poisson_reconstruction 0.4.0

Screened Poisson Reconstruction algorithm in Rust
Documentation
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//! Basic marching-cubes implementation.

use crate::Real;
use na::Point3;
use parry::bounding_volume::Aabb;
use parry::shape::{TriMesh, TriMeshFlags};
use parry::utils::SortedPair;
use std::collections::HashMap;

type MarchingCubesCellKey = [i32; 3];

/// Represents an index and vertex buffer of a mesh for incremental construction.
#[derive(Default)]
pub struct MeshBuffers {
    vertices: Vec<Point3<f64>>,
    indices: Vec<u32>,
    edge_to_index: HashMap<SortedPair<MarchingCubesCellKey>, u32>,
}

impl MeshBuffers {
    /// The mesh’s index buffer.
    pub fn indices(&self) -> &[u32] {
        &self.indices
    }

    /// The mesh’s vertex buffer.
    pub fn vertices(&self) -> &[Point3<f64>] {
        &self.vertices
    }

    /// Return the results as a soup of triangle, with duplicated vertices.
    pub fn result_as_triangle_soup(&self) -> Vec<Point3<f64>> {
        self.indices
            .iter()
            .map(|i| self.vertices[*i as usize])
            .collect()
    }

    /// Constructs a `TriMesh` from this buffer.
    ///
    /// The result is `None` if the index buffer of `self` is empty.
    pub fn result(&self, flags: TriMeshFlags) -> Option<TriMesh> {
        let idx: Vec<_> = self
            .indices
            .chunks_exact(3)
            .map(|i| [i[0], i[1], i[2]])
            .collect();
        TriMesh::with_flags(self.vertices.clone(), idx, flags).ok()
    }
}

/* The cube vertex and edge indices for base rotation:
 *
 *      v7------e6------v6
 *     / |              /|
 *   e11 |            e10|
 *   /   e7           /  |
 *  /    |           /   e5
 *  v3------e2-------v2  |
 *  |    |           |   |
 *  |   v4------e4---|---v5
 *  e3  /           e1   /
 *  |  e8            |  e9
 *  | /              | /    y z
 *  |/               |/     |/
 *  v0------e0-------v1     O--x
 *
 * (Same schematic but with right-handed coordinates:)
 *
 *      v3------e2------v2
 *     / |              /|
 *   e11 |            e10|
 *   /   e3           /  |
 *  /    |           /   e1
 *  v7------e6-------v6  |
 *  |    |           |   |
 *  |   v0------e0---|---v1
 *  e7  /           e5   /
 *  |  e8            |  e9
 *  | /              | /    y
 *  |/               |/     |
 *  v4------e4-------v5     O--x
 *                         /
 *                        z
 */

// The triangle table gives us the mapping from index to actual
// triangles to return for this configuration
// v0 assumed at 0.0, 0.0, 0.0 & v6 at 1.0, 1.0, 1.0

/// Calculates the triangles associated to this cube based on its vertex values and the desired
/// isovalues to extract.
///
/// The vertex values must be given in the following order:
///        v7--------------v6
///       / |              /|
///      /  |             / |
///     /   |            /  |
///    /    |           /   |
///   v3---------------v2   |
///    |    |           |   |
///    |   v4-----------|---v5
///    |   /            |   /
///    |  /             |  /
///    | /              | /    y z
///    |/               |/     |/
///   v0---------------v1     O--x
///
/// # Parameters
/// - `mins`: the cube’s corner with the smallest coordinates.
/// - `maxs`: the cube’s corner with the biggest coordinates.
/// - `vertex_values`: the value associated to each cube’s vertex (see the graphic above above
///   the requested value order.
/// - `iso_value`: the isovalue to extract.
/// - `out_triangles`: new triangles will be output to this buffer.
pub fn march_cube(
    mins: &Point3<Real>,
    maxs: &Point3<Real>,
    vertex_values: &[Real; 8],
    iso_value: Real,
    out_triangles: &mut Vec<Point3<Real>>,
) {
    // Compute the index for MC_TRI_TABLE
    let mut index = 0;

    for (v, value) in vertex_values.iter().enumerate() {
        if *value <= iso_value {
            index |= 1 << v;
        }
    }

    for t in MC_TRI_TABLE[index].iter().take_while(|t| **t >= 0) {
        let v_idx = *t as usize;
        let v0 = EDGE_VERTICES[v_idx][0];
        let v1 = EDGE_VERTICES[v_idx][1];

