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/**
* @file server.c
* @brief Opens a webserver to allow for platform independent visualization.
* @author Hanno Rein <hanno@hanno-rein.de>
* @details These functions provide real time visualizations
* using OpenGL. Part of the code is by Dave O'Hallaron, Carnegie Mellon (tiny.c).
*
* @section LICENSE
* Copyright (c) 2023 Hanno Rein, Dave O'Hallaron, Carnegie Mellon
*
* This file is part of rebound.
*
* rebound is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* rebound is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with rebound. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef _SERVER_H
#define _SERVER_H
struct reb_server_data {
struct reb_simulation* r;
void* screenshot; // Screenshot data received by server (decoded)
size_t N_screenshot; // Size of decoded screenshot data
enum REB_STATUS status_before_screenshot;
int port;
int need_copy;
int ready;
#ifdef SERVER
int mutex_locked_by_integrate; // Let's heartbeat find out if it is being called while the mutex is locked.
#ifdef _WIN32
SOCKET socket;
HANDLE mutex; // Mutex to allow for copying
#else // _WIN32
int socket;
pthread_mutex_t mutex; // Mutex to allow for copying
pthread_t server_thread;
#endif // _WIN32
#endif // SERVER
};
#endif // _SERVER_H