use bevy::scene::SceneInstanceReady;
use pybevy_core::PyEntity;
use pyo3::prelude::*;
use crate::instance_id::PyInstanceId;
#[pyclass(name = "SceneInstanceReady", frozen, eq)]
#[derive(Debug, Clone, PartialEq)]
pub struct PySceneInstanceReady {
#[pyo3(get)]
pub entity: PyEntity,
#[pyo3(get)]
pub instance_id: PyInstanceId,
}
#[pymethods]
impl PySceneInstanceReady {
fn __repr__(&self) -> String {
format!(
"SceneInstanceReady(entity={}, instance_id={:?})",
self.entity.0, self.instance_id
)
}
}
impl From<&SceneInstanceReady> for PySceneInstanceReady {
fn from(event: &SceneInstanceReady) -> Self {
PySceneInstanceReady {
entity: PyEntity(event.entity),
instance_id: PyInstanceId::from(event.instance_id),
}
}
}