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use crate::conjugate_gradient::solve_conjugate_gradient;
use crate::hgrid::HGrid;
use crate::poisson_vector_field::PoissonVectorField;
use crate::polynomial::TriQuadraticBspline;
use crate::{
poisson::{self, CellWithId},
polynomial, Real,
};
use na::{vector, DVector, Point3, Vector3};
use nalgebra_sparse::{CooMatrix, CscMatrix};
use parry::bounding_volume::Aabb;
use parry::partitioning::Qbvh;
use rayon::prelude::*;
use std::collections::HashMap;
#[derive(Clone)]
pub struct PoissonLayer {
pub grid: HGrid<usize>,
pub cells_qbvh: Qbvh<CellWithId>,
pub grid_node_idx: HashMap<Point3<i64>, usize>,
pub ordered_nodes: Vec<Point3<i64>>,
pub node_weights: DVector<Real>,
}
impl PoissonLayer {
pub fn cell_width(&self) -> Real {
self.grid.cell_width()
}
}
impl PoissonLayer {
pub fn from_points(
points: &[Point3<Real>],
grid_origin: Point3<Real>,
cell_width: Real,
) -> Self {
let mut grid = HGrid::new(grid_origin, cell_width);
let mut grid_node_idx = HashMap::new();
let mut ordered_nodes = vec![];
// for pt in points {
// let ref_node = grid.key(pt);
//
// for corner_shift in CORNERS.iter() {
// let node = ref_node + corner_shift;
// let _ = grid_node_idx.entry(node).or_insert_with(|| {
// let center = grid.cell_center(&node);
// grid.insert(¢er, 0);
// ordered_nodes.push(node);
// ordered_nodes.len() - 1
// });
// }
// }
// TODO: do we still need this when using the multigrid solver?
for (pid, pt) in points.iter().enumerate() {
let ref_node = grid.key(pt);
let ref_center = grid.cell_center(&ref_node);
grid.insert(&ref_center, pid);
for i in -2..=2 {
for j in -2..=2 {
for k in -2..=2 {
let node = ref_node + vector![i, j, k];
let center = grid.cell_center(&node);
let _ = grid_node_idx.entry(node).or_insert_with(|| {
grid.insert(¢er, usize::MAX);
ordered_nodes.push(node);
ordered_nodes.len() - 1
});
}
}
}
}
Self::from_populated_grid(grid, grid_node_idx, ordered_nodes)
}
pub fn from_next_layer(points: &[Point3<Real>], layer: &Self) -> Self {
let cell_width = layer.cell_width() * 2.0;
let mut grid = HGrid::new(*layer.grid.origin(), cell_width);
let mut grid_node_idx = HashMap::new();
let mut ordered_nodes = vec![];
// Add nodes to the new grid to form a comforming "octree".
for sub_node_key in &layer.ordered_nodes {
let pt = layer.grid.cell_center(sub_node_key);
let my_key = grid.key(&pt);
let my_center = grid.cell_center(&my_key);
let quadrant = pt - my_center;
let range = |x| {
if x < 0.0 {
-2..=1
} else {
-1..=2
}
};
for i in range(quadrant.x) {
for j in range(quadrant.y) {
for k in range(quadrant.z) {
let adj_key = my_key + vector![i, j, k];
let _ = grid_node_idx.entry(adj_key).or_insert_with(|| {
let adj_center = grid.cell_center(&adj_key);
grid.insert(&adj_center, usize::MAX);
ordered_nodes.push(adj_key);
ordered_nodes.len() - 1
});
}
}
}
}
for (pid, pt) in points.iter().enumerate() {
let ref_node = grid.key(pt);
let ref_center = grid.cell_center(&ref_node);
grid.insert(&ref_center, pid);
}
Self::from_populated_grid(grid, grid_node_idx, ordered_nodes)
}
fn from_populated_grid(
grid: HGrid<usize>,
grid_node_idx: HashMap<Point3<i64>, usize>,
ordered_nodes: Vec<Point3<i64>>,
) -> Self {
let cell_width = grid.cell_width();
let mut cells_qbvh = Qbvh::new();
cells_qbvh.clear_and_rebuild(
ordered_nodes.iter().map(|key| {
let center = grid.cell_center(key);
let id = grid_node_idx[key];
let half_width = Vector3::repeat(cell_width / 2.0);
(
CellWithId { cell: *key, id },
Aabb::from_half_extents(center, half_width),
)
}),
0.0,
);
let node_weights = DVector::zeros(grid_node_idx.len());
Self {
grid,
cells_qbvh,
ordered_nodes,
grid_node_idx,
node_weights,
}
}
pub(crate) fn solve(
layers: &[Self],
curr_layer: usize,
vector_field: &PoissonVectorField,
points: &[Point3<Real>],
normals: &[Vector3<Real>],
screening: Real,
niters: usize,
) -> DVector<Real> {
let my_layer = &layers[curr_layer];
let cell_width = my_layer.cell_width();
assert_eq!(points.len(), normals.len());
let convolution = polynomial::compute_quadratic_bspline_convolution_coeffs(cell_width);
let num_nodes = my_layer.ordered_nodes.len();
// Compute the gradient matrix.