        // The normalized_vert will have components
        // in 0..1.
        let normalized_vert = lerp_vertices(
            &INDEX_TO_VERTEX[v0 as usize],
            &INDEX_TO_VERTEX[v1 as usize],
            vertex_values[v0 as usize],
            vertex_values[v1 as usize],
            iso_value,
        );

        // Convert the normalized_vert into an Aabb vert.
        let vert = mins + (maxs - mins).component_mul(&normalized_vert.coords);
        out_triangles.push(vert);
    }
}

// The triangle table gives us the mapping from index to actual
// triangles to return for this configuration
// v0 assumed at 0.0, 0.0, 0.0 & v6 at 1.0, 1.0, 1.0
pub(crate) fn march_cube_idx(
    aabb: &Aabb,
    corner_values: &[f64; 8],
    // Grid coordinates of v0.
    first_corner_cell_key: [i32; 3],
    iso_value: f64,
    out: &mut MeshBuffers,
) {
    // Compute the index for MC_TRI_TABLE
    let mut index = 0;
    let old_indices_len = out.indices.len();

    for (v, value) in corner_values.iter().enumerate() {
        if *value < iso_value {
            index |= 1 << v;
        }
    }

    for t in MC_TRI_TABLE[index].iter().take_while(|t| **t >= 0) {
        let v_idx = *t as usize;
        let [v0, v1] = EDGE_VERTICES[v_idx];

        let local_corner_0 = INDEX_TO_VERTEX[v0 as usize];
        let local_corner_1 = INDEX_TO_VERTEX[v1 as usize];

        let eid0 = [
            first_corner_cell_key[0] + local_corner_0[0] as i32,
            first_corner_cell_key[1] + local_corner_0[1] as i32,
            first_corner_cell_key[2] + local_corner_0[2] as i32,
        ];
        let eid1 = [
            first_corner_cell_key[0] + local_corner_1[0] as i32,
            first_corner_cell_key[1] + local_corner_1[1] as i32,
            first_corner_cell_key[2] + local_corner_1[2] as i32,
        ];

        let edge_key = SortedPair::new(eid0, eid1);
        let vid = *out.edge_to_index.entry(edge_key).or_insert_with(|| {
            // The normalized_vert will have components
            // in 0..1.
            let normalized_vert = lerp_vertices(
                &INDEX_TO_VERTEX[v0 as usize],
                &INDEX_TO_VERTEX[v1 as usize],
                corner_values[v0 as usize],
                corner_values[v1 as usize],
                iso_value,
            );

            // Convert the normalized_vert into an Aabb vert.
            let vertex = aabb.mins + aabb.extents().component_mul(&normalized_vert.coords);
            out.vertices.push(vertex);
            (out.vertices.len() - 1) as u32
        });

        out.indices.push(vid);
    }

    out.indices[old_indices_len..].reverse();
}

/// Interpolates linearly between two weighted integer points.
///
/// # Parameters
/// - `va`: the first integer endpoint.
/// - `vb`: the second integer endpoint.
/// - `fa`: the weight associated to `va`.
/// - `fb`: the weight associated to `vb`.
/// - `isoval`: the interpolation parameter in weight space.
fn lerp_vertices(va: &[u8; 3], vb: &[u8; 3], fa: Real, fb: Real, isoval: Real) -> Point3<Real> {
    let t = if (fa - fb).abs() < 0.0001 {
        0.0
    } else {
        (isoval - fa) / (fb - fa)
    };

    Point3::new(
        va[0] as Real + (vb[0] as Real - va[0] as Real) * t,
        va[1] as Real + (vb[1] as Real - va[1] as Real) * t,
        va[2] as Real + (vb[2] as Real - va[2] as Real) * t,
    )
}

