use crate::core::sstorage::ImmutableString;
use crate::renderer::framework::{
error::FrameworkError,
gpu_program::{GpuProgram, UniformLocation},
state::PipelineState,
};
pub struct DownscaleShader {
pub program: GpuProgram,
pub lum_sampler: UniformLocation,
pub inv_size: UniformLocation,
pub wvp_matrix: UniformLocation,
}
impl DownscaleShader {
pub fn new(state: &mut PipelineState) -> Result<Self, FrameworkError> {
let fragment_source = include_str!("../shaders/hdr_downscale_fs.glsl");
let vertex_source = include_str!("../shaders/flat_vs.glsl");
let program =
GpuProgram::from_source(state, "DownscaleShader", vertex_source, fragment_source)?;
Ok(Self {
wvp_matrix: program
.uniform_location(state, &ImmutableString::new("worldViewProjection"))?,
lum_sampler: program.uniform_location(state, &ImmutableString::new("lumSampler"))?,
inv_size: program.uniform_location(state, &ImmutableString::new("invSize"))?,
program,
})
}
}