rapier3d 0.32.0

3-dimensional physics engine in Rust.
Documentation
use crate::dynamics::integration_parameters::SpringCoefficients;
use crate::dynamics::joint::{GenericJoint, GenericJointBuilder, JointAxesMask};
use crate::dynamics::{JointAxis, JointMotor, MotorModel};
use crate::math::{Pose, Real, Vector};

use super::JointLimits;

#[cfg(doc)]
use crate::dynamics::RevoluteJoint;

#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Copy, Clone, Debug, PartialEq)]
#[repr(transparent)]
/// A ball-and-socket joint that allows free rotation but no translation (like a shoulder joint).
///
/// Spherical joints keep two bodies connected at a point but allow them to rotate freely
/// around that point in all directions. Use for:
/// - Shoulder/hip joints in ragdolls
/// - Ball-and-socket mechanical connections
/// - Wrecking ball chains
/// - Camera gimbals
///
/// The bodies stay connected at their anchor points but can rotate relative to each other.
///
/// **Note**: Only available in 3D. In 2D, use [`RevoluteJoint`] instead (there's only one rotation axis in 2D).
pub struct SphericalJoint {
    /// The underlying joint data.
    pub data: GenericJoint,
}

impl Default for SphericalJoint {
    fn default() -> Self {
        SphericalJoint::new()
    }
}

impl SphericalJoint {
    /// Creates a new spherical joint locking all relative translations between two bodies.
    pub fn new() -> Self {
        let data = GenericJointBuilder::new(JointAxesMask::LOCKED_SPHERICAL_AXES).build();
        Self { data }
    }

    /// The underlying generic joint.
    pub fn data(&self) -> &GenericJoint {
        &self.data
    }

    /// Are contacts between the attached rigid-bodies enabled?
    pub fn contacts_enabled(&self) -> bool {
        self.data.contacts_enabled
    }

    /// Sets whether contacts between the attached rigid-bodies are enabled.
    pub fn set_contacts_enabled(&mut self, enabled: bool) -> &mut Self {
        self.data.set_contacts_enabled(enabled);
        self
    }

    /// The joint’s anchor, expressed in the local-space of the first rigid-body.
    #[must_use]
    pub fn local_anchor1(&self) -> Vector {
        self.data.local_anchor1()
    }

    /// Sets the joint’s anchor, expressed in the local-space of the first rigid-body.
    pub fn set_local_anchor1(&mut self, anchor1: Vector) -> &mut Self {
        self.data.set_local_anchor1(anchor1);
        self
    }

    /// The joint’s anchor, expressed in the local-space of the second rigid-body.
    #[must_use]
    pub fn local_anchor2(&self) -> Vector {
        self.data.local_anchor2()
    }

    /// Sets the joint’s anchor, expressed in the local-space of the second rigid-body.
    pub fn set_local_anchor2(&mut self, anchor2: Vector) -> &mut Self {
        self.data.set_local_anchor2(anchor2);
        self
    }

    /// Gets both the joint anchor and the joint’s reference orientation relative to the first
    /// rigid-body’s local-space.
    #[must_use]
    pub fn local_frame1(&self) -> &Pose {
        &self.data.local_frame1
    }

    /// Sets both the joint anchor and the joint’s reference orientation relative to the first
    /// rigid-body’s local-space.
    pub fn set_local_frame1(&mut self, local_frame: Pose) -> &mut Self {
        self.data.set_local_frame1(local_frame);
        self
    }

    /// Gets both the joint anchor and the joint’s reference orientation relative to the second
    /// rigid-body’s local-space.
    #[must_use]
    pub fn local_frame2(&self) -> &Pose {
        &self.data.local_frame2
    }

    /// Sets both the joint anchor and the joint’s reference orientation relative to the second
    /// rigid-body’s local-space.
    pub fn set_local_frame2(&mut self, local_frame: Pose) -> &mut Self {
        self.data.set_local_frame2(local_frame);
        self
    }

    /// The motor for a specific rotation axis of this spherical joint.
    ///
    /// Spherical joints can have motors on each of their 3 rotation axes (X, Y, Z).
    /// Returns `None` if no motor is configured for that axis.
    #[must_use]
    pub fn motor(&self, axis: JointAxis) -> Option<&JointMotor> {
        self.data.motor(axis)
    }

    /// Sets the motor model for a specific rotation axis.
    ///
    /// Choose between force-based or acceleration-based motor behavior.
    pub fn set_motor_model(&mut self, axis: JointAxis, model: MotorModel) -> &mut Self {
        self.data.set_motor_model(axis, model);
        self
    }

    /// Sets target rotation speed for a specific axis.
    ///
    /// # Parameters
    /// * `axis` - Which rotation axis (AngX, AngY, or AngZ)
    /// * `target_vel` - Desired angular velocity in radians/second
    /// * `factor` - Motor strength
    pub fn set_motor_velocity(
        &mut self,
        axis: JointAxis,
        target_vel: Real,
        factor: Real,
    ) -> &mut Self {
        self.data.set_motor_velocity(axis, target_vel, factor);
        self
    }

    /// Sets target angle for a specific rotation axis.
    ///
    /// # Parameters
    /// * `axis` - Which rotation axis (AngX, AngY, or AngZ)
    /// * `target_pos` - Desired angle in radians
    /// * `stiffness` - Spring constant
    /// * `damping` - Resistance
    pub fn set_motor_position(
        &mut self,
        axis: JointAxis,
        target_pos: Real,
        stiffness: Real,
        damping: Real,
    ) -> &mut Self {
        self.data
            .set_motor_position(axis, target_pos, stiffness, damping);
        self
    }

