planetkit 0.0.1

High-level toolkit for building games based around voxel globes.
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use slog::Logger;

pub struct LogResource {
    pub log: Logger,
}

impl LogResource {
    // Can't construct itself as a `pk::Resource`;
    // it needs a root logger provided from the
    // outside world.
    pub fn new(parent_log: &Logger) -> LogResource {
        LogResource {
            log: parent_log.new(o!())
        }
    }
}