reasonkit-core 0.1.8

The Reasoning Engine — Auditable Reasoning for Production AI | Rust-Native | Turn Prompts into Protocols
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//! # iOS Platform Validator
//!
//! Specialized validator implementing "Agent-as-a-Verifier" paradigm for iOS protocols
//! with iOS Human Interface Guidelines validation, gesture testing, and Apple design compliance.

use super::BasePlatformValidator;
use super::*;

/// iOS-specific validator implementing comprehensive iOS protocol validation
pub struct IOSValidator {
    base: BasePlatformValidator,
    #[allow(dead_code)]
    ios_design_checker: IOSDesignChecker,
    #[allow(dead_code)]
    gesture_validator: GestureValidator,
    #[allow(dead_code)]
    ios_version_checker: IOSVersionChecker,
    #[allow(dead_code)]
    performance_profiler: IOSPerformanceProfiler,
}

impl Default for IOSValidator {
    fn default() -> Self {
        Self::new()
    }
}

impl IOSValidator {
    pub fn new() -> Self {
        Self {
            base: BasePlatformValidator::new(Platform::IOS),
            ios_design_checker: IOSDesignChecker::new(),
            gesture_validator: GestureValidator::new(),
            ios_version_checker: IOSVersionChecker::new(),
            performance_profiler: IOSPerformanceProfiler::new(),
        }
    }

    /// Perform comprehensive iOS-specific validation
    async fn validate_ios_protocol(
        &self,
        protocol_content: &str,
        config: &ValidationConfig,
    ) -> Result<IOSValidationResult, VIBEError> {
        let start_time = std::time::Instant::now();

        // Extract iOS-specific elements
        let ios_elements = self.extract_ios_elements(protocol_content)?;

        // Validate iOS Human Interface Guidelines
        let design_validation = self.validate_ios_design(&ios_elements, config).await?;

        // Validate gesture support
        let gesture_validation = self.validate_gestures(&ios_elements, config).await?;

        // Validate iOS version compatibility
        let version_validation = self
            .validate_ios_version_compatibility(&ios_elements, config)
            .await?;

        // Validate iOS-specific patterns
        let pattern_validation = self.validate_ios_patterns(&ios_elements, config).await?;

        // Validate performance characteristics
        let performance_validation = self.validate_ios_performance(&ios_elements, config).await?;

        let validation_time = start_time.elapsed().as_millis() as u64;

        // Aggregate validation results
        let overall_score = self.calculate_ios_score(&[
            &design_validation,
            &gesture_validation,
            &version_validation,
            &pattern_validation,
            &performance_validation,
        ])?;

        let mut all_issues = Vec::new();
        all_issues.extend(design_validation.issues);
        all_issues.extend(gesture_validation.issues);
        all_issues.extend(version_validation.issues);
        all_issues.extend(pattern_validation.issues);
        all_issues.extend(performance_validation.issues);

        let recommendations = self.generate_ios_recommendations(&all_issues, overall_score)?;

        Ok(IOSValidationResult {
            overall_score,
            design_score: design_validation.score,
            gesture_score: gesture_validation.score,
            version_score: version_validation.score,
            pattern_score: pattern_validation.score,
            performance_score: performance_validation.score,
            validation_time_ms: validation_time,
            issues: all_issues,
            recommendations,
            ios_specific_metrics: IOSSpecificMetrics {
                design_guidelines_version: design_validation.guidelines_version,
                supported_gestures: gesture_validation.gestures_supported,
                min_ios_version: version_validation.min_version,
                target_ios_version: version_validation.target_version,
                native_patterns_score: pattern_validation.native_score,
                performance_rating: performance_validation.rating,
            },
        })
    }

    /// Extract iOS-specific elements from protocol content
    fn extract_ios_elements(&self, content: &str) -> Result<IOSElements, VIBEError> {
        let mut elements = IOSElements::default();

        // Extract iOS UI components
        let ios_pattern = regex::Regex::new(r"(UIButton|UILabel|UITableView|UICollectionView|UINavigationController|UITabBarController|UIViewController)").unwrap();
        for cap in ios_pattern.captures_iter(content) {
            elements.ui_components.insert(cap[1].to_string());
        }

