use crate::{prelude::*, wrap_render::WrapRender};
#[derive(Default)]
pub struct Visibility {
pub visible: bool,
}
impl Declare for Visibility {
type Builder = FatObj<()>;
#[inline]
fn declarer() -> Self::Builder { FatObj::new(()) }
}
impl<'c> ComposeChild<'c> for Visibility {
type Child = Widget<'c>;
fn compose_child(this: impl StateWriter<Value = Self>, child: Self::Child) -> Widget<'c> {
fn_widget! {
@FocusScope {
skip_descendants: pipe!(!$this.get_visible()),
can_focus: pipe!($this.get_visible()),
@VisibilityRender {
display: pipe!($this.get_visible()),
@ { child }
}
}
}
.into_widget()
}
}
#[derive(Declare, Clone)]
struct VisibilityRender {
display: bool,
}
impl<'c> ComposeChild<'c> for VisibilityRender {
type Child = Widget<'c>;
fn compose_child(this: impl StateWriter<Value = Self>, child: Self::Child) -> Widget<'c> {
WrapRender::combine_child(this, child)
}
}
impl WrapRender for VisibilityRender {
#[inline]
fn perform_layout(&self, clamp: BoxClamp, host: &dyn Render, ctx: &mut LayoutCtx) -> Size {
if self.display { host.perform_layout(clamp, ctx) } else { clamp.min }
}
fn paint(&self, host: &dyn Render, ctx: &mut PaintingCtx) {
if self.display {
host.paint(ctx)
}
}
fn hit_test(&self, host: &dyn Render, ctx: &HitTestCtx, pos: Point) -> HitTest {
if self.display {
host.hit_test(ctx, pos)
} else {
HitTest { hit: false, can_hit_child: false }
}
}
}
impl Visibility {
#[inline]
pub fn new(visible: bool) -> Self { Self { visible } }
#[inline]
fn get_visible(&self) -> bool { self.visible }
}