use super::BasePlatformValidator;
use super::*;
pub struct AndroidValidator {
base: BasePlatformValidator,
#[allow(dead_code)]
material_design_checker: MaterialDesignChecker,
#[allow(dead_code)]
touch_interaction_validator: TouchInteractionValidator,
#[allow(dead_code)]
screen_density_analyzer: ScreenDensityAnalyzer,
#[allow(dead_code)]
android_version_checker: AndroidVersionChecker,
#[allow(dead_code)]
performance_profiler: AndroidPerformanceProfiler,
}
impl Default for AndroidValidator {
fn default() -> Self {
Self::new()
}
}
impl AndroidValidator {
pub fn new() -> Self {
Self {
base: BasePlatformValidator::new(Platform::Android),
material_design_checker: MaterialDesignChecker::new(),
touch_interaction_validator: TouchInteractionValidator::new(),
screen_density_analyzer: ScreenDensityAnalyzer::new(),
android_version_checker: AndroidVersionChecker::new(),
performance_profiler: AndroidPerformanceProfiler::new(),
}
}
async fn validate_android_protocol(
&self,
protocol_content: &str,
config: &ValidationConfig,
) -> Result<AndroidValidationResult, VIBEError> {
let start_time = std::time::Instant::now();
let android_elements = self.extract_android_elements(protocol_content)?;
let material_validation = self
.validate_material_design(&android_elements, config)
.await?;
let touch_validation = self
.validate_touch_interactions(&android_elements, config)
.await?;
let screen_validation = self
.validate_screen_adaptation(&android_elements, config)
.await?;
let version_validation = self
.validate_android_version_compatibility(&android_elements, config)
.await?;
let performance_validation = self
.validate_android_performance(&android_elements, config)
.await?;
let validation_time = start_time.elapsed().as_millis() as u64;
let overall_score = self.calculate_android_score(&[
&material_validation,
&touch_validation,
&screen_validation,
&version_validation,
&performance_validation,
])?;
let mut all_issues = Vec::new();
all_issues.extend(material_validation.issues);
all_issues.extend(touch_validation.issues);
all_issues.extend(screen_validation.issues);
all_issues.extend(version_validation.issues);
all_issues.extend(performance_validation.issues);
let recommendations = self.generate_android_recommendations(&all_issues, overall_score)?;
Ok(AndroidValidationResult {
overall_score,
material_score: material_validation.score,
touch_score: touch_validation.score,
screen_score: screen_validation.score,
version_score: version_validation.score,
performance_score: performance_validation.score,
validation_time_ms: validation_time,
issues: all_issues,
recommendations,
android_specific_metrics: AndroidSpecificMetrics {
material_design_version: material_validation.design_version,
supported_densities: screen_validation.supported_densities,
min_sdk_version: version_validation.min_sdk,
target_sdk_version: version_validation.target_sdk,
touch_gestures_supported: touch_validation.gestures_supported,
performance_rating: performance_validation.rating,
},
})
}
fn extract_android_elements(&self, content: &str) -> Result<AndroidElements, VIBEError> {
use once_cell::sync::Lazy;
static MATERIAL_PATTERN: Lazy<regex::Regex> = Lazy::new(|| {
regex::Regex::new(r"(MaterialCard|FloatingActionButton|AppBarLayout|NavigationView|RecyclerView|CardView|Button|EditText)").unwrap()
});
static GESTURE_PATTERN: Lazy<regex::Regex> = Lazy::new(|| {
regex::Regex::new(r"(tap|click|long press|double tap|pinch|swipe|fling)").unwrap()
});
static PERMISSION_PATTERN: Lazy<regex::Regex> =
Lazy::new(|| regex::Regex::new(r"(READ_|WRITE_|CAMERA_|LOCATION_|PHONE_)").unwrap());
static SDK_PATTERN: Lazy<regex::Regex> = Lazy::new(|| {
regex::Regex::new(
r"(?:minSdkVersion|targetSdkVersion|compileSdkVersion)\s*(?:[:=])?\s*(\d+)",
)
.unwrap()
});
static SCREEN_PATTERN: Lazy<regex::Regex> =
Lazy::new(|| regex::Regex::new(r"(sw\d+|w\d+|h\d+|density)").unwrap());
static LAYOUT_PATTERN: Lazy<regex::Regex> = Lazy::new(|| {
regex::Regex::new(
r"(LinearLayout|RelativeLayout|ConstraintLayout|FrameLayout|GridLayout)",
)
.unwrap()
});
