use rafx::render_feature_renderer_prelude::*;
use super::*;
use crate::phases::{OpaqueRenderPhase, TransparentRenderPhase};
use hydrate_base::handle::Handle;
use rafx::assets::MaterialAsset;
use rafx::renderer::RendererLoadContext;
pub struct SpriteStaticResources {
pub sprite_material: Handle<MaterialAsset>,
}
#[derive(Default)]
pub struct SpriteRendererPlugin {
render_objects: SpriteRenderObjectSet,
}
#[cfg(feature = "legion")]
impl SpriteRendererPlugin {
pub fn legion_init(
&self,
resources: &mut legion::Resources,
) {
resources.insert(self.render_objects.clone());
}
pub fn legion_destroy(resources: &mut legion::Resources) {
resources.remove::<SpriteRenderObjectSet>();
}
}
impl RenderFeaturePlugin for SpriteRendererPlugin {
fn feature_debug_constants(&self) -> &'static RenderFeatureDebugConstants {
super::render_feature_debug_constants()
}
fn feature_index(&self) -> RenderFeatureIndex {
super::render_feature_index()
}
fn is_view_relevant(
&self,
view: &RenderView,
) -> bool {
view.phase_is_relevant::<OpaqueRenderPhase>()
|| view.phase_is_relevant::<TransparentRenderPhase>()
}
fn requires_visible_render_objects(&self) -> bool {
true
}
fn configure_render_registry(
&self,
render_registry: RenderRegistryBuilder,
) -> RenderRegistryBuilder {
render_registry.register_feature::<SpriteRenderFeature>()
}
fn initialize_static_resources(
&self,
renderer_load_context: &RendererLoadContext,
asset_manager: &mut AssetManager,
asset_resource: &mut AssetResource,
_extract_resources: &ExtractResources,
render_resources: &mut RenderResources,
_upload: &mut RafxTransferUpload,
) -> RafxResult<()> {
let sprite_material = asset_resource
.load_artifact_symbol_name::<MaterialAsset>("rafx-plugins://materials/sprite.material");
renderer_load_context.wait_for_asset_to_load(
render_resources,
asset_manager,
&sprite_material,
asset_resource,
"sprite_material",
)?;
render_resources.insert(SpriteStaticResources { sprite_material });
Ok(())
}
fn new_frame_packet(
&self,
frame_packet_size: &FramePacketSize,
) -> Box<dyn RenderFeatureFramePacket> {
Box::new(SpriteFramePacket::new(
self.feature_index(),
frame_packet_size,
))
}
fn new_extract_job<'extract>(
&self,
extract_context: &RenderJobExtractContext<'extract>,
frame_packet: Box<dyn RenderFeatureFramePacket>,
) -> Arc<dyn RenderFeatureExtractJob<'extract> + 'extract> {
let sprite_material = extract_context
.render_resources
.fetch::<SpriteStaticResources>()
.sprite_material
.clone();
SpriteExtractJob::new(
extract_context,
frame_packet.into_concrete(),
sprite_material,
self.render_objects.clone(),
)
}
fn new_submit_packet(
&self,
frame_packet: &Box<dyn RenderFeatureFramePacket>,
) -> Box<dyn RenderFeatureSubmitPacket> {
let frame_packet: &SpriteFramePacket = frame_packet.as_ref().as_concrete();
let num_submit_nodes = frame_packet.render_object_instances().len();
let mut view_submit_packets = Vec::with_capacity(frame_packet.view_packets().len());
for view_packet in frame_packet.view_packets() {
let view = view_packet.view();
let submit_node_blocks = vec![
SubmitNodeBlock::with_capacity::<OpaqueRenderPhase>(view, num_submit_nodes),
SubmitNodeBlock::with_capacity::<TransparentRenderPhase>(view, num_submit_nodes),
];
view_submit_packets.push(ViewSubmitPacket::new(
submit_node_blocks,
&ViewPacketSize::size_of(view_packet),
view_packet.view_frame_index(),
));
}
Box::new(SpriteSubmitPacket::new(
self.feature_index(),
frame_packet.render_object_instances().len(),
view_submit_packets,
))
}
fn new_prepare_job<'prepare>(
&self,
prepare_context: &RenderJobPrepareContext<'prepare>,
frame_packet: Box<dyn RenderFeatureFramePacket>,
submit_packet: Box<dyn RenderFeatureSubmitPacket>,
) -> Arc<dyn RenderFeaturePrepareJob<'prepare> + 'prepare> {
SpritePrepareJob::new(
prepare_context,
frame_packet.into_concrete(),
submit_packet.into_concrete(),
self.render_objects.clone(),
)
}
fn new_write_job<'write>(
&self,
write_context: &RenderJobWriteContext<'write>,
frame_packet: Box<dyn RenderFeatureFramePacket>,
submit_packet: Box<dyn RenderFeatureSubmitPacket>,
) -> Arc<dyn RenderFeatureWriteJob<'write> + 'write> {
SpriteWriteJob::new(
write_context,
frame_packet.into_concrete(),
submit_packet.into_concrete(),
)
}
}