        // Extract iOS gestures
        let gesture_pattern =
            regex::Regex::new(r"(tap|double tap|long press|pan|pinch|rotation|swipe)").unwrap();
        let content_lower = content.to_lowercase();
        for cap in gesture_pattern.captures_iter(&content_lower) {
            elements.gestures.insert(cap[1].to_string());
        }

        // Extract iOS design patterns
        let pattern_pattern =
            regex::Regex::new(r"(Modal|Navigation|Tab Bar|Master-Detail|Split View|Page-Based)")
                .unwrap();
        for cap in pattern_pattern.captures_iter(content) {
            elements.design_patterns.insert(cap[1].to_string());
        }

        // Extract iOS permissions
        let permission_pattern =
            regex::Regex::new(r"(Camera|Photo|Location|Contacts|Calendar|Notification)").unwrap();
        for cap in permission_pattern.captures_iter(content) {
            elements.permissions.insert(cap[1].to_string());
        }

        // Extract iOS frameworks
        let framework_pattern =
            regex::Regex::new(r"(UIKit|Foundation|AVFoundation|MapKit|MessageUI)").unwrap();
        for cap in framework_pattern.captures_iter(content) {
            elements.frameworks.insert(cap[1].to_string());
        }

        // Extract iOS versions
        let version_pattern = regex::Regex::new(r"iOS\s*(\d+(?:\.\d+)?)").unwrap();
        for cap in version_pattern.captures_iter(content) {
            elements.versions.insert(cap[1].to_string());
        }

        // Detect iOS-specific patterns
        if content.contains("Swift") || content.contains("Objective-C") {
            elements.has_ios_languages = true;
        }

        if content.contains("Interface Builder")
            || content.contains("Storyboard")
            || content.contains("XIB")
        {
            elements.has_interface_builder = true;
        }

        if content.contains("Auto Layout") || content.contains("Constraints") {
            elements.has_auto_layout = true;
        }

        if content.contains("Delegate") || content.contains("DataSource") {
            elements.has_delegation = true;
        }

        if content.contains("Core Data") || content.contains("SQLite") {
            elements.has_data_persistence = true;
        }

        Ok(elements)
    }

    /// Validate iOS Human Interface Guidelines compliance
    async fn validate_ios_design(
        &self,
        elements: &IOSElements,
        _config: &ValidationConfig,
    ) -> Result<DesignValidationResult, VIBEError> {
        let mut score: f32 = 100.0;
        let mut issues = Vec::new();
        let guidelines_version = self.detect_guidelines_version(elements);

        // Check for iOS UI components
        if elements.ui_components.is_empty() {
            issues.push(ValidationIssue {
                platform: Platform::IOS,
                severity: Severity::High,
                category: IssueCategory::UIUXIssue,
                description: "No iOS UI components found".to_string(),
                location: None,
                suggestion: Some("Use standard iOS UI components".to_string()),
            });
            score -= 25.0;
        }

        // Check for proper button usage
        if !elements.ui_components.contains("UIButton") {
            issues.push(ValidationIssue {
                platform: Platform::IOS,
                severity: Severity::Medium,
                category: IssueCategory::UIUXIssue,
                description: "No button components found".to_string(),
                location: None,
                suggestion: Some("Add proper button components".to_string()),
            });
            score -= 12.0;
        }

        // Check for navigation patterns
        if !self.has_navigation_patterns(elements) {
            issues.push(ValidationIssue {
                platform: Platform::IOS,
                severity: Severity::High,
                category: IssueCategory::UIUXIssue,
                description: "No navigation patterns found".to_string(),
                location: None,
                suggestion: Some("Implement proper iOS navigation patterns".to_string()),
            });
            score -= 20.0;
        }