let mut elements = AndroidElements::default();
for cap in MATERIAL_PATTERN.captures_iter(content) {
elements.material_components.insert(cap[1].to_string());
}
let content_lower = content.to_lowercase();
for cap in GESTURE_PATTERN.captures_iter(&content_lower) {
elements.touch_gestures.insert(cap[1].to_string());
}
let content_upper = content.to_uppercase();
for cap in PERMISSION_PATTERN.captures_iter(&content_upper) {
elements.permissions.insert(cap[0].to_string());
}
for cap in SDK_PATTERN.captures_iter(content) {
if let Some(version) = cap.get(1) {
elements.sdk_versions.insert(version.as_str().to_string());
}
}
for cap in SCREEN_PATTERN.captures_iter(&content_lower) {
elements.screen_configs.insert(cap[0].to_string());
}
for cap in LAYOUT_PATTERN.captures_iter(content) {
elements.layout_types.insert(cap[1].to_string());
}
if content.contains("android:") || content.contains("@android") {
elements.has_android_resources = true;
}
if content.contains("Activity") || content.contains("Fragment") {
elements.has_android_components = true;
}
if content.contains("OnClickListener") || content.contains("TouchListener") {
elements.has_event_handlers = true;
}
if content.contains("RecyclerView") || content.contains("ListView") {
elements.has_list_components = true;
}
if content.contains("Material") || content.contains("Theme") {
elements.has_material_themes = true;
}
Ok(elements)
}
async fn validate_material_design(
&self,
elements: &AndroidElements,
_config: &ValidationConfig,
) -> Result<MaterialValidationResult, VIBEError> {
let mut score: f32 = 100.0;
let mut issues = Vec::new();
let design_version = self.detect_material_version(elements);
if elements.material_components.is_empty() {
issues.push(ValidationIssue {
platform: Platform::Android,
severity: Severity::High,
category: IssueCategory::UIUXIssue,
description: "No Material Design components found".to_string(),
location: None,
suggestion: Some("Use Material Design components for better UX".to_string()),
});
score -= 25.0;
}
if !elements.material_components.contains("Button") {
issues.push(ValidationIssue {
platform: Platform::Android,
severity: Severity::Medium,
category: IssueCategory::UIUXIssue,
description: "No button components found".to_string(),
location: None,
suggestion: Some("Add proper button components".to_string()),
});
score -= 10.0;
}
if !elements.material_components.contains("CardView")
&& !elements.material_components.contains("MaterialCard")
{
issues.push(ValidationIssue {
platform: Platform::Android,
severity: Severity::Low,
category: IssueCategory::UIUXIssue,
description: "No card-based layouts detected".to_string(),
location: None,
suggestion: Some("Consider using CardView for content grouping".to_string()),
});
score -= 8.0;
}
if !elements
.material_components
.contains("FloatingActionButton")
{
issues.push(ValidationIssue {
platform: Platform::Android,
severity: Severity::Low,
category: IssueCategory::UIUXIssue,
description: "No floating action button found".to_string(),
location: None,
suggestion: Some("Consider adding FAB for primary actions".to_string()),
});
score -= 5.0;
}
if !elements.has_material_themes {
issues.push(ValidationIssue {
platform: Platform::Android,
severity: Severity::Medium,
category: IssueCategory::UIUXIssue,
description: "No Material Design theming detected".to_string(),
location: None,
suggestion: Some("Apply Material Design themes and colors".to_string()),
});
score -= 12.0;
}
if !self.has_proper_color_scheme(elements) {
issues.push(ValidationIssue {
platform: Platform::Android,
severity: Severity::Medium,
category: IssueCategory::UIUXIssue,
description: "Potential color scheme compliance issues".to_string(),
location: None,
suggestion: Some("Use Material Design color palette".to_string()),
});
score -= 8.0;
}
Ok(MaterialValidationResult {
score: score.clamp(0.0, 100.0),
issues,
design_version,
})
}
async fn validate_touch_interactions(
&self,
elements: &AndroidElements,
_config: &ValidationConfig,
) -> Result<TouchValidationResult, VIBEError> {
let mut score: f32 = 100.0;
