use crate::{prelude::*, wrap_render::WrapRender};
#[derive(Default)]
pub struct Foreground {
pub foreground: Brush,
}
impl Declare for Foreground {
type Builder = FatObj<()>;
#[inline]
fn declarer() -> Self::Builder { FatObj::new(()) }
}
impl<'c> ComposeChild<'c> for Foreground {
type Child = Widget<'c>;
fn compose_child(this: impl StateWriter<Value = Self>, child: Self::Child) -> Widget<'c> {
WrapRender::combine_child(this, child)
}
}
impl WrapRender for Foreground {
fn perform_layout(&self, clamp: BoxClamp, host: &dyn Render, ctx: &mut LayoutCtx) -> Size {
host.perform_layout(clamp, ctx)
}
fn paint(&self, host: &dyn Render, ctx: &mut PaintingCtx) {
ctx
.painter()
.set_fill_brush(self.foreground.clone())
.set_stroke_brush(self.foreground.clone());
host.paint(ctx)
}
}