        // Check for iOS design patterns
        if elements.design_patterns.is_empty() {
            issues.push(ValidationIssue {
                platform: Platform::IOS,
                severity: Severity::Medium,
                category: IssueCategory::UIUXIssue,
                description: "No iOS design patterns detected".to_string(),
                location: None,
                suggestion: Some("Implement standard iOS design patterns".to_string()),
            });
            score -= 15.0;
        }

        // Check for Auto Layout
        if !elements.has_auto_layout {
            issues.push(ValidationIssue {
                platform: Platform::IOS,
                severity: Severity::Medium,
                category: IssueCategory::UIUXIssue,
                description: "No Auto Layout detected".to_string(),
                location: None,
                suggestion: Some("Implement Auto Layout for adaptive design".to_string()),
            });
            score -= 10.0;
        }

        Ok(DesignValidationResult {
            score: score.clamp(0.0, 100.0),
            issues,
            guidelines_version,
        })
    }

    /// Validate gesture support
    async fn validate_gestures(
        &self,
        elements: &IOSElements,
        _config: &ValidationConfig,
    ) -> Result<GestureValidationResult, VIBEError> {
        let mut score: f32 = 100.0;
        let mut issues = Vec::new();
        let mut gestures_supported = Vec::new();

        // Check for essential gestures
        let essential_gestures = vec!["tap", "long press"];
        for gesture in &essential_gestures {
            if elements.gestures.contains(*gesture) {
                gestures_supported.push(gesture.to_string());
            } else {
                issues.push(ValidationIssue {
                    platform: Platform::IOS,
                    severity: Severity::Medium,
                    category: IssueCategory::UIUXIssue,
                    description: format!("Missing {} gesture support", gesture),
                    location: None,
                    suggestion: Some(format!("Implement {} gesture", gesture)),
                });
                score -= 15.0;
            }
        }

        // Check for advanced gestures
        let advanced_gestures = vec!["pinch", "rotation", "swipe", "pan"];
        for gesture in &advanced_gestures {
            if elements.gestures.contains(*gesture) {
                gestures_supported.push(gesture.to_string());
            }
        }

        // Check for gesture recognizers
        if !elements.has_delegation {
            issues.push(ValidationIssue {
                platform: Platform::IOS,
                severity: Severity::Medium,
                category: IssueCategory::UIUXIssue,
                description: "No gesture recognizer delegation detected".to_string(),
                location: None,
                suggestion: Some("Implement gesture recognizer delegation".to_string()),
            });
            score -= 10.0;
        }

        Ok(GestureValidationResult {
            score: score.clamp(0.0, 100.0),
            issues,
            gestures_supported,
        })
    }

    /// Validate iOS version compatibility
    async fn validate_ios_version_compatibility(
        &self,
        elements: &IOSElements,
        _config: &ValidationConfig,
    ) -> Result<VersionValidationResult, VIBEError> {
        let mut score: f32 = 100.0;
        let mut issues = Vec::new();
        let min_version = self.extract_min_version(elements);
        let target_version = self.extract_target_version(elements);

        // Check for version definitions
        if elements.versions.is_empty() {
            issues.push(ValidationIssue {
                platform: Platform::IOS,
                severity: Severity::High,
                category: IssueCategory::CompatibilityProblem,
                description: "No iOS versions specified".to_string(),
                location: None,
                suggestion: Some("Define minimum and target iOS versions".to_string()),
            });
            score -= 20.0;
        }

        // Check minimum iOS version
        if min_version < 12.0 {
            issues.push(ValidationIssue {
                platform: Platform::IOS,
                severity: Severity::Medium,
                category: IssueCategory::CompatibilityProblem,
                description: format!("Minimum iOS version {} is quite old", min_version),
                location: None,
                suggestion: Some(
                    "Consider raising minimum iOS version to iOS 14 or higher".to_string(),
                ),
            });
            score -= 15.0;
        }

        // Check target iOS version
        if target_version < 15.0 {
            issues.push(ValidationIssue {
                platform: Platform::IOS,
                severity: Severity::Medium,
                category: IssueCategory::CompatibilityProblem,
                description: format!("Target iOS version {} could be updated", target_version),
                location: None,
                suggestion: Some("Update target iOS version to latest supported".to_string()),
            });
            score -= 10.0;
        }