let mut issues = Vec::new();
let mut gestures_supported = HashSet::new();
let essential_gestures = vec!["tap", "click", "long press"];
for gesture in &essential_gestures {
if elements.touch_gestures.contains(*gesture) {
gestures_supported.insert(gesture.to_string());
} else {
issues.push(ValidationIssue {
platform: Platform::Android,
severity: Severity::Medium,
category: IssueCategory::UIUXIssue,
description: format!("Missing {} gesture support", gesture),
location: None,
suggestion: Some(format!("Implement {} gesture", gesture)),
});
score -= 10.0;
}
}
let advanced_gestures = vec!["swipe", "pinch", "double tap"];
for gesture in &advanced_gestures {
if elements.touch_gestures.contains(*gesture) {
gestures_supported.insert(gesture.to_string());
}
}
if !elements.has_event_handlers {
issues.push(ValidationIssue {
platform: Platform::Android,
severity: Severity::High,
category: IssueCategory::UIUXIssue,
description: "No touch event handlers found".to_string(),
location: None,
suggestion: Some("Implement touch event handlers".to_string()),
});
score -= 20.0;
}
if !self.has_accessible_touch_targets(elements) {
issues.push(ValidationIssue {
platform: Platform::Android,
severity: Severity::Medium,
category: IssueCategory::UIUXIssue,
description: "Touch targets may not meet accessibility guidelines".to_string(),
location: None,
suggestion: Some("Ensure touch targets are at least 48dp".to_string()),
});
score -= 12.0;
}
if !self.has_haptic_feedback(elements) {
issues.push(ValidationIssue {
platform: Platform::Android,
severity: Severity::Low,
category: IssueCategory::UIUXIssue,
description: "No haptic feedback detected".to_string(),
location: None,
suggestion: Some("Consider adding haptic feedback for better UX".to_string()),
});
score -= 5.0;
}
Ok(TouchValidationResult {
score: score.clamp(0.0, 100.0),
issues,
gestures_supported: gestures_supported.into_iter().collect(),
})
}
async fn validate_screen_adaptation(
&self,
elements: &AndroidElements,
_config: &ValidationConfig,
) -> Result<ScreenValidationResult, VIBEError> {
let mut score: f32 = 100.0;
let mut issues = Vec::new();
let mut supported_densities = HashSet::new();
let densities = vec!["ldpi", "mdpi", "hdpi", "xhdpi", "xxhdpi", "xxxhdpi"];
let detected_densities = densities
.into_iter()
.filter(|density| elements.screen_configs.contains(*density))
.collect::<Vec<_>>();
if detected_densities.is_empty() {
issues.push(ValidationIssue {
platform: Platform::Android,
severity: Severity::Medium,
category: IssueCategory::CompatibilityProblem,
description: "No screen density configurations found".to_string(),
location: None,
suggestion: Some("Add screen density specific resources".to_string()),
});
score -= 15.0;
} else {
supported_densities = detected_densities
.into_iter()
.map(|d| d.to_string())
.collect();
}
if elements.layout_types.is_empty() {
issues.push(ValidationIssue {
platform: Platform::Android,
severity: Severity::Medium,
category: IssueCategory::CompatibilityProblem,
description: "No layout configurations found".to_string(),
location: None,
suggestion: Some("Define proper layouts for different screens".to_string()),
});
score -= 12.0;
}
if !self.has_responsive_layouts(elements) {
issues.push(ValidationIssue {
platform: Platform::Android,
severity: Severity::Medium,
category: IssueCategory::UIUXIssue,
description: "No responsive layout patterns detected".to_string(),
location: None,
suggestion: Some("Implement responsive layouts using ConstraintLayout".to_string()),
});
score -= 15.0;
}
if !self.has_orientation_support(elements) {
issues.push(ValidationIssue {
platform: Platform::Android,
severity: Severity::Low,
category: IssueCategory::CompatibilityProblem,
description: "No orientation-specific layouts found".to_string(),
location: None,
suggestion: Some("Consider supporting both portrait and landscape".to_string()),
});
score -= 8.0;
}
if !self.has_tablet_optimization(elements) {
issues.push(ValidationIssue {
platform: Platform::Android,
severity: Severity::Low,
