rebound-bind 5.0.0

Low-level Rust FFI bindings for the REBOUND N-body simulation C library.
Documentation
/**
 * @file 	gravity.h
 * @brief 	Default gravity modules. 
 * @author 	Hanno Rein <hanno@hanno-rein.de>
 *
 * @section LICENSE
 * Copyright (c) 2011 Hanno Rein, Shangfei Liu
 *
 * This file is part of rebound.
 *
 * rebound is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * rebound is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with rebound.  If not, see <http://www.gnu.org/licenses/>.
 *
 */
#ifndef _GRAVITY_H
#define _GRAVITY_H
struct reb_simulation;

// Basic O(N^2) gravity routine
void reb_gravity_basic_calculate_acceleration(struct reb_simulation* r);

// Tree based gravity routine
void reb_gravity_tree_calculate_acceleration(struct reb_simulation* r);

// O(N^2) gravity routine with compensated summation
void reb_gravity_compensated_calculate_acceleration(struct reb_simulation* r);

// Gravity routine for WH-style integrators in Jacobi coordinates
void reb_gravity_jacobi_calculate_acceleration(struct reb_simulation* r);

// Calculates the acceleration for the variational equations.
void reb_gravity_basic_calculate_acceleration_var(struct reb_simulation* r);

// Calculates the jerk (derivative of the acceleration) and applies it to the particles' velocity.
void reb_gravity_basic_calculate_and_apply_jerk(struct reb_simulation* r, const double v);

#endif