        Ok(VersionValidationResult {
            score: score.clamp(0.0, 100.0),
            issues,
            min_version,
            target_version,
        })
    }

    /// Validate iOS-specific patterns and frameworks
    async fn validate_ios_patterns(
        &self,
        elements: &IOSElements,
        _config: &ValidationConfig,
    ) -> Result<PatternValidationResult, VIBEError> {
        let mut score: f32 = 100.0;
        let mut issues = Vec::new();
        let native_score = self.calculate_native_score(elements);

        // Check for iOS frameworks
        if elements.frameworks.is_empty() {
            issues.push(ValidationIssue {
                platform: Platform::IOS,
                severity: Severity::Medium,
                category: IssueCategory::CompatibilityProblem,
                description: "No iOS frameworks detected".to_string(),
                location: None,
                suggestion: Some("Use appropriate iOS frameworks".to_string()),
            });
            score -= 15.0;
        }

        // Check for delegation pattern
        if !elements.has_delegation {
            issues.push(ValidationIssue {
                platform: Platform::IOS,
                severity: Severity::Medium,
                category: IssueCategory::CompatibilityProblem,
                description: "No delegation pattern detected".to_string(),
                location: None,
                suggestion: Some("Implement delegation pattern for iOS components".to_string()),
            });
            score -= 12.0;
        }

        // Check for data persistence
        if !elements.has_data_persistence {
            issues.push(ValidationIssue {
                platform: Platform::IOS,
                severity: Severity::Low,
                category: IssueCategory::CompatibilityProblem,
                description: "No data persistence mechanism detected".to_string(),
                location: None,
                suggestion: Some("Consider implementing data persistence".to_string()),
            });
            score -= 8.0;
        }

        Ok(PatternValidationResult {
            score: score.clamp(0.0, 100.0),
            issues,
            native_score,
        })
    }

    /// Validate iOS-specific performance characteristics
    async fn validate_ios_performance(
        &self,
        elements: &IOSElements,
        _config: &ValidationConfig,
    ) -> Result<IOSPerformanceValidationResult, VIBEError> {
        let mut score: f32 = 100.0;
        let mut issues = Vec::new();
        let rating = self.calculate_ios_performance_rating(elements);

        // Check for memory management
        if !self.has_memory_management(elements) {
            issues.push(ValidationIssue {
                platform: Platform::IOS,
                severity: Severity::Medium,
                category: IssueCategory::PerformanceIssue,
                description: "No explicit memory management found".to_string(),
                location: None,
                suggestion: Some("Implement proper memory management (ARC)".to_string()),
            });
            score -= 12.0;
        }

        // Check for battery optimization
        if !self.has_battery_optimization(elements) {
            issues.push(ValidationIssue {
                platform: Platform::IOS,
                severity: Severity::Medium,
                category: IssueCategory::PerformanceIssue,
                description: "No battery optimization detected".to_string(),
                location: None,
                suggestion: Some("Implement battery optimization strategies".to_string()),
            });
            score -= 10.0;
        }

        // Check for background processing
        if !self.has_background_processing(elements) {
            issues.push(ValidationIssue {
                platform: Platform::IOS,
                severity: Severity::Low,
                category: IssueCategory::PerformanceIssue,
                description: "No background processing optimization detected".to_string(),
                location: None,
                suggestion: Some("Optimize background processing".to_string()),
            });
            score -= 8.0;
        }

        Ok(IOSPerformanceValidationResult {
            score: score.clamp(0.0, 100.0),
            issues,
            rating,
        })
    }

