prisma 0.1.1

A color library for both simple and complex color manipulation, intending to be the go to rust color library for most tasks. It can handle conversion between a large number of color models, and can convert into the CIE device independent color spaces. Prisma tries to be easy to use while encouraging correct transformations, making mathematically correct conversions easy without knowing the whole field of color science.
Documentation
//! A channel that is represented by an angle

use angle::Angle;
#[cfg(feature = "approx")]
use approx;

use crate::channel::{ChannelCast, ChannelFormatCast, ColorChannel};
use crate::color;
use crate::color::Lerp;
use num_traits;
use std::fmt;
use std::ops;

/// A tag uniquely identifying an AngularChannel
pub struct AngularChannelTag;

/// A channel that is represented by an angle
#[repr(transparent)]
#[derive(Copy, Clone, Debug, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct AngularChannel<T>(pub T);

impl<T> AngularChannel<T>
where
    T: Angle,
{
    /// Construct a new `AngularChannel`
    pub fn new(val: T) -> Self {
        AngularChannel(val)
    }
}

impl<T> ColorChannel for AngularChannel<T>
where
    T: Angle + Default + ops::Add<T, Output = T> + ops::Sub<T, Output = T>,
{
    type Format = T;
    type Scalar = T::Scalar;
    type Tag = AngularChannelTag;

    fn min_bound() -> T {
        T::zero()
    }

    fn max_bound() -> T {
        T::full_turn()
    }
    fn clamp(&self, min: Self::Format, max: Self::Format) -> Self {
        if self.0 < min {
            AngularChannel(min)
        } else if self.0 > max {
            AngularChannel(max)
        } else {
            self.clone()
        }
    }

    fn value(&self) -> T {
        self.0.clone()
    }
    fn scalar(&self) -> T::Scalar {
        self.0.scalar()
    }
    fn from_scalar(value: T::Scalar) -> Self {
        AngularChannel(T::new(value))
    }
    fn new(value: T) -> Self {
        AngularChannel(value)
    }
}

impl<T> ChannelCast for AngularChannel<T>
where
    T: Angle + Default + ops::Sub<T, Output = T> + ops::Add<T, Output = T>,
{
    fn channel_cast<To>(self) -> To
    where
        Self::Format: ChannelFormatCast<To::Format>,
        To: ColorChannel<Tag = Self::Tag>,
    {
        To::new(self.0.cast())
    }

    fn scalar_cast<To>(self) -> To
    where
        Self::Format: ChannelFormatCast<To>,
    {
        self.0.cast()
    }
}

impl<T> color::Invert for AngularChannel<T>
where
    T: Angle,
{
    fn invert(self) -> Self {
        AngularChannel(self.0.invert().normalize())
    }
}

impl<T> Lerp for AngularChannel<T>
where
    T: Angle + Lerp,
{
    type Position = T::Position;
    fn lerp(&self, right: &Self, pos: Self::Position) -> Self {
        AngularChannel(self.0.lerp(&right.0, pos).normalize())
    }
}

impl<T> color::Bounded for AngularChannel<T>
where
    T: Angle,
{
    fn normalize(self) -> Self {
        AngularChannel(<T as Angle>::normalize(self.0))
    }
    fn is_normalized(&self) -> bool {
        <T as Angle>::is_normalized(&self.0)
    }
}

impl<T> Default for AngularChannel<T>
where
    T: Angle + num_traits::Zero,
{
    fn default() -> Self {
        AngularChannel(T::zero())
    }
}

impl<T> fmt::Display for AngularChannel<T>
where
    T: Angle + fmt::Display,
{
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(f, "{}", self.0)
    }
}

#[cfg(feature = "approx")]
impl<T> approx::AbsDiffEq for AngularChannel<T>
where
    T: Angle + approx::AbsDiffEq,
    T::Epsilon: num_traits::Float,
{
    type Epsilon = T::Epsilon;

    fn default_epsilon() -> Self::Epsilon {
        T::default_epsilon()
    }
    fn abs_diff_eq(&self, other: &Self, epsilon: Self::Epsilon) -> bool {
        self.0
            .abs_diff_eq(&other.0, epsilon * num_traits::cast(T::period()).unwrap())
    }
}
#[cfg(feature = "approx")]
impl<T> approx::RelativeEq for AngularChannel<T>
where
    T: Angle + approx::RelativeEq,
    T::Epsilon: num_traits::Float,
{
    fn default_max_relative() -> Self::Epsilon {
        T::default_max_relative()
    }
    fn relative_eq(
        &self,
        other: &Self,
        epsilon: Self::Epsilon,
        max_relative: Self::Epsilon,
    ) -> bool {
        self.0.clone().normalize().relative_eq(
            &other.0.clone().normalize(),
            epsilon * num_traits::cast(T::period()).unwrap(),
            max_relative,
        )
    }
}

#[cfg(feature = "approx")]
impl<T> approx::UlpsEq for AngularChannel<T>
where
    T: Angle + approx::UlpsEq,
    T::Epsilon: num_traits::Float,
{
    fn default_max_ulps() -> u32 {
        T::default_max_ulps()
    }

    fn ulps_eq(&self, other: &Self, epsilon: Self::Epsilon, max_ulps: u32) -> bool {
        self.0.ulps_eq(
            &other.0,
            epsilon * num_traits::cast(T::period()).unwrap(),
            max_ulps,
        )
    }
}