use super::SpriteRenderFeature;
use glam::Vec3;
use hydrate_base::handle::Handle;
use rafx::assets::ImageAsset;
use rafx::render_features::RenderObjectSet;
#[derive(Clone)]
pub struct SpriteRenderObject {
pub tint: Vec3,
pub alpha: f32,
pub image: Handle<ImageAsset>,
}
pub type SpriteRenderObjectSet = RenderObjectSet<SpriteRenderFeature, SpriteRenderObject>;