    /// Configure both the target angle and target velocity of the motor.
    pub fn set_motor(
        &mut self,
        axis: JointAxis,
        target_pos: Real,
        target_vel: Real,
        stiffness: Real,
        damping: Real,
    ) -> &mut Self {
        self.data
            .set_motor(axis, target_pos, target_vel, stiffness, damping);
        self
    }

    /// Sets the maximum force the motor can deliver along the specified axis.
    pub fn set_motor_max_force(&mut self, axis: JointAxis, max_force: Real) -> &mut Self {
        self.data.set_motor_max_force(axis, max_force);
        self
    }

    /// The limit distance attached bodies can translate along the specified axis.
    #[must_use]
    pub fn limits(&self, axis: JointAxis) -> Option<&JointLimits<Real>> {
        self.data.limits(axis)
    }

    /// Sets the `[min,max]` limit angles attached bodies can translate along the joint’s principal
    /// axis.
    pub fn set_limits(&mut self, axis: JointAxis, limits: [Real; 2]) -> &mut Self {
        self.data.set_limits(axis, limits);
        self
    }

    /// Gets the softness of this joint’s locked degrees of freedom.
    #[must_use]
    pub fn softness(&self) -> SpringCoefficients<Real> {
        self.data.softness
    }

    /// Sets the softness of this joint’s locked degrees of freedom.
    #[must_use]
    pub fn set_softness(&mut self, softness: SpringCoefficients<Real>) -> &mut Self {
        self.data.softness = softness;
        self
    }
}

impl From<SphericalJoint> for GenericJoint {
    fn from(val: SphericalJoint) -> GenericJoint {
        val.data
    }
}

/// Create spherical joints using the builder pattern.
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Copy, Clone, Debug, Default, PartialEq)]
pub struct SphericalJointBuilder(pub SphericalJoint);

impl SphericalJointBuilder {
    /// Creates a new builder for spherical joints.
    pub fn new() -> Self {
        Self(SphericalJoint::new())
    }

    /// Sets whether contacts between the attached rigid-bodies are enabled.
    #[must_use]
    pub fn contacts_enabled(mut self, enabled: bool) -> Self {
        self.0.set_contacts_enabled(enabled);
        self
    }

    /// Sets the joint’s anchor, expressed in the local-space of the first rigid-body.
    #[must_use]
    pub fn local_anchor1(mut self, anchor1: Vector) -> Self {
        self.0.set_local_anchor1(anchor1);
        self
    }

    /// Sets the joint’s anchor, expressed in the local-space of the second rigid-body.
    #[must_use]
    pub fn local_anchor2(mut self, anchor2: Vector) -> Self {
        self.0.set_local_anchor2(anchor2);
        self
    }

    /// Sets both the joint anchor and the joint’s reference orientation relative to the first
    /// rigid-body’s local-space.
    #[must_use]
    pub fn local_frame1(mut self, frame1: Pose) -> Self {
        self.0.set_local_frame1(frame1);
        self
    }

    /// Sets both the joint anchor and the joint’s reference orientation relative to the second
    /// rigid-body’s local-space.
    #[must_use]
    pub fn local_frame2(mut self, frame2: Pose) -> Self {
        self.0.set_local_frame2(frame2);
        self
    }

    /// Set the spring-like model used by the motor to reach the desired target velocity and position.
    #[must_use]
    pub fn motor_model(mut self, axis: JointAxis, model: MotorModel) -> Self {
        self.0.set_motor_model(axis, model);
        self
    }

    /// Sets the target velocity this motor needs to reach.
    #[must_use]
    pub fn motor_velocity(mut self, axis: JointAxis, target_vel: Real, factor: Real) -> Self {
        self.0.set_motor_velocity(axis, target_vel, factor);
        self
    }

    /// Sets the target angle this motor needs to reach.
    #[must_use]
    pub fn motor_position(
        mut self,
        axis: JointAxis,
        target_pos: Real,
        stiffness: Real,
        damping: Real,
    ) -> Self {
        self.0
            .set_motor_position(axis, target_pos, stiffness, damping);
        self
    }

    /// Configure both the target angle and target velocity of the motor.
    #[must_use]
    pub fn motor(
        mut self,
        axis: JointAxis,
        target_pos: Real,
        target_vel: Real,
        stiffness: Real,
        damping: Real,
    ) -> Self {
        self.0
            .set_motor(axis, target_pos, target_vel, stiffness, damping);
        self
    }

    /// Sets the maximum force the motor can deliver along the specified axis.
    #[must_use]
    pub fn motor_max_force(mut self, axis: JointAxis, max_force: Real) -> Self {
        self.0.set_motor_max_force(axis, max_force);
        self
    }

    /// Sets the `[min,max]` limit distances attached bodies can rotate along the specified axis.
    #[must_use]
    pub fn limits(mut self, axis: JointAxis, limits: [Real; 2]) -> Self {
        self.0.set_limits(axis, limits);
        self
    }

    /// Sets the softness of this joint’s locked degrees of freedom.
    #[must_use]
    pub fn softness(mut self, softness: SpringCoefficients<Real>) -> Self {
        self.0.data.softness = softness;
        self
    }

    /// Builds the spherical joint.
    #[must_use]
    pub fn build(self) -> SphericalJoint {
        self.0
    }
}

impl From<SphericalJointBuilder> for GenericJoint {
    fn from(val: SphericalJointBuilder) -> GenericJoint {
        val.0.into()
    }
}