prisma 0.1.1

A color library for both simple and complex color manipulation, intending to be the go to rust color library for most tasks. It can handle conversion between a large number of color models, and can convert into the CIE device independent color spaces. Prisma tries to be easy to use while encouraging correct transformations, making mathematically correct conversions easy without knowing the whole field of color science.
Documentation
//! The scalar traits defining what primitives can be used in channels
//!
//! For an overview of scalars, look at the [`channel`](../index.html) module documentation.

use crate::color;
use angle;
use angle::*;
use num_traits::{cast, Float, NumCast, PrimInt, Zero};
use std::ops;

/// A scalar with no upper and/or lower bound
pub trait FreeChannelScalar: Clone + Float + Default {}

impl FreeChannelScalar for f32 {}
impl FreeChannelScalar for f64 {}

/// A scalar with an upper and lower bound
pub trait BoundedChannelScalar:
    Clone
    + PartialEq
    + PartialOrd
    + Default
    + ops::Add<Self, Output = Self>
    + ops::Sub<Self, Output = Self>
    + ops::Mul<Self, Output = Self>
{
}

impl BoundedChannelScalar for u8 {}
impl BoundedChannelScalar for u16 {}
impl BoundedChannelScalar for u32 {}
impl BoundedChannelScalar for f32 {}
impl BoundedChannelScalar for f64 {}

/// A scalar for periodic, angular channels
pub trait AngularChannelScalar:
    Clone
    + PartialEq
    + PartialOrd
    + Default
    + Zero
    + ops::Add<Self, Output = Self>
    + ops::Sub<Self, Output = Self>
    + angle::Angle
where
    Self::Scalar: Float,
{
    /// The minimum unique value
    fn min_bound() -> Self;
    /// The maximum unique value, equal to the period of the angular unit
    fn max_bound() -> Self;
    /// Returns if the angle is in the normal range
    fn is_normalized(&self) -> bool;
    /// Normalize the angle into its normal range
    fn normalize(self) -> Self;
}

macro_rules! impl_traits_for_angle {
    ($Struct: ident) => {
        impl<T> AngularChannelScalar for $Struct<T>
        where
            T: Float,
        {
            #[inline]
            fn min_bound() -> Self {
                $Struct(cast(0.0).unwrap())
            }
            #[inline]
            fn max_bound() -> Self {
                $Struct($Struct::period())
            }
            #[inline]
            fn is_normalized(&self) -> bool {
                <Self as Angle>::is_normalized(self)
            }
            #[inline]
            fn normalize(self) -> Self {
                <Self as Angle>::normalize(self)
            }
        }

        impl<T> color::Lerp for $Struct<T>
        where
            T: Float,
        {
            type Position = T;
            #[inline]
            fn lerp(&self, right: &Self, pos: Self::Position) -> Self {
                self.interpolate(right, pos)
            }
        }
    };
}

impl_traits_for_angle!(Deg);
impl_traits_for_angle!(Rad);
impl_traits_for_angle!(Turns);
impl_traits_for_angle!(ArcMinutes);
impl_traits_for_angle!(ArcSeconds);

/// A bounded scalar that only takes positive values
pub trait PosNormalChannelScalar: BoundedChannelScalar {
    /// The minimum "in-range" value
    fn min_bound() -> Self;
    /// The maximum "in-range" value
    fn max_bound() -> Self;
    /// Returns if the value is in the normal range
    fn is_normalized(&self) -> bool;
    /// Normalizes the value into the normal range
    fn normalize(self) -> Self;
}
/// A bounded scalar that has positive and negative values
pub trait NormalChannelScalar: BoundedChannelScalar {
    /// The minimum "in-range" value
    fn min_bound() -> Self;
    /// The maximum "in-range" value
    fn max_bound() -> Self;
    /// Returns if the value is in the normal range
    fn is_normalized(&self) -> bool;
    /// Normalizes the value into the normal range
    fn normalize(self) -> Self;
}

