use crate::renderer::framework::{
error::FrameworkError,
gpu_program::{GpuProgram, UniformLocation},
state::PipelineState,
};
pub struct FlatShader {
pub program: GpuProgram,
pub wvp_matrix: UniformLocation,
pub diffuse_texture: UniformLocation,
}
impl FlatShader {
pub fn new(state: &mut PipelineState) -> Result<Self, FrameworkError> {
let fragment_source = include_str!("shaders/flat_fs.glsl");
let vertex_source = include_str!("shaders/flat_vs.glsl");
let program = GpuProgram::from_source(state, "FlatShader", vertex_source, fragment_source)?;
Ok(Self {
wvp_matrix: program.uniform_location(state, "worldViewProjection")?,
diffuse_texture: program.uniform_location(state, "diffuseTexture")?,
program,
})
}
}