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  • rg3d-0.21.0
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rg3d 0.21.0

3D Game engine
  • Crate
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  • ..
  • ambient_light_fs.glsl
  • ambient_light_vs.glsl
  • blur_fs.glsl
  • blur_vs.glsl
  • debug_fs.glsl
  • debug_vs.glsl
  • deferred_directional_light_fs.glsl
  • deferred_light_vs.glsl
  • deferred_point_light_fs.glsl
  • deferred_spot_light_fs.glsl
  • flat_fs.glsl
  • flat_vs.glsl
  • forward_fs.glsl
  • forward_vs.glsl
  • fxaa_fs.glsl
  • particle_system_fs.glsl
  • particle_system_vs.glsl
  • point_shadow_map_fs.glsl
  • point_shadow_map_vs.glsl
  • point_volumetric_fs.glsl
  • skybox_fs.glsl
  • skybox_vs.glsl
  • spot_shadow_map_fs.glsl
  • spot_shadow_map_vs.glsl
  • spot_volumetric_fs.glsl
  • sprite_fs.glsl
  • sprite_vs.glsl
  • ssao_fs.glsl
  • ssao_vs.glsl
  • ui_fs.glsl
  • ui_vs.glsl