pite-scene 0.4.0

TOML scene format, instantiation, validation and binary cache for Pite.
Documentation
# pite-scene

Scene format parsing (`.ptscn`), node hierarchy instantiation, validation, and binary caching for the [Pite](https://github.com/piteengine/pite) game engine.

Human-readable TOML files serve as the canonical source of truth for scenes, while optimized binary cache snapshots accelerate runtime loading. This crate depends solely on `pite-core`.

## Versioning

Published in lockstep with the engine: `pite-scene 0.x.y` corresponds to engine version `0.x.y`.

## Documentation

- Documentation & Guides: <https://piteengine.github.io/pite>
- Scene Format Reference: <https://piteengine.github.io/pite/reference/scene-format>
- API Docs: <https://docs.rs/pite-scene>
- Engine Repository: <https://github.com/piteengine/pite>

## License

Dual-licensed MIT + Apache-2.0 ([LICENSE-MIT](https://github.com/piteengine/pite/blob/main/LICENSE-MIT), [LICENSE-APACHE](https://github.com/piteengine/pite/blob/main/LICENSE-APACHE)).