static MC_TRI_TABLE: [[i8; 16]; 256] = [
    [-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 8, 3, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [1, 9, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [8, 1, 9, 8, 3, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [2, 10, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 8, 3, 1, 2, 10, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [9, 2, 10, 9, 0, 2, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [3, 2, 10, 3, 10, 8, 8, 10, 9, -1, 0, 0, 0, 0, 0, 0],
    [2, 3, 11, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [11, 0, 8, 11, 2, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [1, 9, 0, 2, 3, 11, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [2, 1, 9, 2, 9, 11, 11, 9, 8, -1, 0, 0, 0, 0, 0, 0],
    [3, 10, 1, 3, 11, 10, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [1, 0, 8, 1, 8, 10, 10, 8, 11, -1, 0, 0, 0, 0, 0, 0],
    [0, 3, 11, 0, 11, 9, 9, 11, 10, -1, 0, 0, 0, 0, 0, 0],
    [11, 10, 9, 11, 9, 8, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [4, 7, 8, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [4, 3, 0, 4, 7, 3, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [4, 7, 8, 9, 0, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [9, 4, 7, 9, 7, 1, 1, 7, 3, -1, 0, 0, 0, 0, 0, 0],
    [4, 7, 8, 1, 2, 10, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [4, 3, 0, 4, 7, 3, 2, 10, 1, -1, 0, 0, 0, 0, 0, 0],
    [2, 9, 0, 2, 10, 9, 4, 7, 8, -1, 0, 0, 0, 0, 0, 0],
    [3, 2, 7, 7, 9, 4, 7, 2, 9, 9, 2, 10, -1, 0, 0, 0],
    [8, 4, 7, 3, 11, 2, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [7, 11, 2, 7, 2, 4, 4, 2, 0, -1, 0, 0, 0, 0, 0, 0],
    [2, 3, 11, 1, 9, 0, 8, 4, 7, -1, 0, 0, 0, 0, 0, 0],
    [2, 1, 9, 2, 9, 4, 2, 4, 11, 11, 4, 7, -1, 0, 0, 0],
    [10, 3, 11, 10, 1, 3, 8, 4, 7, -1, 0, 0, 0, 0, 0, 0],
    [4, 7, 0, 0, 10, 1, 7, 10, 0, 7, 11, 10, -1, 0, 0, 0],
    [8, 4, 7, 0, 3, 11, 0, 11, 9, 9, 11, 10, -1, 0, 0, 0],
    [7, 9, 4, 7, 11, 9, 9, 11, 10, -1, 0, 0, 0, 0, 0, 0],
    [4, 9, 5, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [8, 3, 0, 4, 9, 5, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 5, 4, 0, 1, 5, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [4, 8, 3, 4, 3, 5, 5, 3, 1, -1, 0, 0, 0, 0, 0, 0],
    [1, 2, 10, 9, 5, 4, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [4, 9, 5, 8, 3, 0, 1, 2, 10, -1, 0, 0, 0, 0, 0, 0],
    [10, 5, 4, 10, 4, 2, 2, 4, 0, -1, 0, 0, 0, 0, 0, 0],
    [4, 8, 3, 4, 3, 2, 4, 2, 5, 5, 2, 10, -1, 0, 0, 0],
    [2, 3, 11, 5, 4, 9, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [11, 0, 8, 11, 2, 0, 9, 5, 4, -1, 0, 0, 0, 0, 0, 0],
