reasonkit-core 0.1.8

The Reasoning Engine — Auditable Reasoning for Production AI | Rust-Native | Turn Prompts into Protocols
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
//! # Android Platform Validator
//!
//! Specialized validator implementing "Agent-as-a-Verifier" paradigm for Android protocols
//! with Material Design validation, touch interaction testing, and screen adaptation checks.

use super::BasePlatformValidator;
use super::*;

/// Android-specific validator implementing comprehensive Android protocol validation
pub struct AndroidValidator {
    base: BasePlatformValidator,
    #[allow(dead_code)]
    material_design_checker: MaterialDesignChecker,
    #[allow(dead_code)]
    touch_interaction_validator: TouchInteractionValidator,
    #[allow(dead_code)]
    screen_density_analyzer: ScreenDensityAnalyzer,
    #[allow(dead_code)]
    android_version_checker: AndroidVersionChecker,
    #[allow(dead_code)]
    performance_profiler: AndroidPerformanceProfiler,
}

impl Default for AndroidValidator {
    fn default() -> Self {
        Self::new()
    }
}

impl AndroidValidator {
    pub fn new() -> Self {
        Self {
            base: BasePlatformValidator::new(Platform::Android),
            material_design_checker: MaterialDesignChecker::new(),
            touch_interaction_validator: TouchInteractionValidator::new(),
            screen_density_analyzer: ScreenDensityAnalyzer::new(),
            android_version_checker: AndroidVersionChecker::new(),
            performance_profiler: AndroidPerformanceProfiler::new(),
        }
    }

    /// Perform comprehensive Android-specific validation
    async fn validate_android_protocol(
        &self,
        protocol_content: &str,
        config: &ValidationConfig,
    ) -> Result<AndroidValidationResult, VIBEError> {
        let start_time = std::time::Instant::now();

        // Extract Android-specific elements
        let android_elements = self.extract_android_elements(protocol_content)?;

        // Validate Material Design compliance
        let material_validation = self
            .validate_material_design(&android_elements, config)
            .await?;

        // Validate touch interactions
        let touch_validation = self
            .validate_touch_interactions(&android_elements, config)
            .await?;

        // Validate screen adaptation
        let screen_validation = self
            .validate_screen_adaptation(&android_elements, config)
            .await?;

        // Validate Android version compatibility
        let version_validation = self
            .validate_android_version_compatibility(&android_elements, config)
            .await?;

        // Validate performance characteristics
        let performance_validation = self
            .validate_android_performance(&android_elements, config)
            .await?;

        let validation_time = start_time.elapsed().as_millis() as u64;

        // Aggregate validation results
        let overall_score = self.calculate_android_score(&[
            &material_validation,
            &touch_validation,
            &screen_validation,
            &version_validation,
            &performance_validation,
        ])?;

        let mut all_issues = Vec::new();
        all_issues.extend(material_validation.issues);
        all_issues.extend(touch_validation.issues);
        all_issues.extend(screen_validation.issues);
        all_issues.extend(version_validation.issues);
        all_issues.extend(performance_validation.issues);

        let recommendations = self.generate_android_recommendations(&all_issues, overall_score)?;

        Ok(AndroidValidationResult {
            overall_score,
            material_score: material_validation.score,
            touch_score: touch_validation.score,
            screen_score: screen_validation.score,
            version_score: version_validation.score,
            performance_score: performance_validation.score,
            validation_time_ms: validation_time,
            issues: all_issues,
            recommendations,
            android_specific_metrics: AndroidSpecificMetrics {
                material_design_version: material_validation.design_version,
                supported_densities: screen_validation.supported_densities,
                min_sdk_version: version_validation.min_sdk,
                target_sdk_version: version_validation.target_sdk,
                touch_gestures_supported: touch_validation.gestures_supported,
                performance_rating: performance_validation.rating,
            },
        })
    }

    /// Extract Android-specific elements from protocol content
    /// PERFORMANCE: Regex patterns are pre-compiled as static Lazy<Regex> for optimal performance
    fn extract_android_elements(&self, content: &str) -> Result<AndroidElements, VIBEError> {
        use once_cell::sync::Lazy;

