use super::*;
#[test]
fn test_floating_window_struct() {
let fw = FloatingWindow {
id: WindowId::from_raw(1),
bounds: Rect::new(10, 20, 30, 40),
z_order: ZOrder::new(5),
};
assert_eq!(fw.id, WindowId::from_raw(1));
assert_eq!(fw.bounds.x, 10);
assert_eq!(fw.bounds.y, 20);
assert_eq!(fw.bounds.width, 30);
assert_eq!(fw.bounds.height, 40);
assert_eq!(fw.z_order, ZOrder::new(5));
}
#[test]
fn test_floating_window_clone() {
let fw = FloatingWindow {
id: WindowId::from_raw(2),
bounds: Rect::new(0, 0, 80, 24),
z_order: ZOrder::new(0),
};
let cloned = fw.clone();
assert_eq!(fw.id, cloned.id);
assert_eq!(fw.bounds, cloned.bounds);
assert_eq!(fw.z_order, cloned.z_order);
}
#[test]
fn test_floating_window_debug() {
let fw = FloatingWindow {
id: WindowId::from_raw(3),
bounds: Rect::new(0, 0, 10, 10),
z_order: ZOrder::new(1),
};
let debug = format!("{fw:?}");
assert!(debug.contains("FloatingWindow"));
}
#[test]
#[cfg_attr(coverage_nightly, coverage(off))]
fn test_floating_layer_is_object_safe() {
fn _accepts_ref(_: &dyn FloatingLayer) {}
fn _accepts_box(_: Box<dyn FloatingLayer>) {}
}