use crate::cubie::Edge::{self, *};
use crate::solver::lbl::get_put_move;
use crate::{
cubie::CubieCube,
moves::Move::{self, *},
};
pub struct EPLLSolver {
pub cube: CubieCube,
}
impl EPLLSolver {
pub fn solve(&mut self) -> Vec<Move> {
for i in 0..4 {
let u_put = get_put_move(i, U);
let u_cube = self.cube;
self.cube = self.cube.apply_moves(&u_put);
if self.is_solved() {
return u_put;
}
self.cube = u_cube;
}
let mut solution = Vec::new();
for i in 0..4 {
let u_cube = self.cube;
let mut u_put = get_put_move(i, U);
self.cube = self.cube.apply_moves(&u_put);
for mut _s in [
vec![R, U2, R3, U3, R, U3, R3, U3, R3, U2, R, U, R3, U, R],
vec![R3, U2, R, U, R3, U, R, U, R, U2, R3, U3, R, U3, R3],
] {
let s_cube = self.cube;
self.cube = self.cube.apply_moves(&_s);
for j in 0..4 {
let u2_cube = self.cube;
let mut u2_put = get_put_move(j, U);
self.cube = self.cube.apply_moves(&u2_put);
if self.is_solved() {
solution.append(&mut u_put);
solution.append(&mut _s);
solution.append(&mut u2_put);
return solution;
} else {
for ii in 0..4 {
let uu_cube = self.cube;
let mut uu_put = get_put_move(ii, U);
self.cube = self.cube.apply_moves(&uu_put);
for mut _s2 in [
vec![R, U2, R3, U3, R, U3, R3, U3, R3, U2, R, U, R3, U, R],
vec![R3, U2, R, U, R3, U, R, U, R, U2, R3, U3, R, U3, R3],
] {
let s2_cube = self.cube;
self.cube = self.cube.apply_moves(&_s2);
for jj in 0..4 {
let uu2_cube = self.cube;
let mut uu2_put = get_put_move(jj, U);
if self.is_solved() {
solution.append(&mut u_put);
solution.append(&mut _s);
solution.append(&mut u2_put);
solution.append(&mut uu_put);
solution.append(&mut _s2);
solution.append(&mut uu2_put);
return solution;
}
self.cube = uu2_cube;
}
self.cube = s2_cube;
}
self.cube = uu_cube;
}
}
self.cube = u2_cube;
}
self.cube = s_cube;
}
self.cube = u_cube;
}
solution
}
pub fn is_solved(&self) -> bool {
let mut cc = CubieCube::default();
for i in 0..4 {
let y_put = get_put_move(i, y);
cc = cc.apply_moves(&y_put);
if cc == self.cube {
return true;
}
}
false
}
}
pub fn get_edges_u(cc: &CubieCube) -> Vec<(Edge, u8, u8)> {
let mut edges = Vec::new();
for edge in [UR, UF, UL, UB] {
for i in 0..8 {
if cc.ep[i] == edge {
edges.push((edge, i as u8, cc.eo[i]));
}
}
}
edges
}
#[cfg(test)]
mod tests {
use crate::{
cubie::CubieCube,
moves::Formula,
solver::lbl::{
bottom::BottomCornerSolver, coll::COLLSolver, cpll::CPLLSolver, cross::CrossSolver,
eoll::EOLLSolver, epll::EPLLSolver, middle::MiddleEdgeSolver,
},
};
#[test]
fn test_epll() {
let cc = CubieCube::default();
let moves =Formula::scramble();
let cc = cc.apply_formula(&moves);
let mut cross = CrossSolver::new(cc, true);
let _cs = cross.solve();
let mut bottom = BottomCornerSolver { cube: cross.cube };
let _bs = bottom.solve();
let mut middle = MiddleEdgeSolver { cube: bottom.cube };
let _ms = middle.solve();
let mut eoll = EOLLSolver { cube: middle.cube };
let _eos = eoll.solve();
let mut coll = COLLSolver { cube: eoll.cube };
let _cos = coll.solve();
let mut cpll = CPLLSolver { cube: coll.cube };
let _cps = cpll.solve();
assert!(cpll.is_solved());
let mut epll = EPLLSolver { cube: cpll.cube };
let _eps = epll.solve();
assert!(epll.is_solved());
println!(
"Scramble: {:?}\nSolution: {:?}, {:?}, {:?}, {:?}, {:?}, {:?}, {:?}",
moves, _cs, _bs, _ms, _eos, _cos, _cps, _eps
);
}
}