        // Pre-compiled static regex patterns (compiled once at program start)
        static MATERIAL_PATTERN: Lazy<regex::Regex> = Lazy::new(|| {
            regex::Regex::new(r"(MaterialCard|FloatingActionButton|AppBarLayout|NavigationView|RecyclerView|CardView|Button|EditText)").unwrap()
        });
        static GESTURE_PATTERN: Lazy<regex::Regex> = Lazy::new(|| {
            regex::Regex::new(r"(tap|click|long press|double tap|pinch|swipe|fling)").unwrap()
        });
        static PERMISSION_PATTERN: Lazy<regex::Regex> =
            Lazy::new(|| regex::Regex::new(r"(READ_|WRITE_|CAMERA_|LOCATION_|PHONE_)").unwrap());
        static SDK_PATTERN: Lazy<regex::Regex> = Lazy::new(|| {
            regex::Regex::new(
                r"(?:minSdkVersion|targetSdkVersion|compileSdkVersion)\s*(?:[:=])?\s*(\d+)",
            )
            .unwrap()
        });
        static SCREEN_PATTERN: Lazy<regex::Regex> =
            Lazy::new(|| regex::Regex::new(r"(sw\d+|w\d+|h\d+|density)").unwrap());
        static LAYOUT_PATTERN: Lazy<regex::Regex> = Lazy::new(|| {
            regex::Regex::new(
                r"(LinearLayout|RelativeLayout|ConstraintLayout|FrameLayout|GridLayout)",
            )
            .unwrap()
        });

        let mut elements = AndroidElements::default();

        // Extract Material Design components
        for cap in MATERIAL_PATTERN.captures_iter(content) {
            elements.material_components.insert(cap[1].to_string());
        }

        // Extract touch gestures
        let content_lower = content.to_lowercase();
        for cap in GESTURE_PATTERN.captures_iter(&content_lower) {
            elements.touch_gestures.insert(cap[1].to_string());
        }

        // Extract Android permissions
        let content_upper = content.to_uppercase();
        for cap in PERMISSION_PATTERN.captures_iter(&content_upper) {
            elements.permissions.insert(cap[0].to_string());
        }

        // Extract Android SDK versions
        for cap in SDK_PATTERN.captures_iter(content) {
            if let Some(version) = cap.get(1) {
                elements.sdk_versions.insert(version.as_str().to_string());
            }
        }

        // Extract screen configurations
        for cap in SCREEN_PATTERN.captures_iter(&content_lower) {
            elements.screen_configs.insert(cap[0].to_string());
        }

        // Extract layout information
        for cap in LAYOUT_PATTERN.captures_iter(content) {
            elements.layout_types.insert(cap[1].to_string());
        }

        // Detect Android-specific patterns
        if content.contains("android:") || content.contains("@android") {
            elements.has_android_resources = true;
        }

        if content.contains("Activity") || content.contains("Fragment") {
            elements.has_android_components = true;
        }

        if content.contains("OnClickListener") || content.contains("TouchListener") {
            elements.has_event_handlers = true;
        }

        if content.contains("RecyclerView") || content.contains("ListView") {
            elements.has_list_components = true;
        }

        if content.contains("Material") || content.contains("Theme") {
            elements.has_material_themes = true;
        }

        Ok(elements)
    }

    /// Validate Material Design compliance
    async fn validate_material_design(
        &self,
        elements: &AndroidElements,
        _config: &ValidationConfig,
    ) -> Result<MaterialValidationResult, VIBEError> {
        let mut score: f32 = 100.0;
        let mut issues = Vec::new();
        let design_version = self.detect_material_version(elements);

        // Check for Material Design components
        if elements.material_components.is_empty() {
            issues.push(ValidationIssue {
                platform: Platform::Android,
                severity: Severity::High,
                category: IssueCategory::UIUXIssue,
                description: "No Material Design components found".to_string(),
                location: None,
                suggestion: Some("Use Material Design components for better UX".to_string()),
            });
            score -= 25.0;
        }

        // Check for proper button usage
        if !elements.material_components.contains("Button") {
            issues.push(ValidationIssue {
                platform: Platform::Android,
                severity: Severity::Medium,
                category: IssueCategory::UIUXIssue,
                description: "No button components found".to_string(),
                location: None,
                suggestion: Some("Add proper button components".to_string()),
            });
            score -= 10.0;
        }

