# robocomp
[Bevy][bevy-web] Plugin for **Robot/Rigid-Body Composition** using [URDF][urdf-wiki] inspired physics agnostic components. For use with editors like [Blender][blender-web] (via [Skein][skein-github]) etc.
## Features
- **Standardized Blender-Bevy interop**: Provides standard set of `Components` which can be set in _editors_ like Blender via plugins like [Skein][skein-github]. On exporting to `gltf/glb` and import into Bevy, they get converted into proper physics bodies with joints!
- **Easier Prefab Creation**: All you have to create are required gameplay and logic components which can be set on your gameplay objects for prefabs. No need to do reinvent the wheel of creating custom physics components every time!
- **Physics Agnostic Simulation**: Allows _swapping_ the underlying physics engine with _almost_ **NO changes** to **code** or `gltf/glb/scene`! Supports Backends for Physics Engines: [`bevy_rapier3d`][bevy-rapier-github] and [`avian3d`][avian-github]
- **Easier Physics Body Queries and Control**: Robocomp provides all references to associated components of a robot at the top level and centralized. This simplifies querying and controlling the robotic contraptions in the simulation without traversing hierarchy.
## Crates
| [`robocomp`](Cargo.toml) | Physics-agnostic core: `Rd`/`Rc` components, [`RobocompPlugin`] |
| [`robocomp_rapier3d`](crates/robocomp_rapier3d) | Rapier 3D backend: [`RobocompRapierPlugin`], [`RobocompRapierControllerPlugin`] — re-exports core |
| [`robocomp_avian3d`](crates/robocomp_avian3d) | Avian 3D backend: [`RobocompAvianPlugin`], [`RobocompAvianControllerPlugin`] — re-exports core |
For Rapier 3D simulations, depend on `robocomp_rapier3d`:
```toml
[dependencies]
robocomp_rapier3d = "0.1"
```
```rust,ignore
use bevy::prelude::*;
use bevy_rapier3d::prelude::*;
use robocomp_rapier3d::{RobocompRapierPlugin, rc::RcSceneRoot};
app.add_plugins((
RapierPhysicsPlugin::<NoUserData>::default(),
RobocompRapierPlugin,
));
```
See the [`robocomp_rapier3d` examples](crates/robocomp_rapier3d/README.md#examples) — start with [`simple_rigid_bodies_rapier3d`](crates/robocomp_rapier3d/examples/simple_rigid_bodies_rapier3d.rs).
For Avian 3D simulations, depend on `robocomp_avian3d`:
```toml
[dependencies]
robocomp_avian3d = "0.1"
```
```rust,ignore
use bevy::prelude::*;
use avian3d::prelude::*;
use robocomp_avian3d::{RobocompAvianPlugin, rc::RcSceneRoot};
app.add_plugins((
PhysicsPlugins::default(),
RobocompAvianPlugin,
));
```
See the [`robocomp_avian3d` examples](crates/robocomp_avian3d/README.md#examples) — start with [`simple_rigid_bodies_avian3d`](crates/robocomp_avian3d/examples/simple_rigid_bodies_avian3d.rs).
For a custom physics backend, depend on `robocomp` only and implement your own pre-processor.
## Bevy Compatibility
| **0.18** | 0.34 | 0.1 | 0.6.1 | 0.1 |
## Workspace
```bash
# Run all tests
cargo test --workspace
# Run an example (assets live at workspace root; names: <example>[_skein]_<backend>)
cargo run -p robocomp_rapier3d --example revolute_rapier3d
cargo run -p robocomp_rapier3d --example revolute_skein_rapier3d
cargo run -p robocomp_avian3d --example revolute_avian3d
cargo run -p robocomp_avian3d --example revolute_skein_avian3d
```
[bevy-web]: https://bevy.org/
[urdf-wiki]: https://en.wikipedia.org/wiki/URDF
[skein-github]: https://github.com/rust-adventure/skein
[blender-web]: https://www.blender.org/
[bevy-rapier-github]: https://github.com/dimforge/bevy_rapier
[avian-github]: https://github.com/avianphysics/avian
[`RobocompPlugin`]: src/plugin.rs
[`RobocompRapierPlugin`]: crates/robocomp_rapier3d/src/rapier_plugin.rs
[`RobocompRapierControllerPlugin`]: crates/robocomp_rapier3d/src/controller_plugin.rs
[`RobocompAvianPlugin`]: crates/robocomp_avian3d/src/avian_plugin.rs
[`RobocompAvianControllerPlugin`]: crates/robocomp_avian3d/src/controller_plugin.rs