositions = [0.550569, 0.000000, 0.549657, 0.000000]
for jointIndex in range(p.getNumJoints(pr2_gripper)):
  p.resetJointState(pr2_gripper, jointIndex, jointPositions[jointIndex])
  p.setJointMotorControl2(pr2_gripper, jointIndex, p.POSITION_CONTROL, targetPosition=0, force=0)

pr2_cid = p.createConstraint(pr2_gripper, -1, -1, -1, p.JOINT_FIXED, [0, 0, 0], [0.2, 0, 0],
                             [0.500000, 0.300006, 0.700000])
print("pr2_cid")
print(pr2_cid)

pr2_cid2 = p.createConstraint(pr2_gripper,
                              0,
                              pr2_gripper,
                              2,
                              jointType=p.JOINT_GEAR,
                              jointAxis=[0, 1, 0],
                              parentFramePosition=[0, 0, 0],
                              childFramePosition=[0, 0, 0])
p.changeConstraint(pr2_cid2, gearRatio=1, erp=0.5, relativePositionTarget=0.5, maxForce=3)

objects = [
    p.loadURDF("kuka_iiwa/model_vr_limits.urdf", 1.400000, -0.200000, 0.600000, 0.000000, 0.000000,
               0.000000, 1.000000)
]
kuka = objects[0]
jointPositions = [-0.000000, -0.000000, 0.000000, 1.570793, 0.000000, -1.036725, 0.000001]
for jointIndex in range(p.getNumJoints(kuka)):
  p.resetJointState(kuka, jointIndex, jointPositions[jointIndex])
  p.setJointMotorControl2(kuka, jointIndex, p.POSITION_CONTROL, jointPositions[jointIndex], 0)

objects = [
    p.loadURDF("lego/lego.urdf", 1.000000, -0.200000, 0.700000, 0.000000, 0.000000, 0.000000,
               1.000000)
]
objects = [
    p.loadURDF("lego/lego.urdf", 1.000000, -0.200000, 0.800000, 0.000000, 0.000000, 0.000000,
               1.000000)
]
objects = [
    p.loadURDF("lego/lego.urdf", 1.000000, -0.200000, 0.900000, 0.000000, 0.000000, 0.000000,
               1.000000)
]
objects = p.loadSDF("gripper/wsg50_one_motor_gripper_new_free_base.sdf")
kuka_gripper = objects[0]
print("kuka gripper=")
print(kuka_gripper)

p.resetBasePositionAndOrientation(kuka_gripper, [0.923103, -0.200000, 1.250036],
                                  [-0.000000, 0.964531, -0.000002, -0.263970])
jointPositions = [
    0.000000, -0.011130, -0.206421, 0.205143, -0.009999, 0.000000, -0.010055, 0.000000
]
for jointIndex in range(p.getNumJoints(kuka_gripper)):
  p.resetJointState(kuka_gripper, jointIndex, jointPositions[jointIndex])
  p.setJointMotorControl2(kuka_gripper, jointIndex, p.POSITION_CONTROL, jointPositions[jointIndex],
                          0)

kuka_cid = p.createConstraint(kuka, 6, kuka_gripper, 0, p.JOINT_FIXED, [0, 0, 0], [0, 0, 0.05],
                              [0, 0, 0])

objects = [
    p.loadURDF("table/table.urdf", 1.000000, -0.200000, 0.000000, 0.000000, 0.000000, 0.707107,
               0.707107)
]
#objects = [p.loadURDF("textures/table2.urdf", 1.000000,-0.200000,0.000000,0.000000,0.000000,0.707107,0.707107)]

