use crate::binary::ReadBytes;
use crate::error::Result;
use super::*;
impl Tile {
pub(crate) fn read_v3<R: ReadBytes>(&mut self, data: &mut R, extra_data: &Option<DecodeableExtraData>) -> Result<()> {
self.location = data.read_sized_string_u8()?;
self.tile_set = data.read_sized_string_u8()?;
self.mask = data.read_sized_string_u8()?;
self.width = data.read_u32()?;
self.height = data.read_u32()?;
self.red = data.read_f32()?;
self.green = data.read_f32()?;
self.blue = data.read_f32()?;
self.requires_infield_lodding = data.read_bool()?;
self.random_rotatable = data.read_bool()?;
self.custom_alpha_blend_texture = data.read_sized_string_u8()?;
self.scalable = data.read_bool()?;
self.encampable = data.read_bool()?;
self.custom_blend_tile = data.read_sized_string_u8()?;
self.texture_red = data.read_sized_string_u8()?;
self.texture_green = data.read_sized_string_u8()?;
self.texture_blue = data.read_sized_string_u8()?;
self.texture_alpha = data.read_sized_string_u8()?;
for _ in 0..data.read_u32()? {
self.variations.push(TileVariation::decode(data, extra_data)?);
}
for _ in 0..data.read_u32()? {
self.link_targets.push(TileLinkTarget::decode(data, extra_data)?);
}
for _ in 0..data.read_u32()? {
self.links.push(TileLink::decode(data, extra_data)?);
}
Ok(())
}
pub(crate) fn write_v3<W: WriteBytes>(&mut self, buffer: &mut W, extra_data: &Option<EncodeableExtraData>) -> Result<()> {
buffer.write_sized_string_u8(&self.location)?;
buffer.write_sized_string_u8(&self.tile_set)?;
buffer.write_sized_string_u8(&self.mask)?;
buffer.write_u32(self.width)?;
buffer.write_u32(self.height)?;
buffer.write_f32(self.red)?;
buffer.write_f32(self.green)?;
buffer.write_f32(self.blue)?;
buffer.write_bool(self.requires_infield_lodding)?;
buffer.write_bool(self.random_rotatable)?;
buffer.write_sized_string_u8(&self.custom_alpha_blend_texture)?;
buffer.write_bool(self.scalable)?;
buffer.write_bool(self.encampable)?;
buffer.write_sized_string_u8(&self.custom_blend_tile)?;
buffer.write_sized_string_u8(&self.texture_red)?;
buffer.write_sized_string_u8(&self.texture_green)?;
buffer.write_sized_string_u8(&self.texture_blue)?;
buffer.write_sized_string_u8(&self.texture_alpha)?;
buffer.write_u32(self.variations.len() as u32)?;
for var in self.variations_mut() {
var.encode(buffer, extra_data)?;
}
buffer.write_u32(self.link_targets.len() as u32)?;
for lt in self.link_targets_mut() {
lt.encode(buffer, extra_data)?;
}
buffer.write_u32(self.links.len() as u32)?;
for link in self.links_mut() {
link.encode(buffer, extra_data)?;
}
Ok(())
}
}