use std::collections::{HashMap, VecDeque};
use std::sync::{Arc, Mutex};
use std::thread;
use std::time::{Duration, Instant};
use crate::applications::protein_folding::ProteinSequence;
use super::config::{LoadBalancingStrategy, ParallelProcessingConfig, TaskSchedulingStrategy};
pub struct AdvancedParallelProcessor {
pub config: ParallelProcessingConfig,
pub thread_pool: ThreadPool,
pub task_scheduler: TaskScheduler,
pub load_balancer: LoadBalancer,
pub performance_metrics: ParallelPerformanceMetrics,
}
impl AdvancedParallelProcessor {
#[must_use]
pub fn new(config: ParallelProcessingConfig) -> Self {
Self {
config,
thread_pool: ThreadPool::new(num_cpus::get()),
task_scheduler: TaskScheduler::new(),
load_balancer: LoadBalancer::new(),
performance_metrics: ParallelPerformanceMetrics::default(),
}
}
}
#[derive(Debug)]
pub struct ThreadPool {
pub workers: Vec<WorkerThread>,
pub task_queue: Arc<Mutex<VecDeque<Task>>>,
pub statistics: ThreadPoolStatistics,
}
impl ThreadPool {
#[must_use]
pub fn new(size: usize) -> Self {
Self {
workers: Vec::with_capacity(size),
task_queue: Arc::new(Mutex::new(VecDeque::new())),
statistics: ThreadPoolStatistics::default(),
}
}
#[must_use]
pub fn worker_count(&self) -> usize {
self.workers.len()
}
#[must_use]
pub fn pending_tasks(&self) -> usize {
self.task_queue.lock().map(|q| q.len()).unwrap_or(0)
}
}
#[derive(Debug)]
pub struct WorkerThread {
pub id: usize,
pub handle: Option<thread::JoinHandle<()>>,
pub current_task: Option<String>,
pub statistics: WorkerStatistics,
}
impl WorkerThread {
#[must_use]
pub fn new(id: usize) -> Self {
Self {
id,
handle: None,
current_task: None,
statistics: WorkerStatistics::default(),
}
}
#[must_use]
pub fn is_busy(&self) -> bool {
self.current_task.is_some()
}
}
#[derive(Debug)]
pub struct Task {
pub id: String,
pub priority: TaskPriority,
pub function: TaskFunction,
pub dependencies: Vec<String>,
pub estimated_time: Duration,
}
#[derive(Debug)]
pub enum TaskFunction {
ProteinFolding(ProteinFoldingTask),
MaterialsScience(MaterialsScienceTask),
DrugDiscovery(DrugDiscoveryTask),
Generic(GenericTask),
}
#[derive(Debug, Clone, PartialEq, Eq, PartialOrd)]
pub enum TaskPriority {
Low = 1,
Medium = 2,
High = 3,
Critical = 4,
}
#[derive(Debug)]
pub struct ProteinFoldingTask {
pub sequence: ProteinSequence,
pub lattice_params: LatticeParameters,
pub optimization_params: OptimizationParameters,
}
#[derive(Debug)]
pub struct MaterialsScienceTask {
pub crystal_structure: CrystalStructure,
pub simulation_params: SimulationParameters,
pub analysis_requirements: AnalysisRequirements,
}
#[derive(Debug)]
pub struct DrugDiscoveryTask {
pub molecular_structure: String,
pub targets: Vec<InteractionTarget>,
pub property_constraints: PropertyConstraints,
}
#[derive(Debug)]
pub struct GenericTask {
pub description: String,
pub input_data: Vec<u8>,
pub computation_type: ComputationType,
}
#[derive(Debug)]
pub struct TaskScheduler {
pub strategy: TaskSchedulingStrategy,
pub task_queue: VecDeque<Task>,
pub scheduled_tasks: HashMap<String, ScheduledTask>,
pub statistics: SchedulerStatistics,
}
impl TaskScheduler {
#[must_use]
pub fn new() -> Self {
Self {
strategy: TaskSchedulingStrategy::WorkStealing,
task_queue: VecDeque::new(),
scheduled_tasks: HashMap::new(),
statistics: SchedulerStatistics::default(),
}
}
pub fn add_task(&mut self, task: Task) {
self.task_queue.push_back(task);
}
pub fn next_task(&mut self) -> Option<Task> {
match self.strategy {
TaskSchedulingStrategy::FIFO => self.task_queue.pop_front(),
TaskSchedulingStrategy::Priority => {
let mut best_idx = None;
let mut best_priority = TaskPriority::Low;