    [5, 0, 1, 5, 4, 0, 3, 11, 2, -1, 0, 0, 0, 0, 0, 0],
    [11, 2, 8, 8, 5, 4, 2, 5, 8, 2, 1, 5, -1, 0, 0, 0],
    [3, 10, 1, 3, 11, 10, 5, 4, 9, -1, 0, 0, 0, 0, 0, 0],
    [9, 5, 4, 1, 0, 8, 1, 8, 10, 10, 8, 11, -1, 0, 0, 0],
    [10, 5, 11, 11, 0, 3, 11, 5, 0, 0, 5, 4, -1, 0, 0, 0],
    [4, 10, 5, 4, 8, 10, 10, 8, 11, -1, 0, 0, 0, 0, 0, 0],
    [7, 9, 5, 7, 8, 9, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 9, 5, 0, 5, 3, 3, 5, 7, -1, 0, 0, 0, 0, 0, 0],
    [8, 0, 1, 8, 1, 7, 7, 1, 5, -1, 0, 0, 0, 0, 0, 0],
    [3, 1, 5, 3, 5, 7, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [7, 9, 5, 7, 8, 9, 1, 2, 10, -1, 0, 0, 0, 0, 0, 0],
    [1, 2, 10, 0, 9, 5, 0, 5, 3, 3, 5, 7, -1, 0, 0, 0],
    [7, 8, 5, 5, 2, 10, 8, 2, 5, 8, 0, 2, -1, 0, 0, 0],
    [10, 3, 2, 10, 5, 3, 3, 5, 7, -1, 0, 0, 0, 0, 0, 0],
    [9, 7, 8, 9, 5, 7, 11, 2, 3, -1, 0, 0, 0, 0, 0, 0],
    [0, 9, 2, 2, 7, 11, 2, 9, 7, 7, 9, 5, -1, 0, 0, 0],
    [3, 11, 2, 8, 0, 1, 8, 1, 7, 7, 1, 5, -1, 0, 0, 0],
    [2, 7, 11, 2, 1, 7, 7, 1, 5, -1, 0, 0, 0, 0, 0, 0],
    [11, 1, 3, 11, 10, 1, 7, 8, 9, 7, 9, 5, -1, 0, 0, 0],
    [11, 10, 1, 11, 1, 7, 7, 1, 0, 7, 0, 9, 7, 9, 5, -1],
    [5, 7, 8, 5, 8, 10, 10, 8, 0, 10, 0, 3, 10, 3, 11, -1],
    [11, 10, 5, 11, 5, 7, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [10, 6, 5, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 8, 3, 10, 6, 5, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [9, 0, 1, 5, 10, 6, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [8, 1, 9, 8, 3, 1, 10, 6, 5, -1, 0, 0, 0, 0, 0, 0],
    [6, 1, 2, 6, 5, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [6, 1, 2, 6, 5, 1, 0, 8, 3, -1, 0, 0, 0, 0, 0, 0],
    [5, 9, 0, 5, 0, 6, 6, 0, 2, -1, 0, 0, 0, 0, 0, 0],
    [6, 5, 2, 2, 8, 3, 5, 8, 2, 5, 9, 8, -1, 0, 0, 0],
    [2, 3, 11, 10, 6, 5, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 11, 2, 0, 8, 11, 6, 5, 10, -1, 0, 0, 0, 0, 0, 0],
    [0, 1, 9, 3, 11, 2, 10, 6, 5, -1, 0, 0, 0, 0, 0, 0],
    [10, 6, 5, 2, 1, 9, 2, 9, 11, 11, 9, 8, -1, 0, 0, 0],
    [11, 6, 5, 11, 5, 3, 3, 5, 1, -1, 0, 0, 0, 0, 0, 0],
    [11, 6, 8, 8, 1, 0, 8, 6, 1, 1, 6, 5, -1, 0, 0, 0],
    [0, 3, 11, 0, 11, 6, 0, 6, 9, 9, 6, 5, -1, 0, 0, 0],
    [5, 11, 6, 5, 9, 11, 11, 9, 8, -1, 0, 0, 0, 0, 0, 0],
    [7, 8, 4, 6, 5, 10, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [3, 4, 7, 3, 0, 4, 5, 10, 6, -1, 0, 0, 0, 0, 0, 0],
    [6, 5, 10, 7, 8, 4, 9, 0, 1, -1, 0, 0, 0, 0, 0, 0],
    [5, 10, 6, 9, 4, 7, 9, 7, 1, 1, 7, 3, -1, 0, 0, 0],
    [1, 6, 5, 1, 2, 6, 7, 8, 4, -1, 0, 0, 0, 0, 0, 0],
