logo

Struct rg3d::ContextBuilder[][src]

pub struct ContextBuilder<'a, T> where
    T: ContextCurrentState
{ pub gl_attr: GlAttributes<&'a Context<T>>, pub pf_reqs: PixelFormatRequirements, }
Expand description

An object that allows you to build Contexts, RawContext<T>s and WindowedContext<T>s.

One notable limitation of the Wayland backend when it comes to shared Contexts is that both contexts must use the same events loop.

Fields

gl_attr: GlAttributes<&'a Context<T>>

The attributes to use to create the context.

pf_reqs: PixelFormatRequirements

The pixel format requirements

Implementations

Builds the given GL context.

When on a unix operating system, prefer build_surfaceless. If both build_surfaceless and build_headless fail, try using a hidden window, or build_osmesa. Please note that if you choose to use a hidden window, you must still handle the events it generates on the events loop.

Errors can occur in two scenarios:

  • If the window could not be created (via permission denied, incompatible system, out of memory, etc.). This should be very rare.
  • If the OpenGL Context could not be created. This generally happens because the underlying platform doesn’t support a requested feature.

Builds the given window along with the associated GL context, returning the pair as a WindowedContext<T>.

Errors can occur in two scenarios:

  • If the window could not be created (via permission denied, incompatible system, out of memory, etc.). This should be very rare.
  • If the OpenGL Context could not be created. This generally happens because the underlying platform doesn’t support a requested feature.

Initializes a new ContextBuilder with default values.

Sets how the backend should choose the OpenGL API and version.

Sets the desired OpenGL Context profile.

Sets the debug flag for the OpenGL Context.

The default value for this flag is cfg!(debug_assertions), which means that it’s enabled when you run cargo build and disabled when you run cargo build --release.

Sets the robustness of the OpenGL Context. See the docs of Robustness.

Requests that the window has vsync enabled.

By default, vsync is not enabled.

Share the display lists with the given Context.

Sets the multisampling level to request. A value of 0 indicates that multisampling must not be enabled.

Panic

Will panic if samples is not a power of two.

Sets the number of bits in the depth buffer.

Sets the number of bits in the stencil buffer.

Sets the number of bits in the color buffer.

Request the backend to be stereoscopic.

Sets whether sRGB should be enabled on the window.

The default value is true.

Sets whether double buffering should be enabled.

The default value is None.

Platform-specific

This option will be taken into account on the following platforms:

  • MacOS
  • Unix operating systems using GLX with X
  • Windows using WGL

Sets whether hardware acceleration is required.

The default value is Some(true)

Platform-specific

This option will be taken into account on the following platforms:

  • MacOS
  • Unix operating systems using EGL with either X or Wayland
  • Windows using EGL or WGL
  • Android using EGL

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Builds an OsMesa context. Read more

Builds an EGL-surfaceless context. Read more

Creates a raw context on the provided surface. Read more

Creates a raw context on the provided window. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Performs the conversion.

Performs the conversion.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

Casts self to a &dyn Any

Should always be Self

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more

Checks if self is actually part of its subset T (and can be converted to it).

Use with care! Same as self.to_subset but without any property checks. Always succeeds.

The inclusion map: converts self to the equivalent element of its superset.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.