rivetkit-client 2.3.1

Rust client for RivetKit - the Stateful Serverless Framework for building AI agents, realtime apps, and game servers
Documentation
use serde::{Deserialize, Serialize};

#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Init {
	#[serde(rename = "actorId")]
	pub actor_id: String,
	#[serde(rename = "connectionId")]
	pub connection_id: String,
	#[serde(rename = "connectionToken")]
	#[serde(default)]
	pub connection_token: Option<String>,
}

// Used for connection errors (both during initialization and afterwards)
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Error {
	pub group: String,
	pub code: String,
	pub message: String,
	#[serde(skip_serializing_if = "Option::is_none")]
	pub metadata: Option<Vec<u8>>,
	#[serde(rename = "actionId")]
	#[serde(skip_serializing_if = "Option::is_none")]
	pub action_id: Option<u64>,
}

#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ActionResponse {
	pub id: u64,
	pub output: Vec<u8>,
}

#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Event {
	pub name: String,
	pub args: Vec<u8>,
}

#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(tag = "tag", content = "val")]
pub enum ToClientBody {
	Init(Init),
	Error(Error),
	ActionResponse(ActionResponse),
	Event(Event),
}

#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ToClient {
	pub body: ToClientBody,
}