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use serde::Deserialize;
use chrono::{DateTime, NaiveDateTime, TimeZone, Utc};
#[derive(Deserialize, Clone, Debug)]
#[serde(rename_all = "camelCase")]
/// A single object containing champion mastery information for a player/champion combination
pub struct ChampionMasteryDto {
/// Number of points needed to achieve next level. Zero if player has reached maximum champion level for this champion
pub champion_points_until_next_level: i64,
/// Is chest granted for this champion in the current season
pub chest_granted: bool,
/// Champion ID for this entry
pub champion_id: i32,
/// Last time this champion was played by this player. Timestamp in unix milliseconds.
/// Use one of the following to get a timestamp:
/// - [`Self::last_play_time_naive()`]
/// - [`Self::last_play_time_utc()`]
/// - [`Self::last_play_time_local()`]
pub last_play_time: i64,
/// Champion level for a player/champion combination
pub champion_level: i32,
/// Encrypted summoner id for this entry
pub summoner_id: String,
/// Total number of champion points for this player/champion combination. Used to determine champion level
pub champion_points: i32,
/// Number of points since the current level has been achieved
pub champion_points_since_last_level: i64,
/// The token earned for this champion at the current level. When the level is advanced the count resets to 0
pub tokens_earned: i32,
pub puuid: Option<String>,
}
impl ChampionMasteryDto {
/// A naive datetime object of when the player last played this champion
pub fn last_play_time_naive(&self) -> NaiveDateTime {
NaiveDateTime::from_timestamp_millis(self.last_play_time).unwrap()
}
/// A Utc-aligned datetime object of when the player last played this champion
pub fn last_play_time_utc(&self) -> DateTime<Utc> {
Utc.timestamp_millis_opt(self.last_play_time).unwrap()
}
/// A datetime object aligned to a given timezone of when the player last played this champion
pub fn last_play_time_local<T: TimeZone>(&self, time_zone: T) -> DateTime<T> {
time_zone.timestamp_millis_opt(self.last_play_time).unwrap()
}
}
impl Eq for ChampionMasteryDto {}
impl PartialEq for ChampionMasteryDto {
fn eq(&self, other: &Self) -> bool {
self.champion_id == other.champion_id
&& self.summoner_id == other.summoner_id
}
}