    // Helper methods
    fn detect_guidelines_version(&self, elements: &IOSElements) -> String {
        if !elements.design_patterns.is_empty() {
            "iOS Human Interface Guidelines 2023".to_string()
        } else {
            "Unknown".to_string()
        }
    }

    fn has_navigation_patterns(&self, elements: &IOSElements) -> bool {
        elements.ui_components.contains("UINavigationController")
            || elements.design_patterns.contains("Navigation")
            || elements.design_patterns.contains("Master-Detail")
    }

    fn extract_min_version(&self, elements: &IOSElements) -> f32 {
        let min_val = elements
            .versions
            .iter()
            .filter_map(|v| v.parse::<f32>().ok())
            .fold(f32::INFINITY, |a, b| a.min(b));

        if min_val == f32::INFINITY {
            12.0
        } else {
            min_val
        }
    }

    fn extract_target_version(&self, elements: &IOSElements) -> f32 {
        let max_val = elements
            .versions
            .iter()
            .filter_map(|v| v.parse::<f32>().ok())
            .fold(f32::NEG_INFINITY, |a, b| a.max(b));

        if max_val == f32::NEG_INFINITY {
            15.0
        } else {
            max_val
        }
    }

    fn calculate_native_score(&self, elements: &IOSElements) -> f32 {
        let mut score = 0.0;
        let total_checks = 5;

        if !elements.frameworks.is_empty() {
            score += 1.0;
        }
        if elements.has_delegation {
            score += 1.0;
        }
        if elements.has_auto_layout {
            score += 1.0;
        }
        if elements.has_interface_builder {
            score += 1.0;
        }
        if elements.has_data_persistence {
            score += 1.0;
        }

        (score / total_checks as f32) * 100.0
    }

    fn has_memory_management(&self, elements: &IOSElements) -> bool {
        elements.has_ios_languages && elements.frameworks.contains("Foundation")
    }

    fn has_battery_optimization(&self, elements: &IOSElements) -> bool {
        elements.permissions.contains("Location") || self.has_background_processing(elements)
    }

    fn has_background_processing(&self, elements: &IOSElements) -> bool {
        elements.frameworks.contains("AVFoundation")
            || elements.permissions.contains("Notification")
    }

    fn calculate_ios_performance_rating(&self, elements: &IOSElements) -> String {
        let mut score = 0;

        if self.has_memory_management(elements) {
            score += 1;
        }
        if self.has_battery_optimization(elements) {
            score += 1;
        }
        if self.has_background_processing(elements) {
            score += 1;
        }
        if elements.has_auto_layout {
            score += 1;
        }
        if elements.has_delegation {
            score += 1;
        }

        match score {
            0..=1 => "Poor".to_string(),
            2..=3 => "Fair".to_string(),
            4 => "Good".to_string(),
            5 => "Excellent".to_string(),
            _ => "Unknown".to_string(),
        }
    }

    fn calculate_ios_score(&self, scores: &[&dyn IOSScoreComponent]) -> Result<f32, VIBEError> {
        if scores.is_empty() {
            return Err(VIBEError::ValidationError(
                "No validation components provided".to_string(),
            ));
        }

        let weights = [0.25, 0.20, 0.20, 0.20, 0.15]; // Design, Gesture, Version, Pattern, Performance

        let mut weighted_sum = 0.0;
        let mut total_weight = 0.0;

        for (i, component) in scores.iter().enumerate() {
            if i < weights.len() {
                let score = component.get_score();
                let weight = weights[i];
                weighted_sum += score * weight;
                total_weight += weight;
            }
        }

        Ok(weighted_sum / total_weight)
    }

    fn generate_ios_recommendations(
        &self,
        issues: &[ValidationIssue],
        overall_score: f32,
    ) -> Result<Vec<String>, VIBEError> {
        let mut recommendations = Vec::new();

        if overall_score < 70.0 {
            recommendations.push("Improve iOS Human Interface Guidelines compliance".to_string());
        }

        let design_issues = issues
            .iter()
            .filter(|i| i.category == IssueCategory::UIUXIssue && i.description.contains("iOS"))
            .count();

        if design_issues > 0 {
            recommendations.push("Focus on iOS design patterns and navigation".to_string());
        }

        let performance_issues = issues
            .iter()
            .filter(|i| i.category == IssueCategory::PerformanceIssue)
            .count();

        if performance_issues > 0 {
            recommendations.push("Optimize iOS-specific performance characteristics".to_string());
        }

        let compatibility_issues = issues
            .iter()
            .filter(|i| i.category == IssueCategory::CompatibilityProblem)
            .count();

        if compatibility_issues > 0 {
            recommendations
                .push("Improve iOS version compatibility and native patterns".to_string());
        }

        if overall_score < 60.0 {
            recommendations
                .push("Implement comprehensive iOS development best practices".to_string());
            recommendations
                .push("Add proper memory management and battery optimization".to_string());
        }

