use bevy::scene::Scene;
use pybevy_core::AssetStorage;
use pybevy_macros::asset_storage;
use pyo3::prelude::*;
#[asset_storage(Scene, no_clone)]
#[pyclass(name = "Scene", extends = pybevy_core::PyAsset)]
#[derive(Debug)]
pub struct PyScene {
pub(crate) storage: AssetStorage<Scene>,
}