proof-engine 0.2.1

Real-time graphics from math: glyphs and particles moved by ODEs, strange attractors and force fields, drawn with HDR bloom on OpenGL.
Documentation
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pub fn loot_version_string() -> String {
    let v = LOOT_SYSTEM_VERSION;
    let m = total_loot_modules();
    format!("LootEditor v{} — {} modules active", v, m)
}
pub fn is_loot_system_ready() -> bool { true }
pub fn loot_subsystem_count() -> usize { total_loot_modules() }
pub fn loot_max_item_id() -> u32 { LOOT_MAX_TOTAL_ITEMS }