    [7, 0, 4, 7, 3, 0, 6, 5, 1, 6, 1, 2, -1, 0, 0, 0],
    [4, 7, 8, 5, 9, 0, 5, 0, 6, 6, 0, 2, -1, 0, 0, 0],
    [2, 6, 5, 2, 5, 3, 3, 5, 9, 3, 9, 4, 3, 4, 7, -1],
    [4, 7, 8, 5, 10, 6, 11, 2, 3, -1, 0, 0, 0, 0, 0, 0],
    [6, 5, 10, 7, 11, 2, 7, 2, 4, 4, 2, 0, -1, 0, 0, 0],
    [4, 7, 8, 9, 0, 1, 6, 5, 10, 3, 11, 2, -1, 0, 0, 0],
    [6, 5, 10, 11, 4, 7, 11, 2, 4, 4, 2, 9, 9, 2, 1, -1],
    [7, 8, 4, 11, 6, 5, 11, 5, 3, 3, 5, 1, -1, 0, 0, 0],
    [0, 4, 7, 0, 7, 1, 1, 7, 11, 1, 11, 6, 1, 6, 5, -1],
    [4, 7, 8, 9, 6, 5, 9, 0, 6, 6, 0, 11, 11, 0, 3, -1],
    [7, 11, 4, 11, 9, 4, 11, 5, 9, 11, 6, 5, -1, 0, 0, 0],
    [10, 4, 9, 10, 6, 4, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [10, 4, 9, 10, 6, 4, 8, 3, 0, -1, 0, 0, 0, 0, 0, 0],
    [1, 10, 6, 1, 6, 0, 0, 6, 4, -1, 0, 0, 0, 0, 0, 0],
    [4, 8, 6, 6, 1, 10, 6, 8, 1, 1, 8, 3, -1, 0, 0, 0],
    [9, 1, 2, 9, 2, 4, 4, 2, 6, -1, 0, 0, 0, 0, 0, 0],
    [0, 8, 3, 9, 1, 2, 9, 2, 4, 4, 2, 6, -1, 0, 0, 0],
    [0, 2, 6, 0, 6, 4, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [3, 4, 8, 3, 2, 4, 4, 2, 6, -1, 0, 0, 0, 0, 0, 0],
    [4, 10, 6, 4, 9, 10, 2, 3, 11, -1, 0, 0, 0, 0, 0, 0],
    [8, 2, 0, 8, 11, 2, 4, 9, 10, 4, 10, 6, -1, 0, 0, 0],
    [2, 3, 11, 1, 10, 6, 1, 6, 0, 0, 6, 4, -1, 0, 0, 0],
    [8, 11, 2, 8, 2, 4, 4, 2, 1, 4, 1, 10, 4, 10, 6, -1],
    [3, 11, 1, 1, 4, 9, 11, 4, 1, 11, 6, 4, -1, 0, 0, 0],
    [6, 4, 9, 6, 9, 11, 11, 9, 1, 11, 1, 0, 11, 0, 8, -1],
    [11, 0, 3, 11, 6, 0, 0, 6, 4, -1, 0, 0, 0, 0, 0, 0],
    [8, 11, 6, 8, 6, 4, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [6, 7, 8, 6, 8, 10, 10, 8, 9, -1, 0, 0, 0, 0, 0, 0],
    [3, 0, 7, 7, 10, 6, 0, 10, 7, 0, 9, 10, -1, 0, 0, 0],
    [1, 10, 6, 1, 6, 7, 1, 7, 0, 0, 7, 8, -1, 0, 0, 0],
    [6, 1, 10, 6, 7, 1, 1, 7, 3, -1, 0, 0, 0, 0, 0, 0],
    [9, 1, 8, 8, 6, 7, 8, 1, 6, 6, 1, 2, -1, 0, 0, 0],
    [7, 3, 0, 7, 0, 6, 6, 0, 9, 6, 9, 1, 6, 1, 2, -1],
    [8, 6, 7, 8, 0, 6, 6, 0, 2, -1, 0, 0, 0, 0, 0, 0],
    [2, 6, 7, 2, 7, 3, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [11, 2, 3, 6, 7, 8, 6, 8, 10, 10, 8, 9, -1, 0, 0, 0],
    [9, 10, 6, 9, 6, 0, 0, 6, 7, 0, 7, 11, 0, 11, 2, -1],
    [3, 11, 2, 0, 7, 8, 0, 1, 7, 7, 1, 6, 6, 1, 10, -1],
    [6, 7, 10, 7, 1, 10, 7, 2, 1, 7, 11, 2, -1, 0, 0, 0],
    [1, 3, 11, 1, 11, 9, 9, 11, 6, 9, 6, 7, 9, 7, 8, -1],
    [6, 7, 11, 9, 1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [8, 0, 7, 0, 6, 7, 0, 11, 6, 0, 3, 11, -1, 0, 0, 0],
    [6, 7, 11, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [6, 11, 7, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [3, 0, 8, 11, 7, 6, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [6, 11, 7, 9, 0, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [1, 8, 3, 1, 9, 8, 7, 6, 11, -1, 0, 0, 0, 0, 0, 0],
