Pointillism
A compositional library for musical composition.
Examples
If you want to see pointillism in action and what it's capable of, run the
examples in the examples folder.
Note: Some examples may be loud, dissonant, and/or jarring. Hearing discretion is advised.
Design
The way in which pointillism outputs audio is by writing sample by sample into
a 32-bit floating point .wav file. Internal calculations use 64-bit floating
points.
For convenience, the Signal trait is provided. Structs implementing this trait
generate sample data frame by frame, which can be advanced or retriggered.
Signals may be composed to create more complex signals, using for instance the
MapSgn and MutSgn structs. Moreover, you can implement the Signal trait
for your own structs, giving you vast control over the samples you're producing.
Signals that generate audio on their own are called generators. Their names
are suffixed by Gen. Signals that modify the output from another signal are
called effects.
You can think of pointillism as a compile-time modular synthesizer, where every new struct is its own module.
Versions
The following versions of pointillism exist:
- 0.1.0 - 0.1.7: very early versions, have been yanked from
crates. - 0.2.0 - 0.2.10: more stable versions, but still subject to drastic change.
Once the basic structure of pointillism stabilizes, the version will advance
to 0.3.0, and a changelog will be made.