# pite-scene
TOML scene format (`.pitescene`), instantiation, validation, and binary cache for the [Pite](https://github.com/piteengine/pite) game engine.
TOML is canonical; the binary cache beside it is derived. Depends on `pite-core` only.
## Versioning
Lockstep with the engine: `pite-scene 0.x.y` is engine `0.x.y`.
## Docs
- API docs: <https://docs.rs/pite-scene>
- Scene format reference: <https://github.com/piteengine/pite/blob/main/docs/scene-format.md>
- Engine repo: <https://github.com/piteengine/pite>
## License
Dual-licensed MIT + Apache-2.0 ([LICENSE-MIT](https://github.com/piteengine/pite/blob/main/LICENSE-MIT), [LICENSE-APACHE](https://github.com/piteengine/pite/blob/main/LICENSE-APACHE)).