use quadtree_simple::*;
use macroquad::prelude::*;
use macroquad::rand::*;
const WIDTH: f32 = 1920.0;
const HEIGHT: f32 = 1080.0;
#[macroquad::main("BasicShapes")]
async fn main() {
let mut qt:Quadtree<bool> = Quadtree::new(Qrect::screen_size(WIDTH - 100., HEIGHT - 100.), 4);
loop {
clear_background(BLACK);
if is_mouse_button_down(MouseButton::Left) {
let x = mouse_position().0;
let y = mouse_position().1;
qt.insert(&Point::new(x, y, false));
}
let rects = qt.get_rects();
let points = qt.collect();
for rect in rects {
draw_rectangle_lines(rect.x - rect.w, rect.y - rect.h, rect.w * 2., rect.h * 2., 1.0, BLUE);
}
for point in points {
draw_circle(point.x, point.y, 0.5, RED);
}
next_frame().await
}
}