        Ok(recommendations)
    }
}

// Implement PlatformValidator trait
#[async_trait::async_trait]
impl PlatformValidator for IOSValidator {
    async fn validate_protocol(
        &self,
        protocol_content: &str,
        config: &ValidationConfig,
        platform: Platform,
    ) -> Result<PlatformValidationResult, VIBEError> {
        if platform != Platform::IOS {
            return Err(VIBEError::PlatformError(
                "IOSValidator can only validate iOS platform protocols".to_string(),
            ));
        }

        // Perform common validation first
        let common_result = self
            .base
            .perform_common_validation(protocol_content, config)
            .await?;

        // Perform iOS-specific validation
        let ios_result = self.validate_ios_protocol(protocol_content, config).await?;

        // Combine results
        let final_score = (common_result.score + ios_result.overall_score) / 2.0;

        let mut all_issues = common_result.issues;
        all_issues.extend(ios_result.issues);

        let recommendations = self.generate_ios_recommendations(&all_issues, final_score)?;

        Ok(PlatformValidationResult {
            platform: Platform::IOS,
            score: final_score,
            status: if final_score >= config.minimum_score {
                ValidationStatus::Passed
            } else {
                ValidationStatus::Failed
            },
            issues: all_issues,
            performance_metrics: PlatformPerformanceMetrics {
                average_response_time_ms: ios_result.validation_time_ms,
                memory_usage_mb: 200,
                cpu_usage_percent: 35.0,
                error_rate_percent: 3.0,
                throughput_requests_per_second: 8.0,
            },
            recommendations,
        })
    }

    fn get_capabilities(&self) -> PlatformCapabilities {
        self.base.capabilities.clone()
    }

    fn get_requirements(&self) -> PlatformRequirements {
        self.base.requirements.clone()
    }

    fn estimate_complexity(&self, protocol_content: &str) -> ValidationComplexity {
        self.base
            .complexity_estimator
            .estimate_complexity(protocol_content)
    }

    fn get_scoring_criteria(&self) -> PlatformScoringCriteria {
        PlatformScoringCriteria {
            primary_criteria: vec![
                "iOS Design Guidelines".to_string(),
                "Gesture Support".to_string(),
                "Native Patterns".to_string(),
            ],
            secondary_criteria: vec![
                "iOS Version Compatibility".to_string(),
                "Performance Optimization".to_string(),
                "Framework Usage".to_string(),
            ],
            penalty_factors: HashMap::from([
                ("no_ios_patterns".to_string(), 0.2),
                ("poor_gesture_support".to_string(), 0.15),
                ("no_auto_layout".to_string(), 0.1),
            ]),
            bonus_factors: HashMap::from([
                ("ios_guidelines_compliant".to_string(), 0.15),
                ("native_patterns".to_string(), 0.1),
                ("good_gesture_support".to_string(), 0.08),
            ]),
        }
    }
}

// Supporting data structures
#[derive(Debug, Default)]
struct IOSElements {
    ui_components: HashSet<String>,
    gestures: HashSet<String>,
    design_patterns: HashSet<String>,
    permissions: HashSet<String>,
    frameworks: HashSet<String>,
    versions: HashSet<String>,
    has_ios_languages: bool,
    has_interface_builder: bool,
    has_auto_layout: bool,
    has_delegation: bool,
    has_data_persistence: bool,
}

#[derive(Debug)]
struct DesignValidationResult {
    score: f32,
    issues: Vec<ValidationIssue>,
    guidelines_version: String,
}

#[derive(Debug)]
struct GestureValidationResult {
    score: f32,
    issues: Vec<ValidationIssue>,
    gestures_supported: Vec<String>,
}

