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//! Tiled layer trait for vim-style window splits.
//!
//! The tiled layer manages a binary split tree of windows, providing
//! vim-compatible navigation, splitting, and resizing operations.
//!
//! # Layout Model
//!
//! Windows are organized as a binary tree where each internal node
//! represents a split (horizontal or vertical) and each leaf is a window.
//!
//! ```text
//! Split(V) Layout:
//! / \ ┌────┬────┐
//! Win A Split(H) │ A │ B │
//! / \ │ ├────┤
//! Win B Win C │ │ C │
//! └────┴────┘
//! ```
//!
//! # Winnr Ordering
//!
//! Windows are numbered top-to-bottom, left-to-right (vim compatibility):
//!
//! ```text
//! ┌────┬────┐
//! │ 1 │ 2 │ winnr assignment
//! ├────┼────┤
//! │ 3 │ 4 │
//! └────┴────┘
//! ```
use ;
/// Tiled layer manages vim-style split windows.
///
/// This trait defines the contract for implementing a tiled window manager.
/// Implementations should maintain a binary split tree and provide
/// vim-compatible navigation.
///
/// # Thread Safety
///
/// Implementations must be `Send + Sync` to allow the tiled layer to be
/// shared across async tasks.
///
/// # Winnr Algorithm
///
/// Windows must be numbered according to vim's winnr ordering:
///
/// ```text
/// fn assign_winnr(placements: &[WindowPlacement]) -> HashMap<WindowId, usize> {
/// let mut sorted = placements.to_vec();
/// sorted.sort_by_key(|p| (p.bounds.y, p.bounds.x)); // top-to-bottom, left-to-right
/// sorted.iter()
/// .enumerate()
/// .map(|(i, p)| (p.window_id, i + 1)) // 1-indexed
/// .collect()
/// }
/// ```
/// Minimum window dimensions in cells.
///
/// Windows cannot be resized below these dimensions.
pub const MIN_WINDOW_WIDTH: u16 = 10;
pub const MIN_WINDOW_HEIGHT: u16 = 3;