use na;
// Common types for all of PlanetKit.
//
// REVISIT: should some of these actually be `f32`
// for performance reasons? We definitely want
// `f64` for doing the non-realtime geometric
// manipulations, but entity positions etc. don't
// really need it.
pub type Vec2 = Vector2;
pub type Vec3 = Vector3;
pub type Pt2 = Point2;
pub type Pt3 = Point3;
pub type Rot3 = Rotation3;
pub type Iso3 = Isometry3;
pub type TimeDelta = f64;
;
pub type Mat4 = Matrix4;