fn lerp_flat_int<T, P>(left: &T, right: &T, pos: P) -> T
where
    T: PrimInt + Clone + NumCast,
    P: Float + NumCast,
{
    let inv_pos = P::one() - pos;
    let val_p: P =
        cast::<_, P>(left.clone()).unwrap() * inv_pos + cast::<_, P>(right.clone()).unwrap() * pos;
    cast(val_p).unwrap()
}

fn lerp_flat<T>(left: &T, right: &T, pos: T) -> T
where
    T: Float,
{
    let inv_pos = T::one() - pos;

    *left * inv_pos + *right * pos
}

macro_rules! impl_bounded_channel_traits_int {
    ($name: ident) => {
        impl PosNormalChannelScalar for $name {
            #[inline]
            fn min_bound() -> Self {
                $name::min_value()
            }
            #[inline]
            fn max_bound() -> Self {
                $name::max_value()
            }
            #[inline]
            fn is_normalized(&self) -> bool {
                true
            }
            #[inline]
            fn normalize(self) -> Self {
                self
            }
        }
        impl color::Lerp for $name {
            type Position = f64;
            #[inline]
            fn lerp(&self, right: &Self, pos: Self::Position) -> Self {
                lerp_flat_int(self, right, pos)
            }
        }
    };
}

macro_rules! impl_bounded_channel_traits_float {
    ($name: ty) => {
        impl PosNormalChannelScalar for $name {
            #[inline]
            fn min_bound() -> Self {
                cast(0.0).unwrap()
            }
            #[inline]
            fn max_bound() -> Self {
                cast(1.0).unwrap()
            }
            #[inline]
            fn is_normalized(&self) -> bool {
                *self >= 0.0 && *self <= 1.0
            }
            #[inline]
            fn normalize(self) -> Self {
                if self > 1.0 {
                    1.0
                } else if self < 0.0 {
                    0.0
                } else {
                    self.clone()
                }
            }
        }
        impl color::Lerp for $name {
            type Position = $name;
            #[inline]
            fn lerp(&self, right: &Self, pos: Self::Position) -> Self {
                lerp_flat(self, right, pos)
            }
        }
    };
}

macro_rules! impl_normal_bounded_channel_traits_int {
    ($name: ident) => {
        impl NormalChannelScalar for $name {
            #[inline]
            fn min_bound() -> Self {
                $name::min_value()
            }
            #[inline]
            fn max_bound() -> Self {
                $name::max_value()
            }
            #[inline]
            fn is_normalized(&self) -> bool {
                true
            }
            #[inline]
            fn normalize(self) -> Self {
                self
            }
        }
    };
}

macro_rules! impl_normal_bounded_channel_traits_float {
    ($name: ty) => {
        impl NormalChannelScalar for $name {
            #[inline]
            fn min_bound() -> Self {
                cast(-1.0).unwrap()
            }
            #[inline]
            fn max_bound() -> Self {
                cast(1.0).unwrap()
            }
            #[inline]
            fn is_normalized(&self) -> bool {
                *self >= -1.0 && *self <= 1.0
            }
            #[inline]
            fn normalize(self) -> Self {
                if self > 1.0 {
                    1.0
                } else if self < -1.0 {
                    -1.0
                } else {
                    self.clone()
                }
            }
        }
    };
}

impl_bounded_channel_traits_int!(u8);
impl_bounded_channel_traits_int!(u16);
impl_bounded_channel_traits_int!(u32);
impl_bounded_channel_traits_float!(f32);
impl_bounded_channel_traits_float!(f64);

impl_normal_bounded_channel_traits_int!(u8);
impl_normal_bounded_channel_traits_int!(u16);
impl_normal_bounded_channel_traits_int!(u32);
impl_normal_bounded_channel_traits_float!(f32);
impl_normal_bounded_channel_traits_float!(f64);