# pite-scene
Scene format parsing (`.ptscn`), node hierarchy instantiation, validation, and binary caching for the [Pite](https://github.com/piteengine/pite) game engine.
Human-readable TOML files serve as the canonical source of truth for scenes, while optimized binary cache snapshots accelerate runtime loading. This crate depends solely on `pite-core`.
## Versioning
Published in lockstep with the engine: `pite-scene 0.x.y` corresponds to engine version `0.x.y`.
## Documentation
- Documentation & Guides: <https://piteengine.github.io/pite>
- Scene Format Reference: <https://piteengine.github.io/pite/reference/scene-format>
- API Docs: <https://docs.rs/pite-scene>
- Engine Repository: <https://github.com/piteengine/pite>
## License
Dual-licensed MIT + Apache-2.0 ([LICENSE-MIT](https://github.com/piteengine/pite/blob/main/LICENSE-MIT), [LICENSE-APACHE](https://github.com/piteengine/pite/blob/main/LICENSE-APACHE)).