    [11, 7, 6, 2, 10, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [1, 2, 10, 0, 8, 3, 11, 7, 6, -1, 0, 0, 0, 0, 0, 0],
    [9, 2, 10, 9, 0, 2, 11, 7, 6, -1, 0, 0, 0, 0, 0, 0],
    [11, 7, 6, 3, 2, 10, 3, 10, 8, 8, 10, 9, -1, 0, 0, 0],
    [2, 7, 6, 2, 3, 7, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [8, 7, 6, 8, 6, 0, 0, 6, 2, -1, 0, 0, 0, 0, 0, 0],
    [7, 2, 3, 7, 6, 2, 1, 9, 0, -1, 0, 0, 0, 0, 0, 0],
    [8, 7, 9, 9, 2, 1, 9, 7, 2, 2, 7, 6, -1, 0, 0, 0],
    [6, 10, 1, 6, 1, 7, 7, 1, 3, -1, 0, 0, 0, 0, 0, 0],
    [6, 10, 1, 6, 1, 0, 6, 0, 7, 7, 0, 8, -1, 0, 0, 0],
    [7, 6, 3, 3, 9, 0, 6, 9, 3, 6, 10, 9, -1, 0, 0, 0],
    [6, 8, 7, 6, 10, 8, 8, 10, 9, -1, 0, 0, 0, 0, 0, 0],
    [8, 6, 11, 8, 4, 6, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [11, 3, 0, 11, 0, 6, 6, 0, 4, -1, 0, 0, 0, 0, 0, 0],
    [6, 8, 4, 6, 11, 8, 0, 1, 9, -1, 0, 0, 0, 0, 0, 0],
    [1, 9, 3, 3, 6, 11, 9, 6, 3, 9, 4, 6, -1, 0, 0, 0],
    [8, 6, 11, 8, 4, 6, 10, 1, 2, -1, 0, 0, 0, 0, 0, 0],
    [2, 10, 1, 11, 3, 0, 11, 0, 6, 6, 0, 4, -1, 0, 0, 0],
    [11, 4, 6, 11, 8, 4, 2, 10, 9, 2, 9, 0, -1, 0, 0, 0],
    [4, 6, 11, 4, 11, 9, 9, 11, 3, 9, 3, 2, 9, 2, 10, -1],
    [3, 8, 4, 3, 4, 2, 2, 4, 6, -1, 0, 0, 0, 0, 0, 0],
    [2, 0, 4, 2, 4, 6, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 1, 9, 3, 8, 4, 3, 4, 2, 2, 4, 6, -1, 0, 0, 0],
    [9, 2, 1, 9, 4, 2, 2, 4, 6, -1, 0, 0, 0, 0, 0, 0],
    [6, 10, 4, 4, 3, 8, 4, 10, 3, 3, 10, 1, -1, 0, 0, 0],
    [1, 6, 10, 1, 0, 6, 6, 0, 4, -1, 0, 0, 0, 0, 0, 0],
    [10, 9, 0, 10, 0, 6, 6, 0, 3, 6, 3, 8, 6, 8, 4, -1],
    [10, 9, 4, 10, 4, 6, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [6, 11, 7, 5, 4, 9, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 8, 3, 9, 5, 4, 7, 6, 11, -1, 0, 0, 0, 0, 0, 0],
    [0, 5, 4, 0, 1, 5, 6, 11, 7, -1, 0, 0, 0, 0, 0, 0],
    [7, 6, 11, 4, 8, 3, 4, 3, 5, 5, 3, 1, -1, 0, 0, 0],
    [2, 10, 1, 11, 7, 6, 5, 4, 9, -1, 0, 0, 0, 0, 0, 0],
    [0, 8, 3, 1, 2, 10, 4, 9, 5, 11, 7, 6, -1, 0, 0, 0],
    [6, 11, 7, 10, 5, 4, 10, 4, 2, 2, 4, 0, -1, 0, 0, 0],
    [6, 11, 7, 5, 2, 10, 5, 4, 2, 2, 4, 3, 3, 4, 8, -1],
    [2, 7, 6, 2, 3, 7, 4, 9, 5, -1, 0, 0, 0, 0, 0, 0],
    [4, 9, 5, 8, 7, 6, 8, 6, 0, 0, 6, 2, -1, 0, 0, 0],
    [3, 6, 2, 3, 7, 6, 0, 1, 5, 0, 5, 4, -1, 0, 0, 0],
    [1, 5, 4, 1, 4, 2, 2, 4, 8, 2, 8, 7, 2, 7, 6, -1],
    [5, 4, 9, 6, 10, 1, 6, 1, 7, 7, 1, 3, -1, 0, 0, 0],
    [4, 9, 5, 7, 0, 8, 7, 6, 0, 0, 6, 1, 1, 6, 10, -1],
