Crate rg3d

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3D and 2D Game Engine.

Re-exports§

Modules§

  • Resource management
  • Core data structures and algorithms used throughout rg3d.
  • UI scaling is important, so read the docs for this module if you don’t want to be confused.
  • Engine is container for all subsystems (renderer, ui, sound, resource manager). It also creates a window and an OpenGL context.
  • The Event enum and assorted supporting types.
  • The EventLoop struct and assorted supporting types, including ControlFlow.
  • Extendable, retained mode, graphics API agnostic UI library.
  • Material is a set of parameters for a shader. This module contains everything related to materials.
  • Types useful for interacting with a user’s monitors.
  • Contains traits with platform-specific methods in them.
  • Renderer is a “workhorse” of the engine, it draws scenes (both 3D and 2D), user interface, debug geometry and has an ability to add user-defined render passes. Current renderer implementation is not very flexible, but should cover 95% of use cases.
  • Everything related to resources.
  • Contains all structures and methods to create and manage 3D scenes.
  • Sound library for games and interactive applications.
  • Utilities module provides set of commonly used algorithms.
  • The Window struct and associated types.

Structs§

Enums§

  • All APIs related to OpenGL that you can possibly get while using glutin.
  • Error that can happen when manipulating an OpenGL Context.
  • Error that can happen while creating a window or a headless renderer.
  • Describes the requested OpenGL Context profiles.
  • Describes the OpenGL API and version that are being requested when a context is created.
  • A type that Contexts which are not currently current on any thread take as a generic.
  • The behavior of the driver when you change the current context.
  • Specifies the tolerance of the OpenGL Context to faults. If you accept raw OpenGL commands and/or raw shader code from an untrusted source, you should definitely care about this.

Statics§

  • The minimum core profile GL context. Useful for getting the minimum required GL version while still running on OSX, which often forbids the compatibility profile features.

Traits§

Type Aliases§