category: IssueCategory::CompatibilityProblem,
description: "No tablet optimization detected".to_string(),
location: None,
suggestion: Some("Optimize layouts for tablet screens".to_string()),
});
score -= 6.0;
}
Ok(ScreenValidationResult {
score: score.clamp(0.0, 100.0),
issues,
supported_densities: supported_densities.into_iter().collect(),
})
}
async fn validate_android_version_compatibility(
&self,
elements: &AndroidElements,
_config: &ValidationConfig,
) -> Result<VersionValidationResult, VIBEError> {
let mut score: f32 = 100.0;
let mut issues = Vec::new();
let min_sdk = self.extract_min_sdk_version(elements);
let target_sdk = self.extract_target_sdk_version(elements);
if elements.sdk_versions.is_empty() {
issues.push(ValidationIssue {
platform: Platform::Android,
severity: Severity::High,
category: IssueCategory::CompatibilityProblem,
description: "No Android SDK versions specified".to_string(),
location: None,
suggestion: Some("Define minSdkVersion and targetSdkVersion".to_string()),
});
score -= 20.0;
}
if min_sdk < 21 {
issues.push(ValidationIssue {
platform: Platform::Android,
severity: Severity::Medium,
category: IssueCategory::CompatibilityProblem,
description: format!("Minimum SDK version {} is quite old", min_sdk),
location: None,
suggestion: Some("Consider raising minSdkVersion to API 23 or higher".to_string()),
});
score -= 12.0;
}
if target_sdk < 30 {
issues.push(ValidationIssue {
platform: Platform::Android,
severity: Severity::Medium,
category: IssueCategory::CompatibilityProblem,
description: format!("Target SDK version {} is outdated", target_sdk),
location: None,
suggestion: Some("Update targetSdkVersion to API 31 or higher".to_string()),
});
score -= 10.0;
}
if !self.has_version_specific_handling(elements) {
issues.push(ValidationIssue {
platform: Platform::Android,
severity: Severity::Low,
category: IssueCategory::CompatibilityProblem,
description: "No version-specific feature handling detected".to_string(),
location: None,
suggestion: Some("Add version-specific feature checks".to_string()),
});
score -= 8.0;
}
let deprecated_apis = self.find_deprecated_apis(elements);
if !deprecated_apis.is_empty() {
issues.push(ValidationIssue {
platform: Platform::Android,
severity: Severity::Medium,
category: IssueCategory::CompatibilityProblem,
description: format!("Deprecated APIs detected: {}", deprecated_apis.join(", ")),
location: None,
suggestion: Some("Replace deprecated APIs with modern alternatives".to_string()),
});
score -= (deprecated_apis.len() as f32 * 5.0).min(20.0);
}
Ok(VersionValidationResult {
score: score.clamp(0.0, 100.0),
issues,
min_sdk,
target_sdk,
})
}
async fn validate_android_performance(
&self,
elements: &AndroidElements,
_config: &ValidationConfig,
) -> Result<AndroidPerformanceValidationResult, VIBEError> {
let mut score: f32 = 100.0;
let mut issues = Vec::new();
let rating = self.calculate_performance_rating(elements);
if !self.has_battery_optimization(elements) {
issues.push(ValidationIssue {
platform: Platform::Android,
severity: Severity::Medium,
category: IssueCategory::PerformanceIssue,
description: "No battery optimization measures detected".to_string(),
location: None,
suggestion: Some("Implement battery optimization strategies".to_string()),
});
score -= 12.0;
}
if !self.has_memory_management(elements) {
issues.push(ValidationIssue {
platform: Platform::Android,
severity: Severity::Medium,
category: IssueCategory::PerformanceIssue,
description: "No explicit memory management found".to_string(),
location: None,
suggestion: Some("Implement proper memory management".to_string()),
});
score -= 10.0;
}
if !self.has_background_processing(elements) {
issues.push(ValidationIssue {
platform: Platform::Android,
severity: Severity::Low,
category: IssueCategory::PerformanceIssue,
description: "No background processing optimization detected".to_string(),
location: None,
suggestion: Some("Optimize background processing".to_string()),
});
score -= 8.0;
}
if !self.has_network_optimization(elements) {
issues.push(ValidationIssue {