        // Check for card-based layouts
        if !elements.material_components.contains("CardView")
            && !elements.material_components.contains("MaterialCard")
        {
            issues.push(ValidationIssue {
                platform: Platform::Android,
                severity: Severity::Low,
                category: IssueCategory::UIUXIssue,
                description: "No card-based layouts detected".to_string(),
                location: None,
                suggestion: Some("Consider using CardView for content grouping".to_string()),
            });
            score -= 8.0;
        }

        // Check for floating action button
        if !elements
            .material_components
            .contains("FloatingActionButton")
        {
            issues.push(ValidationIssue {
                platform: Platform::Android,
                severity: Severity::Low,
                category: IssueCategory::UIUXIssue,
                description: "No floating action button found".to_string(),
                location: None,
                suggestion: Some("Consider adding FAB for primary actions".to_string()),
            });
            score -= 5.0;
        }

        // Check for proper theming
        if !elements.has_material_themes {
            issues.push(ValidationIssue {
                platform: Platform::Android,
                severity: Severity::Medium,
                category: IssueCategory::UIUXIssue,
                description: "No Material Design theming detected".to_string(),
                location: None,
                suggestion: Some("Apply Material Design themes and colors".to_string()),
            });
            score -= 12.0;
        }

        // Check color palette compliance
        if !self.has_proper_color_scheme(elements) {
            issues.push(ValidationIssue {
                platform: Platform::Android,
                severity: Severity::Medium,
                category: IssueCategory::UIUXIssue,
                description: "Potential color scheme compliance issues".to_string(),
                location: None,
                suggestion: Some("Use Material Design color palette".to_string()),
            });
            score -= 8.0;
        }

        Ok(MaterialValidationResult {
            score: score.clamp(0.0, 100.0),
            issues,
            design_version,
        })
    }

    /// Validate touch interactions
    async fn validate_touch_interactions(
        &self,
        elements: &AndroidElements,
        _config: &ValidationConfig,
    ) -> Result<TouchValidationResult, VIBEError> {
        let mut score: f32 = 100.0;
        let mut issues = Vec::new();
        let mut gestures_supported = HashSet::new();

        // Check for touch gesture implementations
        let essential_gestures = vec!["tap", "click", "long press"];
        for gesture in &essential_gestures {
            if elements.touch_gestures.contains(*gesture) {
                gestures_supported.insert(gesture.to_string());
            } else {
                issues.push(ValidationIssue {
                    platform: Platform::Android,
                    severity: Severity::Medium,
                    category: IssueCategory::UIUXIssue,
                    description: format!("Missing {} gesture support", gesture),
                    location: None,
                    suggestion: Some(format!("Implement {} gesture", gesture)),
                });
                score -= 10.0;
            }
        }

        // Check for advanced gestures
        let advanced_gestures = vec!["swipe", "pinch", "double tap"];
        for gesture in &advanced_gestures {
            if elements.touch_gestures.contains(*gesture) {
                gestures_supported.insert(gesture.to_string());
            }
        }

        // Check for event handlers
        if !elements.has_event_handlers {
            issues.push(ValidationIssue {
                platform: Platform::Android,
                severity: Severity::High,
                category: IssueCategory::UIUXIssue,
                description: "No touch event handlers found".to_string(),
                location: None,
                suggestion: Some("Implement touch event handlers".to_string()),
            });
            score -= 20.0;
        }

        // Check for accessibility touch targets
        if !self.has_accessible_touch_targets(elements) {
            issues.push(ValidationIssue {
                platform: Platform::Android,
                severity: Severity::Medium,
                category: IssueCategory::UIUXIssue,
                description: "Touch targets may not meet accessibility guidelines".to_string(),
                location: None,
                suggestion: Some("Ensure touch targets are at least 48dp".to_string()),
            });
            score -= 12.0;
        }

        // Check for haptic feedback
        if !self.has_haptic_feedback(elements) {
            issues.push(ValidationIssue {
                platform: Platform::Android,
                severity: Severity::Low,
                category: IssueCategory::UIUXIssue,
                description: "No haptic feedback detected".to_string(),
                location: None,
                suggestion: Some("Consider adding haptic feedback for better UX".to_string()),
            });
            score -= 5.0;
        }

        Ok(TouchValidationResult {
            score: score.clamp(0.0, 100.0),
            issues,
            gestures_supported: gestures_supported.into_iter().collect(),
        })
    }