let mut grad_matrix = CooMatrix::new(num_nodes, num_nodes);
let screen_factor =
(2.0 as Real).powi(curr_layer as i32) * screening * vector_field.area_approximation()
/ (points.len() as Real);
for (nid, node) in my_layer.ordered_nodes.iter().enumerate() {
let center1 = my_layer.grid.cell_center(node);
for i in -2..=2 {
for j in -2..=2 {
for k in -2..=2 {
let other_node = node + vector![i, j, k];
let center2 = my_layer.grid.cell_center(&other_node);
if let Some(other_nid) = my_layer.grid_node_idx.get(&other_node) {
let ii = (i + 2) as usize;
let jj = (j + 2) as usize;
let kk = (k + 2) as usize;
let mut laplacian = convolution.laplacian[ii][jj][kk];
if screening != 0.0 {
for si in -1..=1 {
for sj in -1..=1 {
for sk in -1..=1 {
let adj = node + vector![si, sj, sk];
if let Some(pt_ids) = my_layer.grid.cell(&adj) {
for pid in pt_ids {
// Use get to ignore the sentinel.
if let Some(pt) = points.get(*pid) {
let poly1 = TriQuadraticBspline::new(
center1, cell_width,
);
let poly2 = TriQuadraticBspline::new(
center2, cell_width,
);
laplacian += screen_factor
* poly1.eval(*pt)
* poly2.eval(*pt);
}
}
}
}
}
}
}
grad_matrix.push(nid, *other_nid, laplacian);
}
}
}
}
}
// Build rhs
let mut rhs = DVector::zeros(my_layer.ordered_nodes.len());
vector_field.build_rhs(layers, curr_layer, &mut rhs);
// Subtract the results from the coarser layers.
rhs.as_mut_slice()
.par_iter_mut()
.enumerate()
.for_each(|(rhs_id, rhs)| {
let node_key = my_layer.ordered_nodes[rhs_id];
let node_center = my_layer.grid.cell_center(&node_key);
let poly1 = TriQuadraticBspline::new(node_center, my_layer.cell_width());
for coarser_layer in &layers[0..curr_layer] {
let aabb = Aabb::from_half_extents(
node_center,
Vector3::repeat(
my_layer.cell_width() * 1.5 + coarser_layer.cell_width() * 1.5,
),
);
for (coarser_node_key, _) in coarser_layer
.grid
.cells_intersecting_aabb(&aabb.mins, &aabb.maxs)
{
let coarser_node_center = coarser_layer.grid.cell_center(&coarser_node_key);
let poly2 = TriQuadraticBspline::new(
coarser_node_center,
coarser_layer.cell_width(),
);
let mut coeff = poly1.grad_grad(poly2, true, true).sum();
let coarser_rhs_id = coarser_layer.grid_node_idx[&coarser_node_key];
if screening != 0.0 {
for si in -1..=1 {
for sj in -1..=1 {
for sk in -1..=1 {
let adj = node_key + vector![si, sj, sk];
if let Some(pt_ids) = my_layer.grid.cell(&adj) {
for pid in pt_ids {
// Use get to ignore the sentinel.
if let Some(pt) = points.get(*pid) {
coeff += screen_factor
* poly1.eval(*pt)
* poly2.eval(*pt);
}
}
}
}
}
}
}
*rhs -= coarser_layer.node_weights[coarser_rhs_id] * coeff;
}
}
});
// Solve the sparse system.
let lhs = CscMatrix::from(&grad_matrix);
solve_conjugate_gradient(&lhs, &mut rhs, niters);
// let chol = CscCholesky::factor(&lhs).unwrap();
// chol.solve_mut(&mut rhs);
rhs
}
pub fn eval_triquadratic(&self, pt: &Point3<Real>) -> Real {
poisson::eval_triquadratic(
pt,
&self.grid,
&self.grid_node_idx,
self.node_weights.as_slice(),
)
}
pub fn eval_triquadratic_gradient(&self, pt: &Point3<Real>) -> Vector3<Real> {
poisson::eval_triquadratic_gradient(
pt,
&self.grid,
&self.grid_node_idx,
self.node_weights.as_slice(),
)
}
}