    [3, 7, 6, 3, 6, 0, 0, 6, 10, 0, 10, 5, 0, 5, 4, -1],
    [4, 8, 5, 8, 10, 5, 8, 6, 10, 8, 7, 6, -1, 0, 0, 0],
    [5, 6, 11, 5, 11, 9, 9, 11, 8, -1, 0, 0, 0, 0, 0, 0],
    [0, 9, 5, 0, 5, 6, 0, 6, 3, 3, 6, 11, -1, 0, 0, 0],
    [8, 0, 11, 11, 5, 6, 11, 0, 5, 5, 0, 1, -1, 0, 0, 0],
    [11, 5, 6, 11, 3, 5, 5, 3, 1, -1, 0, 0, 0, 0, 0, 0],
    [10, 1, 2, 5, 6, 11, 5, 11, 9, 9, 11, 8, -1, 0, 0, 0],
    [2, 10, 1, 3, 6, 11, 3, 0, 6, 6, 0, 5, 5, 0, 9, -1],
    [0, 2, 10, 0, 10, 8, 8, 10, 5, 8, 5, 6, 8, 6, 11, -1],
    [11, 3, 6, 3, 5, 6, 3, 10, 5, 3, 2, 10, -1, 0, 0, 0],
    [2, 3, 6, 6, 9, 5, 3, 9, 6, 3, 8, 9, -1, 0, 0, 0],
    [5, 0, 9, 5, 6, 0, 0, 6, 2, -1, 0, 0, 0, 0, 0, 0],
    [6, 2, 3, 6, 3, 5, 5, 3, 8, 5, 8, 0, 5, 0, 1, -1],
    [6, 2, 1, 6, 1, 5, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [8, 9, 5, 8, 5, 3, 3, 5, 6, 3, 6, 10, 3, 10, 1, -1],
    [1, 0, 10, 0, 6, 10, 0, 5, 6, 0, 9, 5, -1, 0, 0, 0],
    [0, 3, 8, 10, 5, 6, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [10, 5, 6, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [11, 5, 10, 11, 7, 5, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [5, 11, 7, 5, 10, 11, 3, 0, 8, -1, 0, 0, 0, 0, 0, 0],
    [11, 5, 10, 11, 7, 5, 9, 0, 1, -1, 0, 0, 0, 0, 0, 0],
    [9, 3, 1, 9, 8, 3, 5, 10, 11, 5, 11, 7, -1, 0, 0, 0],
    [2, 11, 7, 2, 7, 1, 1, 7, 5, -1, 0, 0, 0, 0, 0, 0],
    [3, 0, 8, 2, 11, 7, 2, 7, 1, 1, 7, 5, -1, 0, 0, 0],
    [2, 11, 0, 0, 5, 9, 0, 11, 5, 5, 11, 7, -1, 0, 0, 0],
    [9, 8, 3, 9, 3, 5, 5, 3, 2, 5, 2, 11, 5, 11, 7, -1],
    [10, 2, 3, 10, 3, 5, 5, 3, 7, -1, 0, 0, 0, 0, 0, 0],
    [5, 10, 7, 7, 0, 8, 10, 0, 7, 10, 2, 0, -1, 0, 0, 0],
    [1, 9, 0, 10, 2, 3, 10, 3, 5, 5, 3, 7, -1, 0, 0, 0],
    [7, 5, 10, 7, 10, 8, 8, 10, 2, 8, 2, 1, 8, 1, 9, -1],
    [7, 5, 1, 7, 1, 3, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [8, 1, 0, 8, 7, 1, 1, 7, 5, -1, 0, 0, 0, 0, 0, 0],
    [0, 5, 9, 0, 3, 5, 5, 3, 7, -1, 0, 0, 0, 0, 0, 0],
    [7, 5, 9, 7, 9, 8, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [4, 5, 10, 4, 10, 8, 8, 10, 11, -1, 0, 0, 0, 0, 0, 0],
    [11, 3, 10, 10, 4, 5, 10, 3, 4, 4, 3, 0, -1, 0, 0, 0],
    [9, 0, 1, 4, 5, 10, 4, 10, 8, 8, 10, 11, -1, 0, 0, 0],
    [3, 1, 9, 3, 9, 11, 11, 9, 4, 11, 4, 5, 11, 5, 10, -1],
    [8, 4, 11, 11, 1, 2, 4, 1, 11, 4, 5, 1, -1, 0, 0, 0],
    [5, 1, 2, 5, 2, 4, 4, 2, 11, 4, 11, 3, 4, 3, 0, -1],
    [11, 8, 4, 11, 4, 2, 2, 4, 5, 2, 5, 9, 2, 9, 0, -1],
    [2, 11, 3, 5, 9, 4, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [4, 5, 10, 4, 10, 2, 4, 2, 8, 8, 2, 3, -1, 0, 0, 0],
    [10, 4, 5, 10, 2, 4, 4, 2, 0, -1, 0, 0, 0, 0, 0, 0],
