proof-engine 0.2.1

Real-time graphics from math: glyphs and particles moved by ODEs, strange attractors and force fields, drawn with HDR bloom on OpenGL.
Documentation
1
2
3
4
5
6
7

// ============================================================
// IMPL BLOCKS FOR TERRAIN ROAD TOOL - appended
// ============================================================
use super::terrain_road_tool::*;
use glam::{Vec2, Vec3, Vec4};
use std::collections::HashMap;