pite-scene 0.4.0

TOML scene format, instantiation, validation and binary cache for Pite.
Documentation

pite-scene

Scene format parsing (.ptscn), node hierarchy instantiation, validation, and binary caching for the Pite game engine.

Human-readable TOML files serve as the canonical source of truth for scenes, while optimized binary cache snapshots accelerate runtime loading. This crate depends solely on pite-core.

Versioning

Published in lockstep with the engine: pite-scene 0.x.y corresponds to engine version 0.x.y.

Documentation

License

Dual-licensed MIT + Apache-2.0 (LICENSE-MIT, LICENSE-APACHE).