pite-scene
Scene format parsing (.ptscn), node hierarchy instantiation, validation, and binary caching for the Pite game engine.
Human-readable TOML files serve as the canonical source of truth for scenes, while optimized binary cache snapshots accelerate runtime loading. This crate depends solely on pite-core.
Versioning
Published in lockstep with the engine: pite-scene 0.x.y corresponds to engine version 0.x.y.
Documentation
- Documentation & Guides: https://piteengine.github.io/pite
- Scene Format Reference: https://piteengine.github.io/pite/reference/scene-format
- API Docs: https://docs.rs/pite-scene
- Engine Repository: https://github.com/piteengine/pite
License
Dual-licensed MIT + Apache-2.0 (LICENSE-MIT, LICENSE-APACHE).