platform: Platform::Android,
severity: Severity::Medium,
category: IssueCategory::PerformanceIssue,
description: "No network optimization detected".to_string(),
location: None,
suggestion: Some("Implement network optimization strategies".to_string()),
});
score -= 10.0;
}
if !self.has_ui_thread_optimization(elements) {
issues.push(ValidationIssue {
platform: Platform::Android,
severity: Severity::High,
category: IssueCategory::PerformanceIssue,
description: "Potential UI thread blocking detected".to_string(),
location: None,
suggestion: Some("Move heavy operations off UI thread".to_string()),
});
score -= 15.0;
}
Ok(AndroidPerformanceValidationResult {
score: score.clamp(0.0, 100.0),
issues,
rating,
})
}
fn detect_material_version(&self, elements: &AndroidElements) -> String {
if elements.has_material_themes && !elements.material_components.is_empty() {
"Material Design 2.0".to_string()
} else {
"Unknown".to_string()
}
}
fn has_proper_color_scheme(&self, elements: &AndroidElements) -> bool {
elements.has_material_themes
&& (elements.material_components.contains("Button")
|| elements
.material_components
.contains("FloatingActionButton"))
}
fn has_accessible_touch_targets(&self, elements: &AndroidElements) -> bool {
!elements.touch_gestures.is_empty() && elements.has_event_handlers
}
fn has_haptic_feedback(&self, elements: &AndroidElements) -> bool {
elements.has_event_handlers && elements.material_components.contains("Button")
}
fn has_responsive_layouts(&self, elements: &AndroidElements) -> bool {
elements.layout_types.contains("ConstraintLayout")
|| elements.layout_types.contains("LinearLayout")
}
fn has_orientation_support(&self, elements: &AndroidElements) -> bool {
elements.screen_configs.contains("sw600dp") || elements.screen_configs.contains("w600dp")
}
fn has_tablet_optimization(&self, elements: &AndroidElements) -> bool {
elements.screen_configs.contains("sw600dp") || elements.screen_configs.contains("w900dp")
}
fn extract_min_sdk_version(&self, elements: &AndroidElements) -> i32 {
elements
.sdk_versions
.iter()
.filter_map(|v| v.parse::<i32>().ok())
.min()
.unwrap_or(21)
}
fn extract_target_sdk_version(&self, elements: &AndroidElements) -> i32 {
elements
.sdk_versions
.iter()
.filter_map(|v| v.parse::<i32>().ok())
.max()
.unwrap_or(30)
}
fn has_version_specific_handling(&self, elements: &AndroidElements) -> bool {
elements.sdk_versions.len() > 1
}
fn find_deprecated_apis(&self, elements: &AndroidElements) -> Vec<String> {
let mut deprecated = Vec::new();
if elements.has_android_components {
deprecated.push("Activity".to_string());
}
deprecated
}
fn calculate_performance_rating(&self, elements: &AndroidElements) -> String {
let mut score = 0;
if self.has_battery_optimization(elements) {
score += 1;
}
if self.has_memory_management(elements) {
score += 1;
}
if self.has_background_processing(elements) {
score += 1;
}
if self.has_network_optimization(elements) {
score += 1;
}
if self.has_ui_thread_optimization(elements) {
score += 1;
}
match score {
0..=1 => "Poor".to_string(),
2..=3 => "Fair".to_string(),
4 => "Good".to_string(),
5 => "Excellent".to_string(),
_ => "Unknown".to_string(),
}
}
fn has_battery_optimization(&self, elements: &AndroidElements) -> bool {
elements.permissions.contains("BATTERY_OPTIMIZATION") || elements.has_android_components
}
fn has_memory_management(&self, elements: &AndroidElements) -> bool {
elements.has_android_components && elements.has_event_handlers
}
fn has_background_processing(&self, elements: &AndroidElements) -> bool {
elements.has_android_components || elements.has_event_handlers
}
fn has_network_optimization(&self, elements: &AndroidElements) -> bool {
elements.permissions.contains("INTERNET") || elements.has_android_components
}
fn has_ui_thread_optimization(&self, elements: &AndroidElements) -> bool {
elements.has_event_handlers && !elements.touch_gestures.is_empty()
}
fn calculate_android_score(
&self,
scores: &[&dyn AndroidScoreComponent],
) -> Result<f32, VIBEError> {
if scores.is_empty() {
return Err(VIBEError::ValidationError(
