use serde::{Deserialize, Serialize};
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub struct GameState {
pub time: f32,
pub playmode: ::std::string::String,
pub score_left: i32,
pub score_right: i32,
}
impl Default for GameState {
fn default() -> Self {
GameState {
time: 0.0,
playmode: ::std::string::String::new(),
score_left: 0,
score_right: 0,
}
}
}
impl ros2_client::Message for GameState {}