for (idx, task) in self.task_queue.iter().enumerate() {
if task.priority >= best_priority {
best_priority = task.priority.clone();
best_idx = Some(idx);
}
}
best_idx.and_then(|idx| self.task_queue.remove(idx))
}
_ => self.task_queue.pop_front(),
}
}
}
impl Default for TaskScheduler {
fn default() -> Self {
Self::new()
}
}
#[derive(Debug)]
pub struct ScheduledTask {
pub task: Task,
pub assigned_worker: usize,
pub scheduled_time: Instant,
pub expected_completion: Instant,
}
#[derive(Debug)]
pub struct LoadBalancer {
pub strategy: LoadBalancingStrategy,
pub worker_loads: HashMap<usize, WorkerLoad>,
pub decisions: VecDeque<BalancingDecision>,
pub statistics: LoadBalancerStatistics,
}
impl LoadBalancer {
#[must_use]
pub fn new() -> Self {
Self {
strategy: LoadBalancingStrategy::RoundRobin,
worker_loads: HashMap::new(),
decisions: VecDeque::new(),
statistics: LoadBalancerStatistics::default(),
}
}
#[must_use]
pub fn select_worker(&self) -> Option<usize> {
match self.strategy {
LoadBalancingStrategy::LeastLoaded => self
.worker_loads
.iter()
.min_by(|a, b| {
a.1.cpu_usage
.partial_cmp(&b.1.cpu_usage)
.unwrap_or(std::cmp::Ordering::Equal)
})
.map(|(id, _)| *id),
LoadBalancingStrategy::RoundRobin => {
self.worker_loads.keys().next().copied()
}
_ => self.worker_loads.keys().next().copied(),
}
}
pub fn update_load(&mut self, worker_id: usize, load: WorkerLoad) {
self.worker_loads.insert(worker_id, load);
}
}
impl Default for LoadBalancer {
fn default() -> Self {
Self::new()
}
}
#[derive(Debug, Clone)]
pub struct WorkerLoad {
pub worker_id: usize,
pub cpu_usage: f64,
pub memory_usage: f64,
pub queue_length: usize,
pub performance_score: f64,
}
impl WorkerLoad {
#[must_use]
pub fn new(worker_id: usize) -> Self {
Self {
worker_id,
cpu_usage: 0.0,
memory_usage: 0.0,
queue_length: 0,
performance_score: 1.0,
}
}
#[must_use]
pub fn load_score(&self) -> f64 {
(self.cpu_usage + self.memory_usage) / 2.0 + self.queue_length as f64 * 0.1
}
}
#[derive(Debug, Clone)]
pub struct BalancingDecision {
pub timestamp: Instant,
pub source_worker: usize,
pub target_worker: usize,
pub tasks_moved: Vec<String>,
pub rationale: String,
}
#[derive(Debug, Clone, Default)]
pub struct LatticeParameters {}
#[derive(Debug, Clone, Default)]
pub struct OptimizationParameters {}
#[derive(Debug, Clone, Default)]
pub struct CrystalStructure {}
#[derive(Debug, Clone, Default)]
pub struct DefectAnalysisResult {}
#[derive(Debug, Clone, Default)]
pub struct SimulationParameters {}
#[derive(Debug, Clone, Default)]
pub struct AnalysisRequirements {}
#[derive(Debug, Clone, Default)]
pub struct InteractionTarget {}
#[derive(Debug, Clone, Default)]
pub struct PropertyConstraints {}
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum ComputationType {
Optimization,
Simulation,
Analysis,
}
#[derive(Debug, Clone, Default)]
pub struct ParallelPerformanceMetrics {
pub parallel_efficiency: f64,
pub tasks_completed: u64,
pub avg_task_time: Duration,
pub throughput: f64,
}
#[derive(Debug, Clone, Default)]
pub struct ThreadPoolStatistics {
pub tasks_submitted: u64,
pub tasks_completed: u64,
pub tasks_failed: u64,
pub avg_wait_time: Duration,
}
#[derive(Debug, Clone, Default)]
pub struct WorkerStatistics {
pub tasks_executed: u64,
pub total_execution_time: Duration,
pub idle_time: Duration,
pub errors: u64,
}
#[derive(Debug, Clone, Default)]
pub struct SchedulerStatistics {
pub tasks_scheduled: u64,
pub rescheduling_count: u64,
pub avg_scheduling_time: Duration,
}
#[derive(Debug, Clone, Default)]
pub struct LoadBalancerStatistics {
pub rebalancing_events: u64,
pub tasks_migrated: u64,
pub load_variance: f64,
}