    /// Validate screen adaptation and responsive design
    async fn validate_screen_adaptation(
        &self,
        elements: &AndroidElements,
        _config: &ValidationConfig,
    ) -> Result<ScreenValidationResult, VIBEError> {
        let mut score: f32 = 100.0;
        let mut issues = Vec::new();
        let mut supported_densities = HashSet::new();

        // Check for screen density support
        let densities = vec!["ldpi", "mdpi", "hdpi", "xhdpi", "xxhdpi", "xxxhdpi"];
        let detected_densities = densities
            .into_iter()
            .filter(|density| elements.screen_configs.contains(*density))
            .collect::<Vec<_>>();

        if detected_densities.is_empty() {
            issues.push(ValidationIssue {
                platform: Platform::Android,
                severity: Severity::Medium,
                category: IssueCategory::CompatibilityProblem,
                description: "No screen density configurations found".to_string(),
                location: None,
                suggestion: Some("Add screen density specific resources".to_string()),
            });
            score -= 15.0;
        } else {
            supported_densities = detected_densities
                .into_iter()
                .map(|d| d.to_string())
                .collect();
        }

        // Check for layout variations
        if elements.layout_types.is_empty() {
            issues.push(ValidationIssue {
                platform: Platform::Android,
                severity: Severity::Medium,
                category: IssueCategory::CompatibilityProblem,
                description: "No layout configurations found".to_string(),
                location: None,
                suggestion: Some("Define proper layouts for different screens".to_string()),
            });
            score -= 12.0;
        }

        // Check for responsive layout patterns
        if !self.has_responsive_layouts(elements) {
            issues.push(ValidationIssue {
                platform: Platform::Android,
                severity: Severity::Medium,
                category: IssueCategory::UIUXIssue,
                description: "No responsive layout patterns detected".to_string(),
                location: None,
                suggestion: Some("Implement responsive layouts using ConstraintLayout".to_string()),
            });
            score -= 15.0;
        }

        // Check for portrait/landscape support
        if !self.has_orientation_support(elements) {
            issues.push(ValidationIssue {
                platform: Platform::Android,
                severity: Severity::Low,
                category: IssueCategory::CompatibilityProblem,
                description: "No orientation-specific layouts found".to_string(),
                location: None,
                suggestion: Some("Consider supporting both portrait and landscape".to_string()),
            });
            score -= 8.0;
        }

        // Check for tablet optimization
        if !self.has_tablet_optimization(elements) {
            issues.push(ValidationIssue {
                platform: Platform::Android,
                severity: Severity::Low,
                category: IssueCategory::CompatibilityProblem,
                description: "No tablet optimization detected".to_string(),
                location: None,
                suggestion: Some("Optimize layouts for tablet screens".to_string()),
            });
            score -= 6.0;
        }

        Ok(ScreenValidationResult {
            score: score.clamp(0.0, 100.0),
            issues,
            supported_densities: supported_densities.into_iter().collect(),
        })
    }

    /// Validate Android version compatibility
    async fn validate_android_version_compatibility(
        &self,
        elements: &AndroidElements,
        _config: &ValidationConfig,
    ) -> Result<VersionValidationResult, VIBEError> {
        let mut score: f32 = 100.0;
        let mut issues = Vec::new();
        let min_sdk = self.extract_min_sdk_version(elements);
        let target_sdk = self.extract_target_sdk_version(elements);

        // Check for SDK version definitions
        if elements.sdk_versions.is_empty() {
            issues.push(ValidationIssue {
                platform: Platform::Android,
                severity: Severity::High,
                category: IssueCategory::CompatibilityProblem,
                description: "No Android SDK versions specified".to_string(),
                location: None,
                suggestion: Some("Define minSdkVersion and targetSdkVersion".to_string()),
            });
            score -= 20.0;
        }

        // Check minimum SDK version
        if min_sdk < 21 {
            issues.push(ValidationIssue {
                platform: Platform::Android,
                severity: Severity::Medium,
                category: IssueCategory::CompatibilityProblem,
                description: format!("Minimum SDK version {} is quite old", min_sdk),
                location: None,
                suggestion: Some("Consider raising minSdkVersion to API 23 or higher".to_string()),
            });
            score -= 12.0;
        }

        // Check target SDK version
        if target_sdk < 30 {
            issues.push(ValidationIssue {
                platform: Platform::Android,
                severity: Severity::Medium,
                category: IssueCategory::CompatibilityProblem,
                description: format!("Target SDK version {} is outdated", target_sdk),
                location: None,
                suggestion: Some("Update targetSdkVersion to API 31 or higher".to_string()),
            });
            score -= 10.0;
        }