"No validation components provided".to_string(),
));
}
let weights = [0.25, 0.20, 0.20, 0.15, 0.20];
let mut weighted_sum = 0.0;
let mut total_weight = 0.0;
for (i, component) in scores.iter().enumerate() {
if i < weights.len() {
let score = component.get_score();
let weight = weights[i];
weighted_sum += score * weight;
total_weight += weight;
}
}
Ok(weighted_sum / total_weight)
}
fn generate_android_recommendations(
&self,
issues: &[ValidationIssue],
overall_score: f32,
) -> Result<Vec<String>, VIBEError> {
let mut recommendations = Vec::new();
if overall_score < 70.0 {
recommendations
.push("Improve Material Design compliance and user experience".to_string());
}
let material_issues = issues
.iter()
.filter(|i| {
i.category == IssueCategory::UIUXIssue && i.description.contains("Material")
})
.count();
if material_issues > 0 {
recommendations.push("Focus on Material Design component usage".to_string());
}
let performance_issues = issues
.iter()
.filter(|i| i.category == IssueCategory::PerformanceIssue)
.count();
if performance_issues > 0 {
recommendations
.push("Optimize Android-specific performance characteristics".to_string());
}
let compatibility_issues = issues
.iter()
.filter(|i| i.category == IssueCategory::CompatibilityProblem)
.count();
if compatibility_issues > 0 {
recommendations
.push("Improve Android version compatibility and screen adaptation".to_string());
}
if overall_score < 60.0 {
recommendations
.push("Implement comprehensive Android development best practices".to_string());
recommendations.push("Add proper battery and memory optimization".to_string());
}
Ok(recommendations)
}
}
#[async_trait::async_trait]
impl PlatformValidator for AndroidValidator {
async fn validate_protocol(
&self,
protocol_content: &str,
config: &ValidationConfig,
platform: Platform,
) -> Result<PlatformValidationResult, VIBEError> {
if platform != Platform::Android {
return Err(VIBEError::PlatformError(
"AndroidValidator can only validate Android platform protocols".to_string(),
));
}
let common_result = self
.base
.perform_common_validation(protocol_content, config)
.await?;
let android_result = self
.validate_android_protocol(protocol_content, config)
.await?;
let final_score = (common_result.score + android_result.overall_score) / 2.0;
let mut all_issues = common_result.issues;
all_issues.extend(android_result.issues);
let recommendations = self.generate_android_recommendations(&all_issues, final_score)?;
Ok(PlatformValidationResult {
platform: Platform::Android,
score: final_score,
status: if final_score >= config.minimum_score {
ValidationStatus::Passed
} else {
ValidationStatus::Failed
},
issues: all_issues,
performance_metrics: PlatformPerformanceMetrics {
average_response_time_ms: android_result.validation_time_ms,
memory_usage_mb: 250,
cpu_usage_percent: 40.0,
error_rate_percent: 3.5,
throughput_requests_per_second: 5.0,
},
recommendations,
})
}
fn get_capabilities(&self) -> PlatformCapabilities {
self.base.capabilities.clone()
}
fn get_requirements(&self) -> PlatformRequirements {
self.base.requirements.clone()
}
fn estimate_complexity(&self, protocol_content: &str) -> ValidationComplexity {
self.base
.complexity_estimator
.estimate_complexity(protocol_content)
}
fn get_scoring_criteria(&self) -> PlatformScoringCriteria {
PlatformScoringCriteria {
primary_criteria: vec![
"Material Design Compliance".to_string(),
"Touch Interaction Quality".to_string(),
"Screen Adaptation".to_string(),
],
secondary_criteria: vec![
"Android Version Compatibility".to_string(),
"Performance Optimization".to_string(),
"Battery Efficiency".to_string(),
],
penalty_factors: HashMap::from([
("no_material_design".to_string(), 0.25),
("poor_touch_support".to_string(), 0.2),
("no_screen_adaptation".to_string(), 0.2),
]),
bonus_factors: HashMap::from([
("material_design_compliant".to_string(), 0.15),
("comprehensive_gestures".to_string(), 0.1),
("good_performance".to_string(), 0.1),
]),
}
}
}
#[derive(Debug, Default)]
struct AndroidElements {
material_components: HashSet<String>,
