Struct rapier3d::dynamics::RigidBodyColliders [−][src]
pub struct RigidBodyColliders(pub Vec<ColliderHandle>);
Expand description
The set of colliders attached to this rigid-bodies.
This should not be modified manually unless you really know what you are doing (for example if you are trying to integrate Rapier to a game engine using its component-based interface).
Implementations
pub fn detach_collider(
&mut self,
rb_changes: &mut RigidBodyChanges,
co_handle: ColliderHandle
)
[src]
pub fn detach_collider(
&mut self,
rb_changes: &mut RigidBodyChanges,
co_handle: ColliderHandle
)
[src]Detach a collider from this rigid-body.
pub fn attach_collider(
&mut self,
rb_changes: &mut RigidBodyChanges,
rb_ccd: &mut RigidBodyCcd,
rb_mprops: &mut RigidBodyMassProps,
rb_pos: &RigidBodyPosition,
co_handle: ColliderHandle,
co_pos: &mut ColliderPosition,
co_parent: &ColliderParent,
co_shape: &ColliderShape,
co_mprops: &ColliderMassProps
)
[src]
pub fn attach_collider(
&mut self,
rb_changes: &mut RigidBodyChanges,
rb_ccd: &mut RigidBodyCcd,
rb_mprops: &mut RigidBodyMassProps,
rb_pos: &RigidBodyPosition,
co_handle: ColliderHandle,
co_pos: &mut ColliderPosition,
co_parent: &ColliderParent,
co_shape: &ColliderShape,
co_mprops: &ColliderMassProps
)
[src]Attach a collider to this rigid-body.
pub fn update_positions<Colliders>(
&self,
colliders: &mut Colliders,
modified_colliders: &mut Vec<ColliderHandle>,
parent_pos: &Isometry<Real>
) where
Colliders: ComponentSetMut<ColliderPosition> + ComponentSetMut<ColliderChanges> + ComponentSetOption<ColliderParent>,
[src]
pub fn update_positions<Colliders>(
&self,
colliders: &mut Colliders,
modified_colliders: &mut Vec<ColliderHandle>,
parent_pos: &Isometry<Real>
) where
Colliders: ComponentSetMut<ColliderPosition> + ComponentSetMut<ColliderChanges> + ComponentSetOption<ColliderParent>,
[src]Update the positions of all the colliders attached to this rigid-body.
Trait Implementations
Set the value of this element.
fn map_mut_internal<Result>(
&mut self,
handle: Index,
f: impl FnOnce(&mut RigidBodyColliders) -> Result
) -> Option<Result>
[src]
fn map_mut_internal<Result>(
&mut self,
handle: Index,
f: impl FnOnce(&mut RigidBodyColliders) -> Result
) -> Option<Result>
[src]Applies the given closure to the element associated to the given handle
. Read more
Get the element associated to the given handle
, if there is one.
Auto Trait Implementations
impl RefUnwindSafe for RigidBodyColliders
impl Send for RigidBodyColliders
impl Sync for RigidBodyColliders
impl Unpin for RigidBodyColliders
impl UnwindSafe for RigidBodyColliders
Blanket Implementations
Mutably borrows from an owned value. Read more
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) to Box<dyn Any>
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) to Rc<Any>
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