use crate::cubie::Corner::{self, *};
use crate::solver::lbl::get_put_move;
use crate::{
cubie::CubieCube,
moves::Move::{self, *},
};
pub struct COLLSolver {
pub cube: CubieCube,
}
impl COLLSolver {
pub fn solve(&mut self) -> Vec<Move> {
let mut solution = Vec::new();
match self.recognise() {
0 => {
return solution;
}
3 => {
for i in 0..4 {
let _cube = self.cube;
let mut u_put = get_put_move(i, U);
self.cube = self.cube.apply_moves(&u_put);
for mut _s in [vec![R, U, R3, U, R, U2, R3], vec![R, U2, R3, U3, R, U3, R3]] {
let _cube = self.cube;
self.cube = self.cube.apply_moves(&_s);
if self.is_solved() {
solution.append(&mut u_put);
solution.append(&mut _s);
return solution;
}
self.cube = _cube;
}
self.cube = _cube;
}
}
_ => {
for i in 0..4 {
let u_cube = self.cube;
let mut u_put = get_put_move(i, U);
self.cube = self.cube.apply_moves(&u_put);
let mut _s = vec![R, U, R3, U, R, U2, R3];
self.cube = self.cube.apply_moves(&_s);
if self.recognise() == 3 {
solution.append(&mut u_put);
solution.append(&mut _s);
let mut _s2 = self.solve();
solution.append(&mut _s2);
return solution;
}
self.cube = u_cube;
}
}
}
solution
}
fn recognise(&self) -> u8 {
let u_corners = get_corners_u(&self.cube);
u_corners
.iter()
.fold(0, |acc, c| if c.2 != 0 { acc + 1 } else { acc + 0 })
}
pub fn is_solved(&self) -> bool {
self.recognise() == 0
}
}
pub fn get_corners_u(cc: &CubieCube) -> Vec<(Corner, u8, u8)> {
let mut corners = Vec::new();
for corner in [URF, UFL, ULB, UBR] {
for i in 0..8 {
if cc.cp[i] == corner {
corners.push((corner, i as u8, cc.co[i]));
}
}
}
corners
}
#[cfg(test)]
mod tests {
use crate::{
cubie::CubieCube,
moves::Formula,
solver::lbl::{
bottom::BottomCornerSolver, coll::COLLSolver, cross::CrossSolver, eoll::EOLLSolver,
middle::MiddleEdgeSolver,
},
};
#[test]
fn test_coll() {
let cc = CubieCube::default();
let moves = Formula::scramble();
let cc = cc.apply_formula(&moves);
let mut cross = CrossSolver::new(cc, true);
let _cs = cross.solve();
let mut bottom = BottomCornerSolver { cube: cross.cube };
let _bs = bottom.solve();
let mut middle = MiddleEdgeSolver { cube: bottom.cube };
let _ms = middle.solve();
let mut eoll = EOLLSolver { cube: middle.cube };
let _eos = eoll.solve();
let mut coll = COLLSolver { cube: eoll.cube };
let _cos = coll.solve();
assert!(coll.is_solved());
println!(
"Scramble: {:?}\nSolution: {:?}, {:?}, {:?}, {:?}, {:?}",
moves, _cs, _bs, _ms, _eos, _cos
);
}
}