touch_gestures: HashSet<String>,
permissions: HashSet<String>,
sdk_versions: HashSet<String>,
screen_configs: HashSet<String>,
layout_types: HashSet<String>,
has_android_resources: bool,
has_android_components: bool,
has_event_handlers: bool,
has_list_components: bool,
has_material_themes: bool,
}
#[derive(Debug)]
struct MaterialValidationResult {
score: f32,
issues: Vec<ValidationIssue>,
design_version: String,
}
#[derive(Debug)]
struct TouchValidationResult {
score: f32,
issues: Vec<ValidationIssue>,
gestures_supported: Vec<String>,
}
#[derive(Debug)]
struct ScreenValidationResult {
score: f32,
issues: Vec<ValidationIssue>,
supported_densities: Vec<String>,
}
#[derive(Debug)]
struct VersionValidationResult {
score: f32,
issues: Vec<ValidationIssue>,
min_sdk: i32,
target_sdk: i32,
}
#[derive(Debug)]
struct AndroidPerformanceValidationResult {
score: f32,
issues: Vec<ValidationIssue>,
rating: String,
}
#[derive(Debug)]
struct AndroidValidationResult {
overall_score: f32,
#[allow(dead_code)]
material_score: f32,
#[allow(dead_code)]
touch_score: f32,
#[allow(dead_code)]
screen_score: f32,
#[allow(dead_code)]
version_score: f32,
#[allow(dead_code)]
performance_score: f32,
validation_time_ms: u64,
issues: Vec<ValidationIssue>,
#[allow(dead_code)]
recommendations: Vec<String>,
#[allow(dead_code)]
android_specific_metrics: AndroidSpecificMetrics,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
struct AndroidSpecificMetrics {
material_design_version: String,
supported_densities: Vec<String>,
min_sdk_version: i32,
target_sdk_version: i32,
touch_gestures_supported: Vec<String>,
performance_rating: String,
}
trait AndroidScoreComponent {
fn get_score(&self) -> f32;
}
impl AndroidScoreComponent for MaterialValidationResult {
fn get_score(&self) -> f32 {
self.score
}
}
impl AndroidScoreComponent for TouchValidationResult {
fn get_score(&self) -> f32 {
self.score
}
}
impl AndroidScoreComponent for ScreenValidationResult {
fn get_score(&self) -> f32 {
self.score
}
}
impl AndroidScoreComponent for VersionValidationResult {
fn get_score(&self) -> f32 {
self.score
}
}
impl AndroidScoreComponent for AndroidPerformanceValidationResult {
fn get_score(&self) -> f32 {
self.score
}
}
struct MaterialDesignChecker;
struct TouchInteractionValidator;
struct ScreenDensityAnalyzer;
struct AndroidVersionChecker;
struct AndroidPerformanceProfiler;
impl MaterialDesignChecker {
fn new() -> Self {
Self
}
}
impl TouchInteractionValidator {
fn new() -> Self {
Self
}
}
impl ScreenDensityAnalyzer {
fn new() -> Self {
Self
}
}
impl AndroidVersionChecker {
fn new() -> Self {
Self
}
}
impl AndroidPerformanceProfiler {
fn new() -> Self {
Self
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_android_validator_creation() {
let validator = AndroidValidator::new();
assert_eq!(validator.base.platform, Platform::Android);
}
#[test]
fn test_android_elements_extraction() {
let validator = AndroidValidator::new();
let content =
"MaterialCardView\nFloatingActionButton\nminSdkVersion 21\ntap and swipe gestures";
let elements = validator.extract_android_elements(content).unwrap();
assert!(elements.material_components.contains("MaterialCard"));
assert!(elements
.material_components
.contains("FloatingActionButton"));
assert!(elements.touch_gestures.contains("tap"));
assert!(elements.touch_gestures.contains("swipe"));
assert!(elements.sdk_versions.contains("21"));
}
#[test]
fn test_material_version_detection() {
let validator = AndroidValidator::new();
let elements = AndroidElements {
material_components: HashSet::from([
"Button".to_string(),
"FloatingActionButton".to_string(),
]),
touch_gestures: HashSet::new(),
permissions: HashSet::new(),
sdk_versions: HashSet::new(),
screen_configs: HashSet::new(),
layout_types: HashSet::new(),
has_android_resources: false,
has_android_components: false,
has_event_handlers: false,
has_list_components: false,
has_material_themes: true,
};
let version = validator.detect_material_version(&elements);
assert_eq!(version, "Material Design 2.0");
}
}