use std::io::{BufReader, BufWriter, Write};
use std::fs::File;
use crate::binary::ReadBytes;
use crate::files::*;
use super::SoundEvents;
#[test]
fn test_encode_sound_events_empire() {
let path_1 = "../test_files/test_decode_sound_events_emp";
let path_2 = "../test_files/test_encode_sound_events_emp";
let mut reader = BufReader::new(File::open(path_1).unwrap());
let games = SupportedGames::default();
let game = games.game(KEY_EMPIRE).unwrap();
let mut extra_data = DecodeableExtraData::default();
extra_data.game_info = Some(game);
let data_len = reader.len().unwrap();
let before = reader.read_slice(data_len as usize, true).unwrap();
let mut data = SoundEvents::decode(&mut reader, &Some(extra_data)).unwrap();
let extra_data = EncodeableExtraData::new_from_game_info(game);
let mut after = vec![];
data.encode(&mut after, &Some(extra_data)).unwrap();
let mut writer = BufWriter::new(File::create(path_2).unwrap());
writer.write_all(&after).unwrap();
assert_eq!(before, after);
}
#[test]
fn test_encode_sound_events_shogun_2() {
let path_1 = "../test_files/test_decode_sound_events_sho2";
let path_2 = "../test_files/test_encode_sound_events_sho2";
let mut reader = BufReader::new(File::open(path_1).unwrap());
let games = SupportedGames::default();
let game = games.game(KEY_SHOGUN_2).unwrap();
let mut extra_data = DecodeableExtraData::default();
extra_data.game_info = Some(game);
let data_len = reader.len().unwrap();
let before = reader.read_slice(data_len as usize, true).unwrap();
let mut data = SoundEvents::decode(&mut reader, &Some(extra_data)).unwrap();
let extra_data = EncodeableExtraData::new_from_game_info(game);
let mut after = vec![];
data.encode(&mut after, &Some(extra_data)).unwrap();
let mut writer = BufWriter::new(File::create(path_2).unwrap());
writer.write_all(&after).unwrap();
assert_eq!(before, after);
}