objects = [
    p.loadURDF("jenga/jenga.urdf", 1.300000, -0.700000, 0.750000, 0.000000, 0.707107, 0.000000,
               0.707107)
]
objects = [
    p.loadURDF("jenga/jenga.urdf", 1.200000, -0.700000, 0.750000, 0.000000, 0.707107, 0.000000,
               0.707107)
]
objects = [
    p.loadURDF("jenga/jenga.urdf", 1.100000, -0.700000, 0.750000, 0.000000, 0.707107, 0.000000,
               0.707107)
]
objects = [
    p.loadURDF("jenga/jenga.urdf", 1.000000, -0.700000, 0.750000, 0.000000, 0.707107, 0.000000,
               0.707107)
]
objects = [
    p.loadURDF("jenga/jenga.urdf", 0.900000, -0.700000, 0.750000, 0.000000, 0.707107, 0.000000,
               0.707107)
]
objects = [
    p.loadURDF("jenga/jenga.urdf", 0.800000, -0.700000, 0.750000, 0.000000, 0.707107, 0.000000,
               0.707107)
]

#objects = [p.loadURDF("teddy_vhacd.urdf", 1.050000,-0.500000,0.700000,0.000000,0.000000,0.707107,0.707107)]
objects = [
    p.loadURDF("cube_small.urdf", 0.950000, -0.100000, 0.700000, 0.000000, 0.000000, 0.707107,
               0.707107)
]
objects = [
    p.loadURDF("sphere_small.urdf", 0.850000, -0.400000, 0.700000, 0.000000, 0.000000, 0.707107,
               0.707107)
]
objects = [
    p.loadURDF("duck_vhacd.urdf", 0.850000, -0.400000, 0.900000, 0.000000, 0.000000, 0.707107,
               0.707107)
]
#bjects = p.loadSDF("kiva_shelf/model.sdf")
#ob = objects[0]
#p.resetBasePositionAndOrientation(ob,[0.000000,1.000000,1.204500],[0.000000,0.000000,0.000000,1.000000])
#objects = [p.loadURDF("teddy_vhacd.urdf", -0.100000,0.600000,0.850000,0.000000,0.000000,0.000000,1.000000)]
#objects = [p.loadURDF("sphere_small.urdf", -0.100000,0.955006,1.169706,0.633232,-0.000000,-0.000000,0.773962)]
#objects = [p.loadURDF("cube_small.urdf", 0.300000,0.600000,0.850000,0.000000,0.000000,0.000000,1.000000)]
#objects = [p.loadURDF("table_square/table_square.urdf", -1.000000,0.000000,0.000000,0.000000,0.000000,0.000000,1.000000)]
#ob = objects[0]
#jointPositions=[ 0.000000 ]
#for jointIndex in range (p.getNumJoints(ob)):
#	p.resetJointState(ob,jointIndex,jointPositions[jointIndex])

#objects = [p.loadURDF("husky/husky.urdf", 2.000000,-5.000000,1.000000,0.000000,0.000000,0.000000,1.000000)]
#ob = objects[0]
#jointPositions=[ 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000 ]
#for jointIndex in range (p.getNumJoints(ob)):
#	p.resetJointState(ob,jointIndex,jointPositions[jointIndex])

p.configureDebugVisualizer(p.COV_ENABLE_RENDERING, 1)

p.setGravity(0, 0, -10)

##show this for 10 seconds
#now = time.time()
#while (time.time() < now+10):
#	p.stepSimulation()
p.setRealTimeSimulation(1)

CONTROLLER_ID = 0
POSITION = 1
ORIENTATION = 2
ANALOG = 3
BUTTONS = 6

uiControllerId = -1

print("waiting for VR UI controller trigger")
while (uiControllerId < 0):
  events = p.getVREvents()
  for e in (events):
    if (e[BUTTONS][33] == p.VR_BUTTON_IS_DOWN):
      uiControllerId = e[CONTROLLER_ID]
    if (e[BUTTONS][32] == p.VR_BUTTON_IS_DOWN):
      uiControllerId = e[CONTROLLER_ID]

print("Using uiControllerId=" + str(uiControllerId))

