use rlvgl_core::{
event::Event,
renderer::Renderer,
widget::{Color, Rect, Widget},
};
use rlvgl_widgets::progress::ProgressBar;
use crate::theme::{ColorScheme, ComponentSize, Theme, Variant};
pub struct Progress {
inner: ProgressBar,
}
impl Progress {
pub fn new(bounds: Rect, min: i32, max: i32) -> Self {
Self {
inner: ProgressBar::new(bounds, min, max),
}
}
pub fn with_value(mut self, value: i32) -> Self {
self.inner.set_value(value);
self
}
pub fn value(&self) -> i32 {
self.inner.value()
}
pub fn set_value(&mut self, value: i32) {
self.inner.set_value(value);
}
pub fn fill_color(mut self, color: Color) -> Self {
self.inner.bar_color = color;
self
}
pub fn fill_color_value(&self) -> Color {
self.inner.bar_color
}
pub fn set_fill_color(&mut self, color: Color) {
self.inner.bar_color = color;
}
pub fn themed(
mut self,
theme: &Theme,
scheme: ColorScheme,
variant: Variant,
size: ComponentSize,
) -> Self {
let resolved = theme.component_style(scheme, variant, size);
self.inner.style = resolved.style;
self.inner.bar_color = resolved.accent_color;
self
}
pub fn style(&self) -> &rlvgl_core::style::Style {
&self.inner.style
}
pub fn style_mut(&mut self) -> &mut rlvgl_core::style::Style {
&mut self.inner.style
}
}
impl Widget for Progress {
fn bounds(&self) -> Rect {
self.inner.bounds()
}
fn draw(&self, renderer: &mut dyn Renderer) {
self.inner.draw(renderer);
}
fn handle_event(&mut self, event: &Event) -> bool {
self.inner.handle_event(event)
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn progress_sets_value_and_fill_color() {
let mut progress = Progress::new(rect(0, 0, 100, 8), 0, 100)
.with_value(40)
.fill_color(Color(1, 2, 3, 255));
assert_eq!(progress.value(), 40);
assert_eq!(progress.fill_color_value(), Color(1, 2, 3, 255));
progress.set_value(150);
assert_eq!(progress.value(), 100);
}
#[test]
fn progress_themed_sets_style_and_fill() {
let theme = Theme::material_light();
let progress = Progress::new(rect(0, 0, 100, 8), 0, 100).themed(
&theme,
ColorScheme::Success,
Variant::Subtle,
ComponentSize::Sm,
);
assert_eq!(
progress.fill_color_value(),
theme.scheme(ColorScheme::Success).solid
);
assert_eq!(progress.style().radius, theme.tokens.radii.sm);
}
fn rect(x: i32, y: i32, width: i32, height: i32) -> Rect {
Rect {
x,
y,
width,
height,
}
}
}