pite-physics 0.3.0

2D physics simulation, kinematic character controller, and collision queries for Pite.
Documentation
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# pite-physics

2D physics subsystem for the [Pite](https://github.com/piteengine/pite) game engine powered by Rapier2D: rigid bodies, kinematic character controller with sliding obstacle collision, area triggers, collision shapes, and spatial raycasting.

Runs on a fixed 60 Hz simulation tick and dispatches to `_physics_process(delta)` in game scripts.

## Versioning

Lockstep with the engine: `pite-physics 0.x.y` is engine `0.x.y`.

## Docs

- API docs: <https://docs.rs/pite-physics>
- Engine repo: <https://github.com/piteengine/pite>

## License

Dual-licensed MIT + Apache-2.0 ([LICENSE-MIT](https://github.com/piteengine/pite/blob/main/LICENSE-MIT), [LICENSE-APACHE](https://github.com/piteengine/pite/blob/main/LICENSE-APACHE)).