# pite-render
2D hardware rendering subsystem for the [Pite](https://piteengine.github.io/pite) game engine.
Provides the `Renderer2D` seam, texture management, texture atlas batching, font glyph rasterization, and a high-performance pure-Rust `wgpu` rendering pipeline.
## Versioning
Lockstep with the engine: `pite-render 0.x.y` matches engine `0.x.y`.
## Documentation
Full engine documentation and architecture references:
<https://piteengine.github.io/pite>
- Architecture Guide: <https://piteengine.github.io/pite/developer/architecture/>
- API reference: <https://docs.rs/pite-render>
## License
Dual-licensed MIT + Apache-2.0 ([LICENSE-MIT](https://github.com/piteengine/pite/blob/main/LICENSE-MIT), [LICENSE-APACHE](https://github.com/piteengine/pite/blob/main/LICENSE-APACHE)).