use binread::BinRead;
use binwrite::BinWrite;
/// The coordinate of some point in the Pokémon, in the form of X then Y
#[derive(BinWrite, BinRead, Debug, PartialEq, Eq, Clone)]
#[binwrite(little)]
#[br(little)]
pub struct FrameOffset {
pub head: (i16, i16),
pub hand_left: (i16, i16),
pub hand_right: (i16, i16),
pub center: (i16, i16),
}