        // Check for version-specific features
        if !self.has_version_specific_handling(elements) {
            issues.push(ValidationIssue {
                platform: Platform::Android,
                severity: Severity::Low,
                category: IssueCategory::CompatibilityProblem,
                description: "No version-specific feature handling detected".to_string(),
                location: None,
                suggestion: Some("Add version-specific feature checks".to_string()),
            });
            score -= 8.0;
        }

        // Check for deprecated API usage
        let deprecated_apis = self.find_deprecated_apis(elements);
        if !deprecated_apis.is_empty() {
            issues.push(ValidationIssue {
                platform: Platform::Android,
                severity: Severity::Medium,
                category: IssueCategory::CompatibilityProblem,
                description: format!("Deprecated APIs detected: {}", deprecated_apis.join(", ")),
                location: None,
                suggestion: Some("Replace deprecated APIs with modern alternatives".to_string()),
            });
            score -= (deprecated_apis.len() as f32 * 5.0).min(20.0);
        }

        Ok(VersionValidationResult {
            score: score.clamp(0.0, 100.0),
            issues,
            min_sdk,
            target_sdk,
        })
    }

    /// Validate Android-specific performance characteristics
    async fn validate_android_performance(
        &self,
        elements: &AndroidElements,
        _config: &ValidationConfig,
    ) -> Result<AndroidPerformanceValidationResult, VIBEError> {
        let mut score: f32 = 100.0;
        let mut issues = Vec::new();
        let rating = self.calculate_performance_rating(elements);

        // Check for battery optimization
        if !self.has_battery_optimization(elements) {
            issues.push(ValidationIssue {
                platform: Platform::Android,
                severity: Severity::Medium,
                category: IssueCategory::PerformanceIssue,
                description: "No battery optimization measures detected".to_string(),
                location: None,
                suggestion: Some("Implement battery optimization strategies".to_string()),
            });
            score -= 12.0;
        }

        // Check for memory management
        if !self.has_memory_management(elements) {
            issues.push(ValidationIssue {
                platform: Platform::Android,
                severity: Severity::Medium,
                category: IssueCategory::PerformanceIssue,
                description: "No explicit memory management found".to_string(),
                location: None,
                suggestion: Some("Implement proper memory management".to_string()),
            });
            score -= 10.0;
        }

        // Check for background processing
        if !self.has_background_processing(elements) {
            issues.push(ValidationIssue {
                platform: Platform::Android,
                severity: Severity::Low,
                category: IssueCategory::PerformanceIssue,
                description: "No background processing optimization detected".to_string(),
                location: None,
                suggestion: Some("Optimize background processing".to_string()),
            });
            score -= 8.0;
        }

        // Check for network optimization
        if !self.has_network_optimization(elements) {
            issues.push(ValidationIssue {
                platform: Platform::Android,
                severity: Severity::Medium,
                category: IssueCategory::PerformanceIssue,
                description: "No network optimization detected".to_string(),
                location: None,
                suggestion: Some("Implement network optimization strategies".to_string()),
            });
            score -= 10.0;
        }

        // Check for UI thread optimization
        if !self.has_ui_thread_optimization(elements) {
            issues.push(ValidationIssue {
                platform: Platform::Android,
                severity: Severity::High,
                category: IssueCategory::PerformanceIssue,
                description: "Potential UI thread blocking detected".to_string(),
                location: None,
                suggestion: Some("Move heavy operations off UI thread".to_string()),
            });
            score -= 15.0;
        }

        Ok(AndroidPerformanceValidationResult {
            score: score.clamp(0.0, 100.0),
            issues,
            rating,
        })
    }

