RePath
RePath is a fast and efficient pathfinding library specifically designed for MMO game servers. It leverages the A* algorithm and bidirectional search to provide rapid and precise pathfinding solutions, essential for managing large numbers of NPCs and players in real-time environments.
RePath was developed for Respark an upcoming open world MMO shooter. Respark combines intense combat, strategic gameplay, and a vast, dynamic world to explore. Join our community on Discord to stay updated with the latest news and development progress.
Description
RePath was developed to address the need for high-performance pathfinding in a game server written for the upcoming open world MMO shooter called Respark. Given the complexity and size of game worlds, pathfinding can be a significant bottleneck. RePath optimizes this process through a combination of precomputation, caching, and advanced search algorithms, ensuring quick and accurate pathfinding even in demanding scenarios.
How It Works
- A* Algorithm: A widely-used pathfinding algorithm known for its efficiency and accuracy in finding the shortest path.
- Bidirectional Search: Enhances the A* algorithm by searching from both the start and goal nodes simultaneously, reducing the search space and improving speed.
- Precomputation: Paths are precomputed and cached to provide near-instantaneous results for frequently requested paths.
- LRU Cache: Least Recently Used (LRU) cache ensures efficient memory usage by storing only the most recently accessed paths.
Why It's Fast
RePath's speed comes from its combination of precomputation, efficient search algorithms, and intelligent caching. By precomputing paths and storing them in an LRU cache, RePath can quickly return results for common pathfinding queries without recalculating. The bidirectional search further reduces the search space, making the pathfinding process faster and more efficient.
Features
- A* Pathfinding Algorithm: Efficient and accurate pathfinding.
- Bidirectional Search: Faster search by reducing the search space.
- Precomputation: Speeds up repeated pathfinding queries.
- LRU Cache: Efficient memory usage and quick access to recent paths.
- Scalable: Handles large game worlds and numerous NPCs.
Usage
Adding RePath to Your Project
Add RePath to your Cargo.toml:
[]
= "0.0.3"
Make sure you have the OBJ file containing the navmesh in the same directory as your project.
Then use it in your project:
use ;
License
RePath is licensed under the MIT License. See the LICENSE file for details.