controllerId = -1

print("waiting for VR picking controller trigger")
while (controllerId < 0):
  events = p.getVREvents()
  for e in (events):
    if (e[BUTTONS][33] == p.VR_BUTTON_IS_DOWN):
      controllerId = e[CONTROLLER_ID]
    if (e[BUTTONS][32] == p.VR_BUTTON_IS_DOWN):
      controllerId = e[CONTROLLER_ID]
    if (controllerId == uiControllerId):
      controllerId = -1

print("Using controllerId=" + str(controllerId))

once = 1

if (once):
  logId = -1  #p.startStateLogging(p.STATE_LOGGING_PROFILE_TIMINGS, "userDebugItems1.json")
  print("logId userdebug")
  print(logId)

  for i in range(numLines):
    spacing = 0.01
    textPos = [.1 - (i + 1) * spacing, .1, 0.011]
    text = "ABCDEFGH\nIJKLMNOPQRSTUVWXYZ\n01234567890abcdefg\n" * 10
    lines[i] = p.addUserDebugText(text,
                                  textColorRGB=[0, 0, 0],
                                  textSize=0.01,
                                  textPosition=textPos,
                                  textOrientation=textOrn,
                                  parentObjectUniqueId=uiCube,
                                  parentLinkIndex=-1)

  if (once):
    once = 0
    if (logId and logId > 0):
      p.stopStateLogging(logId)

frameNr = 0
objectInfo = ""
pointRay = -1
rayLen = 100
while (1):

  frameNr = frameNr + 1

  for i in range(numLines):
    spacing = 0.01
    textPos = [.1 - (i + 1) * spacing, .1, 0.011]
    text = "Frame:" + str(frameNr) + "\nObject UID:" + objectInfo
    textUid = p.addUserDebugText(text,
                                 textColorRGB=[0, 0, 0],
                                 textSize=0.02,
                                 textPosition=textPos,
                                 textOrientation=textOrn,
                                 parentObjectUniqueId=uiCube,
                                 parentLinkIndex=-1,
                                 replaceItemUniqueId=lines[i])
    lines[i] = textUid

  #keep the gripper centered/symmetric
  b = p.getJointState(pr2_gripper, 2)[0]
  p.setJointMotorControl2(pr2_gripper, 0, p.POSITION_CONTROL, targetPosition=b, force=3)

  events = p.getVREvents()
  for e in (events):
    if e[CONTROLLER_ID] == uiControllerId:
      p.resetBasePositionAndOrientation(uiCube, e[POSITION], e[ORIENTATION])
      pos = e[POSITION]
      orn = e[ORIENTATION]
      lineFrom = pos
      mat = p.getMatrixFromQuaternion(orn)
      dir = [mat[0], mat[3], mat[6]]
      to = [pos[0] + dir[0] * rayLen, pos[1] + dir[1] * rayLen, pos[2] + dir[2] * rayLen]
      hit = p.rayTest(lineFrom, to)
      oldRay = pointRay
      color = [1, 1, 0]
      width = 3
      #pointRay = p.addUserDebugLine(lineFrom,to,color,width,lifeTime=1)
      #if (oldRay>=0):
      #	p.removeUserDebugItem(oldRay)

      if (hit):
        #if (hit[0][0]>=0):
        hitObjectUid = hit[0][0]
        linkIndex = hit[0][1]
        if (hitObjectUid >= 0):
          objectInfo = str(hitObjectUid) + " Link Index=" + str(
              linkIndex) + "\nBase Name:" + p.getBodyInfo(hitObjectUid)[0].decode(
              ) + "\nBody Info:" + p.getBodyInfo(hitObjectUid)[1].decode()
        else:
          objectInfo = "None"

    if e[
        CONTROLLER_ID] == controllerId:  # To make sure we only get the value for one of the remotes
      #sync the vr pr2 gripper with the vr controller position
      p.changeConstraint(pr2_cid, e[POSITION], e[ORIENTATION], maxForce=500)
      relPosTarget = 1 - e[ANALOG]
      #open/close the gripper, based on analogue
      p.changeConstraint(pr2_cid2,
                         gearRatio=1,
                         erp=1,
                         relativePositionTarget=relPosTarget,
                         maxForce=3)