    // Helper methods
    fn detect_material_version(&self, elements: &AndroidElements) -> String {
        if elements.has_material_themes && !elements.material_components.is_empty() {
            "Material Design 2.0".to_string()
        } else {
            "Unknown".to_string()
        }
    }

    fn has_proper_color_scheme(&self, elements: &AndroidElements) -> bool {
        elements.has_material_themes
            && (elements.material_components.contains("Button")
                || elements
                    .material_components
                    .contains("FloatingActionButton"))
    }

    fn has_accessible_touch_targets(&self, elements: &AndroidElements) -> bool {
        !elements.touch_gestures.is_empty() && elements.has_event_handlers
    }

    fn has_haptic_feedback(&self, elements: &AndroidElements) -> bool {
        elements.has_event_handlers && elements.material_components.contains("Button")
    }

    fn has_responsive_layouts(&self, elements: &AndroidElements) -> bool {
        elements.layout_types.contains("ConstraintLayout")
            || elements.layout_types.contains("LinearLayout")
    }

    fn has_orientation_support(&self, elements: &AndroidElements) -> bool {
        elements.screen_configs.contains("sw600dp") || elements.screen_configs.contains("w600dp")
    }

    fn has_tablet_optimization(&self, elements: &AndroidElements) -> bool {
        elements.screen_configs.contains("sw600dp") || elements.screen_configs.contains("w900dp")
    }

    fn extract_min_sdk_version(&self, elements: &AndroidElements) -> i32 {
        elements
            .sdk_versions
            .iter()
            .filter_map(|v| v.parse::<i32>().ok())
            .min()
            .unwrap_or(21)
    }

    fn extract_target_sdk_version(&self, elements: &AndroidElements) -> i32 {
        elements
            .sdk_versions
            .iter()
            .filter_map(|v| v.parse::<i32>().ok())
            .max()
            .unwrap_or(30)
    }

    fn has_version_specific_handling(&self, elements: &AndroidElements) -> bool {
        elements.sdk_versions.len() > 1
    }

    fn find_deprecated_apis(&self, elements: &AndroidElements) -> Vec<String> {
        let mut deprecated = Vec::new();

        // Simulate deprecated API detection
        if elements.has_android_components {
            deprecated.push("Activity".to_string());
        }

        deprecated
    }

    fn calculate_performance_rating(&self, elements: &AndroidElements) -> String {
        let mut score = 0;

        if self.has_battery_optimization(elements) {
            score += 1;
        }
        if self.has_memory_management(elements) {
            score += 1;
        }
        if self.has_background_processing(elements) {
            score += 1;
        }
        if self.has_network_optimization(elements) {
            score += 1;
        }
        if self.has_ui_thread_optimization(elements) {
            score += 1;
        }

        match score {
            0..=1 => "Poor".to_string(),
            2..=3 => "Fair".to_string(),
            4 => "Good".to_string(),
            5 => "Excellent".to_string(),
            _ => "Unknown".to_string(),
        }
    }

    fn has_battery_optimization(&self, elements: &AndroidElements) -> bool {
        elements.permissions.contains("BATTERY_OPTIMIZATION") || elements.has_android_components
    }

    fn has_memory_management(&self, elements: &AndroidElements) -> bool {
        elements.has_android_components && elements.has_event_handlers
    }

    fn has_background_processing(&self, elements: &AndroidElements) -> bool {
        elements.has_android_components || elements.has_event_handlers
    }

    fn has_network_optimization(&self, elements: &AndroidElements) -> bool {
        elements.permissions.contains("INTERNET") || elements.has_android_components
    }

    fn has_ui_thread_optimization(&self, elements: &AndroidElements) -> bool {
        elements.has_event_handlers && !elements.touch_gestures.is_empty()
    }

    fn calculate_android_score(
        &self,
        scores: &[&dyn AndroidScoreComponent],
    ) -> Result<f32, VIBEError> {
        if scores.is_empty() {
            return Err(VIBEError::ValidationError(
                "No validation components provided".to_string(),
            ));
        }

        let weights = [0.25, 0.20, 0.20, 0.15, 0.20]; // Material, Touch, Screen, Version, Performance

        let mut weighted_sum = 0.0;
        let mut total_weight = 0.0;

        for (i, component) in scores.iter().enumerate() {
            if i < weights.len() {
                let score = component.get_score();
                let weight = weights[i];
                weighted_sum += score * weight;
                total_weight += weight;
            }
        }