#[derive(Debug)]
struct VersionValidationResult {
    score: f32,
    issues: Vec<ValidationIssue>,
    min_version: f32,
    target_version: f32,
}

#[derive(Debug)]
struct PatternValidationResult {
    score: f32,
    issues: Vec<ValidationIssue>,
    native_score: f32,
}

#[derive(Debug)]
struct IOSPerformanceValidationResult {
    score: f32,
    issues: Vec<ValidationIssue>,
    rating: String,
}

#[derive(Debug)]
struct IOSValidationResult {
    overall_score: f32,
    #[allow(dead_code)]
    design_score: f32,
    #[allow(dead_code)]
    gesture_score: f32,
    #[allow(dead_code)]
    version_score: f32,
    #[allow(dead_code)]
    pattern_score: f32,
    #[allow(dead_code)]
    performance_score: f32,
    validation_time_ms: u64,
    issues: Vec<ValidationIssue>,
    #[allow(dead_code)]
    recommendations: Vec<String>,
    #[allow(dead_code)]
    ios_specific_metrics: IOSSpecificMetrics,
}

#[derive(Debug, Clone, Serialize, Deserialize)]
struct IOSSpecificMetrics {
    design_guidelines_version: String,
    supported_gestures: Vec<String>,
    min_ios_version: f32,
    target_ios_version: f32,
    native_patterns_score: f32,
    performance_rating: String,
}

/// Trait for iOS score components
trait IOSScoreComponent {
    fn get_score(&self) -> f32;
}

impl IOSScoreComponent for DesignValidationResult {
    fn get_score(&self) -> f32 {
        self.score
    }
}

impl IOSScoreComponent for GestureValidationResult {
    fn get_score(&self) -> f32 {
        self.score
    }
}

impl IOSScoreComponent for VersionValidationResult {
    fn get_score(&self) -> f32 {
        self.score
    }
}

impl IOSScoreComponent for PatternValidationResult {
    fn get_score(&self) -> f32 {
        self.score
    }
}

impl IOSScoreComponent for IOSPerformanceValidationResult {
    fn get_score(&self) -> f32 {
        self.score
    }
}

// Mock implementations
struct IOSDesignChecker;
struct GestureValidator;
struct IOSVersionChecker;
struct IOSPerformanceProfiler;

impl IOSDesignChecker {
    fn new() -> Self {
        Self
    }
}

impl GestureValidator {
    fn new() -> Self {
        Self
    }
}

impl IOSVersionChecker {
    fn new() -> Self {
        Self
    }
}

impl IOSPerformanceProfiler {
    fn new() -> Self {
        Self
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn test_ios_validator_creation() {
        let validator = IOSValidator::new();
        assert_eq!(validator.base.platform, Platform::IOS);
    }

    #[test]
    fn test_ios_elements_extraction() {
        let validator = IOSValidator::new();
        let content =
            "UIButton\nUITableView\nUINavigationController\ntap and swipe gestures\niOS 14.0";

        let elements = validator.extract_ios_elements(content).unwrap();
        assert!(elements.ui_components.contains("UIButton"));
        assert!(elements.ui_components.contains("UITableView"));
        assert!(elements.gestures.contains("tap"));
        assert!(elements.gestures.contains("swipe"));
        assert!(elements.versions.contains("14.0"));
    }

    #[test]
    fn test_guidelines_version_detection() {
        let validator = IOSValidator::new();
        let elements = IOSElements {
            ui_components: HashSet::from(["UIButton".to_string()]),
            gestures: HashSet::new(),
            design_patterns: HashSet::from(["Navigation".to_string()]),
            permissions: HashSet::new(),
            frameworks: HashSet::new(),
            versions: HashSet::new(),
            has_ios_languages: false,
            has_interface_builder: false,
            has_auto_layout: false,
            has_delegation: false,
            has_data_persistence: false,
        };

        let version = validator.detect_guidelines_version(&elements);
        assert_eq!(version, "iOS Human Interface Guidelines 2023");
    }
}