    [0, 1, 9, 8, 2, 3, 8, 4, 2, 2, 4, 10, 10, 4, 5, -1],
    [10, 2, 5, 2, 4, 5, 2, 9, 4, 2, 1, 9, -1, 0, 0, 0],
    [4, 3, 8, 4, 5, 3, 3, 5, 1, -1, 0, 0, 0, 0, 0, 0],
    [0, 4, 5, 0, 5, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 3, 9, 3, 5, 9, 3, 4, 5, 3, 8, 4, -1, 0, 0, 0],
    [4, 5, 9, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [7, 4, 9, 7, 9, 11, 11, 9, 10, -1, 0, 0, 0, 0, 0, 0],
    [8, 3, 0, 7, 4, 9, 7, 9, 11, 11, 9, 10, -1, 0, 0, 0],
    [0, 1, 4, 4, 11, 7, 1, 11, 4, 1, 10, 11, -1, 0, 0, 0],
    [10, 11, 7, 10, 7, 1, 1, 7, 4, 1, 4, 8, 1, 8, 3, -1],
    [2, 11, 7, 2, 7, 4, 2, 4, 1, 1, 4, 9, -1, 0, 0, 0],
    [0, 8, 3, 1, 4, 9, 1, 2, 4, 4, 2, 7, 7, 2, 11, -1],
    [7, 2, 11, 7, 4, 2, 2, 4, 0, -1, 0, 0, 0, 0, 0, 0],
    [7, 4, 11, 4, 2, 11, 4, 3, 2, 4, 8, 3, -1, 0, 0, 0],
    [7, 4, 3, 3, 10, 2, 3, 4, 10, 10, 4, 9, -1, 0, 0, 0],
    [2, 0, 8, 2, 8, 10, 10, 8, 7, 10, 7, 4, 10, 4, 9, -1],
    [4, 0, 1, 4, 1, 7, 7, 1, 10, 7, 10, 2, 7, 2, 3, -1],
    [4, 8, 7, 1, 10, 2, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [9, 7, 4, 9, 1, 7, 7, 1, 3, -1, 0, 0, 0, 0, 0, 0],
    [8, 7, 0, 7, 1, 0, 7, 9, 1, 7, 4, 9, -1, 0, 0, 0],
    [4, 0, 3, 4, 3, 7, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [4, 8, 7, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [8, 9, 10, 8, 10, 11, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 11, 3, 0, 9, 11, 11, 9, 10, -1, 0, 0, 0, 0, 0, 0],
    [1, 8, 0, 1, 10, 8, 8, 10, 11, -1, 0, 0, 0, 0, 0, 0],
    [3, 1, 10, 3, 10, 11, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [2, 9, 1, 2, 11, 9, 9, 11, 8, -1, 0, 0, 0, 0, 0, 0],
    [0, 9, 3, 9, 11, 3, 9, 2, 11, 9, 1, 2, -1, 0, 0, 0],
    [11, 8, 0, 11, 0, 2, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [2, 11, 3, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [3, 10, 2, 3, 8, 10, 10, 8, 9, -1, 0, 0, 0, 0, 0, 0],
    [9, 10, 2, 9, 2, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [3, 8, 2, 8, 10, 2, 8, 1, 10, 8, 0, 1, -1, 0, 0, 0],
    [2, 1, 10, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [8, 9, 1, 8, 1, 3, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [1, 0, 9, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [0, 3, 8, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
];
static INDEX_TO_VERTEX: [[u8; 3]; 8] = [
    [0, 0, 0],
    [1, 0, 0],
    [1, 1, 0],
    [0, 1, 0],
    [0, 0, 1],
    [1, 0, 1],
    [1, 1, 1],
    [0, 1, 1],
];

static EDGE_VERTICES: [[u32; 2]; 12] = [
    [0, 1],
    [1, 2],
    [2, 3],
    [3, 0],
    [4, 5],
    [6, 5],
    [6, 7],
    [7, 4],
    [0, 4],
    [1, 5],
    [2, 6],
    [3, 7],
];