        Ok(weighted_sum / total_weight)
    }

    fn generate_android_recommendations(
        &self,
        issues: &[ValidationIssue],
        overall_score: f32,
    ) -> Result<Vec<String>, VIBEError> {
        let mut recommendations = Vec::new();

        if overall_score < 70.0 {
            recommendations
                .push("Improve Material Design compliance and user experience".to_string());
        }

        let material_issues = issues
            .iter()
            .filter(|i| {
                i.category == IssueCategory::UIUXIssue && i.description.contains("Material")
            })
            .count();

        if material_issues > 0 {
            recommendations.push("Focus on Material Design component usage".to_string());
        }

        let performance_issues = issues
            .iter()
            .filter(|i| i.category == IssueCategory::PerformanceIssue)
            .count();

        if performance_issues > 0 {
            recommendations
                .push("Optimize Android-specific performance characteristics".to_string());
        }

        let compatibility_issues = issues
            .iter()
            .filter(|i| i.category == IssueCategory::CompatibilityProblem)
            .count();

        if compatibility_issues > 0 {
            recommendations
                .push("Improve Android version compatibility and screen adaptation".to_string());
        }

        if overall_score < 60.0 {
            recommendations
                .push("Implement comprehensive Android development best practices".to_string());
            recommendations.push("Add proper battery and memory optimization".to_string());
        }

        Ok(recommendations)
    }
}

// Implement PlatformValidator trait
#[async_trait::async_trait]
impl PlatformValidator for AndroidValidator {
    async fn validate_protocol(
        &self,
        protocol_content: &str,
        config: &ValidationConfig,
        platform: Platform,
    ) -> Result<PlatformValidationResult, VIBEError> {
        if platform != Platform::Android {
            return Err(VIBEError::PlatformError(
                "AndroidValidator can only validate Android platform protocols".to_string(),
            ));
        }

        // Perform common validation first
        let common_result = self
            .base
            .perform_common_validation(protocol_content, config)
            .await?;

        // Perform Android-specific validation
        let android_result = self
            .validate_android_protocol(protocol_content, config)
            .await?;

        // Combine results
        let final_score = (common_result.score + android_result.overall_score) / 2.0;

        let mut all_issues = common_result.issues;
        all_issues.extend(android_result.issues);

        let recommendations = self.generate_android_recommendations(&all_issues, final_score)?;

        Ok(PlatformValidationResult {
            platform: Platform::Android,
            score: final_score,
            status: if final_score >= config.minimum_score {
                ValidationStatus::Passed
            } else {
                ValidationStatus::Failed
            },
            issues: all_issues,
            performance_metrics: PlatformPerformanceMetrics {
                average_response_time_ms: android_result.validation_time_ms,
                memory_usage_mb: 250,
                cpu_usage_percent: 40.0,
                error_rate_percent: 3.5,
                throughput_requests_per_second: 5.0,
            },
            recommendations,
        })
    }

    fn get_capabilities(&self) -> PlatformCapabilities {
        self.base.capabilities.clone()
    }

    fn get_requirements(&self) -> PlatformRequirements {
        self.base.requirements.clone()
    }

    fn estimate_complexity(&self, protocol_content: &str) -> ValidationComplexity {
        self.base
            .complexity_estimator
            .estimate_complexity(protocol_content)
    }

    fn get_scoring_criteria(&self) -> PlatformScoringCriteria {
        PlatformScoringCriteria {
            primary_criteria: vec![
                "Material Design Compliance".to_string(),
                "Touch Interaction Quality".to_string(),
                "Screen Adaptation".to_string(),
            ],
            secondary_criteria: vec![
                "Android Version Compatibility".to_string(),
                "Performance Optimization".to_string(),
                "Battery Efficiency".to_string(),
            ],
            penalty_factors: HashMap::from([
                ("no_material_design".to_string(), 0.25),
                ("poor_touch_support".to_string(), 0.2),
                ("no_screen_adaptation".to_string(), 0.2),
            ]),
            bonus_factors: HashMap::from([
                ("material_design_compliant".to_string(), 0.15),
                ("comprehensive_gestures".to_string(), 0.1),
                ("good_performance".to_string(), 0.1),
            ]),
        }
    }
}

// Supporting data structures
#[derive(Debug, Default)]
struct AndroidElements {
    material_components: HashSet<String>,
    touch_gestures: HashSet<String>,
    permissions: HashSet<String>,
    sdk_versions: HashSet<String>,
    screen_configs: HashSet<String>,
    layout_types: HashSet<String>,
    has_android_resources: bool,
    has_android_components: bool,
    has_event_handlers: bool,
    has_list_components: bool,
    has_material_themes: bool,
}

#[derive(Debug)]
struct MaterialValidationResult {
    score: f32,
    issues: Vec<ValidationIssue>,
    design_version: String,
}

