Pointillism
A compositional library for musical composition.
Examples
If you want to see pointillism in action and what it's capable of, run the
examples in the examples folder.
Note: Some examples may be loud, dissonant, and/or jarring. Hearing discretion is advised.
Design
The way in which pointillism outputs audio is by writing sample by sample
into a .wav file. The output is hardcoded to use 32-bit floating point,
although calculations are internally done using 64-bit, for extra precision.
For convenience, the Signal trait is provided. Structs implementing this trait
generate sample data frame by frame, which can be advanced, or retriggered.
Signals may be composed to create more complex signals, using for instance
a MutSgn. Moreover, you can implement the trait for your own structs, giving
you vast control over the samples you're producing.
Naming conventions
The library has been coded in very large generality, and many types - even
"basic" ones, are actually type aliases. As such, many constructors new
are suffixed, to avoid ambiguity.
Versions
The following versions of pointillism exist:
- 0.1.0 - 0.1.7: very early versions, have been yanked from
crates. - 0.2.0 - 0.2.3: more stable versions, but still subject to drastic change.
Once the basic structure of pointillism stabilizes, the version will advance
to 0.3.0, and a changelog will be made.