RePath
RePath is a fast and efficient pathfinding library. It leverages the A* algorithm to provide rapid and precise pathfinding solution on OBJ navmeshes, essential for managing large numbers of NPCs in real-time environments.
RePath was developed for Respark, an upcoming open world MMO shooter. Respark combines intense combat, strategic gameplay, and a vast, dynamic world to explore. Join our community on Discord to stay updated with the latest news and development progress.
Description
RePath was developed to address the need for high-performance pathfinding in an MMO game server. Given the complexity and size of game worlds, pathfinding can be a significant bottleneck. RePath optimizes this process through a combination of precomputation, caching, and advanced search algorithms, ensuring quick and accurate pathfinding even in demanding scenarios. It can also be used in other applications requiring efficient pathfinding, such as robotics, simulation, and AI.
Why It's Fast
RePath's speed comes from its combination of precomputation, efficient search algorithms, and intelligent caching. By precomputing paths and storing them in an LRU cache, RePath can quickly return results for common pathfinding queries without recalculating.
Features
- A* Pathfinding Algorithm: Efficient and accurate pathfinding.
- Precomputation: Quickly precomputes random paths in parallel using Rayon and stores them in a cache.
- LRU Cache: Efficient memory usage and quick access to recent paths.
- Scalable: Handles large game worlds and numerous NPCs.
Usage
Adding RePath to Your Project
Add RePath to your Cargo.toml:
[]
= "0.0.6"
Make sure you have the OBJ file containing the navmesh in the same directory as your project.
Then use it in your project:
use ;
License
RePath is licensed under the MIT License. See the LICENSE file for details.