#[derive(Debug)]
struct TouchValidationResult {
    score: f32,
    issues: Vec<ValidationIssue>,
    gestures_supported: Vec<String>,
}

#[derive(Debug)]
struct ScreenValidationResult {
    score: f32,
    issues: Vec<ValidationIssue>,
    supported_densities: Vec<String>,
}

#[derive(Debug)]
struct VersionValidationResult {
    score: f32,
    issues: Vec<ValidationIssue>,
    min_sdk: i32,
    target_sdk: i32,
}

#[derive(Debug)]
struct AndroidPerformanceValidationResult {
    score: f32,
    issues: Vec<ValidationIssue>,
    rating: String,
}

#[derive(Debug)]
struct AndroidValidationResult {
    overall_score: f32,
    #[allow(dead_code)]
    material_score: f32,
    #[allow(dead_code)]
    touch_score: f32,
    #[allow(dead_code)]
    screen_score: f32,
    #[allow(dead_code)]
    version_score: f32,
    #[allow(dead_code)]
    performance_score: f32,
    validation_time_ms: u64,
    issues: Vec<ValidationIssue>,
    #[allow(dead_code)]
    recommendations: Vec<String>,
    #[allow(dead_code)]
    android_specific_metrics: AndroidSpecificMetrics,
}

#[derive(Debug, Clone, Serialize, Deserialize)]
struct AndroidSpecificMetrics {
    material_design_version: String,
    supported_densities: Vec<String>,
    min_sdk_version: i32,
    target_sdk_version: i32,
    touch_gestures_supported: Vec<String>,
    performance_rating: String,
}

/// Trait for Android score components
trait AndroidScoreComponent {
    fn get_score(&self) -> f32;
}

impl AndroidScoreComponent for MaterialValidationResult {
    fn get_score(&self) -> f32 {
        self.score
    }
}

impl AndroidScoreComponent for TouchValidationResult {
    fn get_score(&self) -> f32 {
        self.score
    }
}

impl AndroidScoreComponent for ScreenValidationResult {
    fn get_score(&self) -> f32 {
        self.score
    }
}

impl AndroidScoreComponent for VersionValidationResult {
    fn get_score(&self) -> f32 {
        self.score
    }
}

impl AndroidScoreComponent for AndroidPerformanceValidationResult {
    fn get_score(&self) -> f32 {
        self.score
    }
}

// Mock implementations
struct MaterialDesignChecker;
struct TouchInteractionValidator;
struct ScreenDensityAnalyzer;
struct AndroidVersionChecker;
struct AndroidPerformanceProfiler;

impl MaterialDesignChecker {
    fn new() -> Self {
        Self
    }
}

impl TouchInteractionValidator {
    fn new() -> Self {
        Self
    }
}

impl ScreenDensityAnalyzer {
    fn new() -> Self {
        Self
    }
}

impl AndroidVersionChecker {
    fn new() -> Self {
        Self
    }
}

impl AndroidPerformanceProfiler {
    fn new() -> Self {
        Self
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn test_android_validator_creation() {
        let validator = AndroidValidator::new();
        assert_eq!(validator.base.platform, Platform::Android);
    }

    #[test]
    fn test_android_elements_extraction() {
        let validator = AndroidValidator::new();
        let content =
            "MaterialCardView\nFloatingActionButton\nminSdkVersion 21\ntap and swipe gestures";

        let elements = validator.extract_android_elements(content).unwrap();
        assert!(elements.material_components.contains("MaterialCard"));
        assert!(elements
            .material_components
            .contains("FloatingActionButton"));
        assert!(elements.touch_gestures.contains("tap"));
        assert!(elements.touch_gestures.contains("swipe"));
        assert!(elements.sdk_versions.contains("21"));
    }

    #[test]
    fn test_material_version_detection() {
        let validator = AndroidValidator::new();
        let elements = AndroidElements {
            material_components: HashSet::from([
                "Button".to_string(),
                "FloatingActionButton".to_string(),
            ]),
            touch_gestures: HashSet::new(),
            permissions: HashSet::new(),
            sdk_versions: HashSet::new(),
            screen_configs: HashSet::new(),
            layout_types: HashSet::new(),
            has_android_resources: false,
            has_android_components: false,
            has_event_handlers: false,
            has_list_components: false,
            has_material_themes: true,
        };

        let version = validator.detect_material_version(&elements);
        assert_eq!(version, "Material Design 2.0");
    }
}